In recent years, the network has developed and expanded with its different characteristics from traditional media, and it has become a huge platform for teenagers to learn knowledge, to acquire information, to exchange feelings, to develop potentials and to entertain. In the network age, the network game as an industry, its rapid development speed, the scope of radiation seems to exceed our imagination and prediction. The virtual, free, successful, advocating violence and other attributes of the network game and the young people are not fully mature physical and mental characteristics, the age of the curious rebellious stage, schoolwork and test pressure of the attack state, etc. formed a natural match. It can be said that the network game on the young people's thoughts and behavior has not negligible impact, and the Internet game addiction and juvenile delinquency is closely linked. From China's current network environment and the current situation of network games, so that the young people completely refused to online games is impossible, so we treat the attitude of the network game should be completely isolated from the youth and network games out of the impossible, using guidance, regulation, prevention and guidance and other countermeasures. We should strictly standardize the network games, take the advantages and disadvantages as the fundamental policy, actively cultivate legal awareness and guide the youngsters to treat online games correctly.
To protect young people as the first task, strictly standardize online games and actively cultivate legal awareness
Network game is a double-edged sword, in bringing joy and pleasure to young people at the same time, will bring all kinds of harm to young people. Arbitrary, ineffective or out of control of the state of the network game, the harm to young people can not be ignored. To the popularity of online games, the need for legislation, law enforcement, technology and other aspects of the full range of control and norms; In a series of normative activities, the protection of young people should be the highest value pursuit and the first priority, will civilize and nurture young people good behavior habits, The positive ideological and moral consciousness includes the legal consciousness as the starting point and the ultimate goal.
1. Legislative link. Make laws and regulations, standardize the development, production, distribution and operation of online games. China's current legal documents on online games are mainly concentrated in the Ministry of Information Industry, the Ministry of Culture and other provisions of the departmental regulations, the level of effectiveness is limited, should be in time to increase the strength of the legislation, as soon as possible to achieve national legislation, establish a unified standard, while realizing the certainty and operability And in the law of the emphasis on the protection of young people, strengthen the network game of juvenile legal education function. From the grasp of the content of the game, the setting of the rules of the game, the process of the game and so on, we actively integrate into the socialist core value system, strengthen the legal sense, and realize the guiding and shaping of the positive law consciousness such as ignorance, law-abiding, worship and law. In the distribution and operation of the network game, we should determine the game grading system by the mandatory standard of the law, ensure the insulation of the youth groups and some types and levels of the network games, and reduce the game type of the Fringe area.
2. Enforcement links. July 11, 2008, the State Council issued the "National Press and Publication Administration (National Copyright Administration) of the main responsibilities of internal institutions and staffing provisions of the notice", September 7, 2009, the central office issued the "Central Office of the Ministry of Culture, SARFT, press and publication General Administration" "three set" provisions " Notice on the interpretation of some provisions of the comprehensive law enforcement of animation, online games and cultural markets. According to these two documents, the national press and publication Administration is responsible for the management of the animation in the publishing link, the online publication of the game publication for the pre-approval. It is of great significance to strictly control the content of the network game, guide the development of the network game, standardize the management of the network game, and provide the prerequisite legal guarantee on the law enforcement link.
We need to deepen our understanding of the problem is that the operation of the network game is different from the other ordinary economic industries, the content of online games, the rules of the impact on the young netizens is enormous, so require the business subject to have a social conscience, pay attention to and pay attention to social benefits. The particularity of the supervision and enforcement of the network game is also reflected in the specific nature of the law enforcement counterpart, that is, the network game players, especially the young players pay special attention. In this regard, we need to learn from foreign experience, to the Internet addiction personnel specialized research and professional intervention, the young people's Internet addiction to "prevent better than governance" concept to pay special attention, and strive to achieve targeted help and guidance.
3. Technical links. Including the construction and improvement of the network technology automatic interception system, real name Internet technology, continuous Internet time control, game escalation restrictions, game addiction control system technology development and application. According to Agence France-Presse Seoul December 2, 2010, the South Korean legislation prohibits teenagers to stay up all night playing online games, asking the network game company to cut off the service of users under 16 years of age from 12 o'clock to six o'clock in the morning the following day, of course, the implementation of this bill must be based on the corresponding technical support. Generally speaking, technical means usually as the necessary supplementary form of legal means, but in the regulation of network game but occupy the basic and prerequisite status, many legal system design depends on the development of relevant network technology and progress. Therefore, the further research and breakthrough of network technology is also an important way to standardize network games, cultivate juvenile legal consciousness and strengthen juvenile legal education.
Taking the advantages and disadvantages as the basic pointers, guiding youngsters to treat online games correctly
Part of the network game with its content of unconventional, rules of alienation, play the surreal fuzzy, diluted, and even distorted the legal awareness of young people. In order to realize the harmless of the network game to the juvenile legal consciousness and to exert its positive guiding function further, we need to study the relationship between them deeply. In addition to the network game for the whole and all-round norms, but also from another perspective that the young people themselves to carry out scientific education and effective guidance, to avoid harm as the fundamental principle, to develop the young people to treat online game habits and attitudes. The key shift is to incorporate such education and guidance into the legal perspective, so that young people realize that playing online games is not a purely personal free entertainment, but a social act that must obey the law and accept the law, and clearly and clearly know that the online games that you can play are limited. Network game design is a virtual interactive space, in this virtual space, how to give game behavior to moral value and legal value, how to design the game behavior of the content, mode and behavior of the causal relationship, how to arrange the game process and evaluation of the results of the game is artificially controllable. In the process of developing new network games for young people and reviewing the open scope of existing games, it is necessary to organize experts on juvenile legal Education, to realize the training of network games on Juvenile Law consciousness, to expand and strengthen the legal education function of online games for youngsters.
(Author unit: Law and Politics College of Northeast Normal University.) This article is the Ministry of Education Humanities and Social Sciences Research Fund Youth Project: "Online games and juvenile delinquency relevance of the empirical Research" series of research results, Item No.: 11YJC820072)