Tanaka Road: "Final Fantasy 14" for ordinary players
Source: Internet
Author: User
KeywordsPlayer Final Fantasy
Recently, the Japanese game media itmedia games to "Final Fantasy 14" producer Tanaka Road an interview. Itmedia Games: I'm not a fan of MMORPG games, so please forgive me if I have some strange questions. I played "Final Fantasy 14" earlier, and it gave me the first impression that the picture was super good. I have played "Final Fantasy 11", a part of the game world that is almost like "Final Fantasy 14". Tanaka: (laughs) You should be playing a beta version, but the picture has improved a lot compared to the alpha version. As an online game, we plan to continue to improve the quality of the picture after the formal operation. Itmedia Games: Network game mode is very special, must have someone to play to make this game continue to operate, this kind of game also will experience similar life cycle stage, how do you think. Tanaka: Yes, actually in the production team, we think that Final Fantasy 11 can operate for about 4-5 years. Yet games such as "Ultima Online" and "Endless Quests", which appear far before "Final Fantasy 11", are still in operation until now. Some games run only for a short time. Luckily we have the player base to support our game. Itmedia Games: I understand that players are the driving force behind the success of a game. Can the Final Fantasy 11 player bring their game data to Final Fantasy 14? Tanaka: No, the data will not be transferred. These two games are separate, although the two games in the interface and the role of the game does have a certain similarity. If you want to play "Final Fantasy 14", you still have to use the relevant game services for Final Fantasy 14. Of course we will not forget to pay a lot of "Final Fantasy 11" players, as long as someone playing "Final Fantasy 11" We will continue to "Final Fantasy 11" related services. Tanaka Road Square-enix Itmedia Games: What kind of idea motivated you to create the Final Fantasy 14, the new game world? Tanaka: Our idea is to move "Final Fantasy 11" players to "Final Fantasy 14" and decide not to change the races that appear in the game. So when they play "Final Fantasy 14", they can choose the race they chose before. Although the role image seems to be no different, in fact, the two game adventure story is completely different. Players and their game characters will experience a new, exciting game. Itmedia Games: When it comes to online games, someone will say that it takes too much time, or that the novice player will be more difficult. How "Final Fantasy 14" will overcome this view and try to get more regular players. Tanaka: (Thought for a moment) when we developed "Final Fantasy 11", we took thisThe game is positioned for high-end players. But 8 years later we found that the average player and the casual gamer became more. That's why we're introducing the Guild passport system. The so-called Guild Passport system is to provide some small tasks that can be done in 30 minutes, and when you are teaming up you can also improve your role. In this case people can not worry about enjoying the game will take you too much time. Of course, we've also introduced weapons systems this time, and players can change their careers by changing their gear (which cannot be changed in battle). This avoids the need for a new career, and the system is ideal for single brush players. Itmedia Games: Although it is a "Final Fantasy" series, but the style and system of Final Fantasy 14 is very special, how will it show the theme of the Final Fantasy series? Tanaka: If you mean "the ultimate fantasy is what kind of game", then this question I have been asked too many times. Unfortunately, I can't answer this question very clearly. The Final Fantasy series of games has similarities in world views, such as the use of crystals and elemental magic, but for the development team, they have to develop a great RPG. Of course, high goals always bring a lot of pressure, so it is important to encourage members of the development team to have their own original ideas. If someone is just trying to create a "Final Fantasy", they're not going to pass the review. Itmedia Games: The game will have a lot of "Final Fantasy" unique signs, such as ambulocetus birds and flying empty boats? Tanaka: There was a land-line bird in the city during Alpha testing. (laughter) This time it's not for riding, we're trying to get it to have a feature that has never been seen in a series. Of course there will be flying empty boats. Itmedia Games: On the other hand, what kind of new challenges does the Final Fantasy bring to us? Tanaka: First of all, to do a game in itself is a challenge. Look at Final Fantasy 11, incredibly, it was a huge project when it was first developed. When we were running, it was so successful and the sales were so good that the rest of the series was in the way. Itmedia Games: Online gaming is a completely different thing and has its own special way to develop. Whether the player's community activities will be retained. Tanaka: In FF11 we have a "Linkshell" system, through which we can connect a group of players. For Final Fantasy 14, we have a corps system in place to set up a tightly connected organization. We're going to set up this system so that Corps members can communicate either in the game or on the web. We will set up an official website for the players to communicate. Itmedia Games: Compared to the release of Final Fantasy 11, today's Final Fantasy 14There are too many competitors. How will Final Fantasy 14 be different? Tanaka: I think our combat system is different, and that's a bit of a complete difference from Final Fantasy 11. Previously mentioned weapon systems can differentiate between the categories of game characters, but players can also recreate a particular career by blending different skills from different occupations. So we only differentiate between different roles by profession rather than by using the concept of occupation in the past. Itmedia Games: It seems you have paid a lot for the player, you have worked for "Final Fantasy 11" for 10 years, what exactly do you expect? Tanaka: (no pause) I want people to get together. For the general RPG, developers put the game process and some fragments into a game and then let the players buy. For online games, it brings us the story is never completed. The players created the story together and the friendship was born. It's an RPG full of encounters and teams, and the most exciting thing is that players bring what they've been through in the game world to real life. To see the game that I created. The growing expansion of the world is exciting, and I can even say it's a hobby of mine. Itmedia Games: In the final analysis, the game is for the player to have fun, what do you think? Tanaka: Yes, that's why some games don't work-they don't know how to make a game. Even if you bring people together, if you don't give them something to pursue, there's nothing worth exploring in the game world. Itmedia Games: Thank you for taking the time to talk to us and we are more confident in this game.
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