This network (compiled/eskimo) "StarCraft 2" is undoubtedly one of the most popular games of the year, and sold 1.5 million copies within 48 hours of its listing. In today's rampant piracy environment, the game is certainly not immune. According to TorrentFreak data from the foreign website, the most popular 7.19G version of StarCraft 2 has been downloaded 2.3 million times, becoming the most popular torrent, and also breaking the record of the cumulative download times of the station. In a visit to the MCVUK8 month of British game media, Michael Red, vice president and managing director of Blizzard, did not take any interest in the piracy issue, saying: "Our network system can provide players with better forms of community communication and a smoother network experience." We have tried to introduce a customized, regional business model that will reduce the temptation of pirated products to the players. "However, Blizzard's cancellation of StarCraft 2 's LAN function is undoubtedly a good measure to combat piracy," he said. And players want to get a better gaming experience must be logged into the network. Other game vendors, such as Ubisoft (Ubisoft), have taken a more extreme approach--players must always stay connected to the Internet, continually perform DRM (Digital Rights Management) validation, and if there are problems with disconnection, the game will be interrupted, Until the network connection is restored. Despite the rampant piracy of StarCraft 2, the game has sold as much as 3 million in September, the fastest-selling instant strategy game (RTS) in history. (Edit/Ming)