"Star Wars ol" innovative elaboration battle will be the greatest feature

Source: Internet
Author: User
Keywords Star Wars will become
June 30 The latest news, the E3 exhibition in the gorgeous trailer and noisy crowd ended, of course, those sexy showgirl.  Not much, but there is a net game lit our eyes, that is "Star Wars: The Old Republic." Screenshots of the game have recently exposed some of the game's information, such as life skills, exploration, and some elements of PvP that are exciting for fans.  Controversy has been accompanied by this game, in the end Star Wars: The Old Republic will become another demon beast online or is it just a costly flat pass? Today we talk about how innovation is achieved in online games, especially the epic bioware of Star Wars: the Old Republic.  Sirs reader might as well take a sip of the tea, and sit in the master's chair, and treat me with a word. Anyone with an experienced industry will tell you that game developers often turn their ideas into the focus of the game.  Different companies will focus on developing different content, but the principles are the same-focus on some or even some point in a game, making this part of the game more than other games to become the biggest selling point, while ensuring that the rest of the game's production level is not lost in the same time in the market other online games. The battle system will be the biggest feature here is an example: Yes, the combat system will give the player the greatest surprise, the unique fighting mechanism and elements will give the player the intense pleasure, and the player role customization system will be very powerful, even Obama can be created.  We will put a little experience into the social system of the game, in order to increase the role of the play atmosphere. At the end of the game the player's discovery is slightly boring, although we have enough ideas, but there is no time to achieve them-you see, this is a simulation of the idea of the structure of the game, the game two aspects of the development of a very good, one will be more mediocre, the last aspect will be weakened, if time is not allowed,  May even be canceled. Screenshots of the game now let's talk about Star Wars: The Old Republic, let's judge the features that BioWare want to focus on. They have their own set of planning philosophies, and you can figure out the main points: storytelling-by providing meaningful interaction between the player and the game world and its NPC, BioWare wants to create a situation in which players immerse themselves in the game world. Although this seems to be similar to the design of BioWare's previous works (such as the gates of Baldur, the quality effect (Mass multiplying), the Dragon Age: Origins (Dragon age:origins)), but this time they want to do it more brilliantly.  , and that's what other role-playing online games didn't think of. Professional stories, whole-speech systems and branching dialogs that result in different outcomes are an important part of the game experience. In other games, the background story just gives a playerThe reasons for killing, not really motivating them mentally to work towards a certain goal, but Star Wars: The Old Republic wants to change that. Game Screenshots Combat-this is directly related to the player's gaming experience. Developers are committed to Star Wars: Battle Designs in the Old Republic will be epic, allowing players to experience the most popular fighting elements in online games.  Some people will say that the fighting mechanism here is not much different from the mainstream design ideas in the industry, but ideas can be presented in different forms. Even so, the actual process of fighting is very much like other games, but the battle background and the potential player experience are really different.  The purpose of the battle here is to make the player truly feel that he is a Jedi warrior, fighting with the evil Sith warriors, or making the player feel that he is a cunning smuggler of the highest interest. The second type of innovation relies on Star Wars: Other elements in the old Republic that are being made. As we mentioned earlier, the game will introduce life skills and team content, and these two points are not much different from the rest of the game today.  But when the development team opened up, it wanted to turn it into a magical thing, allowing the same elements to be combined with the unique design of Star Wars: The Old Republic, creating unique ideas. Screenshots of the game these smaller ideas stem from the ability and intelligence of the team, as well as the trade-off between risk and harvest.  So while these parts are less prioritized on the developer's design form, they will still be unique, but less innovative. It is hard to judge whether these secondary gaming mechanisms will succeed. In the development of online games, there is no best way to use innovation, all of which must consider the actual situation, by the game complex task and special environment decision. Different backgrounds require different structures, and this is where bioware need to consider how to achieve them. The truth is that innovation is actually a dynamic process, and successful developers often play games to test and solve problems, which are accompanied by huge risks. Star Wars: Will the Old Republic stand out from the same friends? It all depends on you bioware. (Edit Zhang Xing)
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