Tao attack prop charges cause South Korea to rethink free or stumbling block
Source: Internet
Author: User
KeywordsTao Open stumbling block props
The Chinese net swims through 10 years arduous road, the game practitioner along with the industry development has been in the growth reflection. Online Games players are no exception, from the beginning of the overall acceptance of the passive, and then according to their actual entertainment needs to choose the favorite game is also gradually become rational. However, there seems to be an eternal topic has been unable to let the online games manufacturers and players to reach a consensus, that is the issue of fees. Attack free mode-Internet addiction fighter Tauhongkai Open: Prop fees will be eliminated! Recently, the Internet addiction Fighters Tao opened against the players in the controversial props for the price of the game set out his views, he said, "free online game fee model without social responsibility, will be eliminated." Tao Open: Prop charge will be eliminated! After bombarding the game with drugs, Professor Taohongkai expressed his views on the charging model of props, which was widely concerned by the players. Taohongkai says the prop charging model reduces the player's threshold for playing the game, but also the game manufacturers too quick success performance, do a fishing a sum to make a sum, there is no social responsibility, must be eliminated, Taohongkai think props is to help raise vanity, easy online addiction is an important reason. "Prop charge mode and the youth swims addiction has the very big relation, the game prop several big promotion the player's vanity, is the player excessively invests in the fictitious game, thus has detached the society". When it comes to whether new business models will replace the free online game model, Taohongkai says the government has to regulate the corresponding rules and regulations, rather than simply making some useless solutions. The Federal Trade Commission (FTC) investigates free online games in view of the lack of management of many free online games and law enforcement is not strict enough, and unknowingly led to many minors can also be in the online game consumption, the U.S. Federal Trade Commission (FTC) announced that the free online game business model will be investigated. The Committee is aware of the problems the game presents in the iOS platform. Many consumers may not be fully aware of the actual effect of the items they are buying on these apps in the game. U.S. Federal Trade Commission chairman Jon Leibowitz said, "We fully understand the concerns of consumers, especially underage children, most of them do not understand how the consumption will lead to the consequences." We assure you that the Committee will closely monitor the behavior of manufacturers issuing such applications. "In the statement, Markey also said," those underage children in the game to buy virtual money and goods, but their parents are in the real world to pay. I'm glad the Federal Trade Commission has responded, and I'm also mobilizing developers to focus on the area as mobile apps are growing today. "Industry: Charging mode players and manufacturers can not reconcile the" prop charge "and" Time charge "which is not for online games, game manufacturers and players have an" irreconcilable contradictions ", the game manufacturers need to survive, we must considerLet the player consume, the game in their eyes become a commodity, the purpose is to make money. And for the net to play home, to get happy, to know more friends is their purpose, in their eyes game is a kind of art and longing, too much consumption so that the players for these "works of art" look at the sigh. Of course, most online games are not art. "Prop charge" and "Time charge" is what is not since the free online games for the "prop charge" and "Time charge" the two are not the debate has never stopped. In the point card charging era, available for players to choose the game is not much, to enter the experience of the game must pay relative to the model under the "expensive" point card money, if the quality of the game is not good, players will feel spent wrong money, deceived. With the advent of the era of prop fees, in the initial lucky "free toll mode" of the arrival of the players have experienced no threshold "first taste after buying" the freshness of the discovery of a more important problem, not only is not free, but they spend more money, the game can play more and more bad, so the game manufacturers circle money, game imbalance, Sky-high props trigger crime and other voices. Prop charges gradually become the object of the player's criticism, in the "World of Warcraft" and other time fees for online games, "prop charge" became the player's eyes "backward production" and the low-end of the game synonymous, many players have said that "as long as the game of props charge I will not play." Then free game era will return the point card charging mode? Or the other way around? Perhaps there is no better idea at the moment, we might as well listen to some experts and players ' voices, perhaps there are some places worth discussing. South Korea's online gaming industry began to rethink that the game is the biggest reason for the stagnation of the game industry South Korea network games have always followed the free mode of fixed routines, the pursuit of a certain income, and dare not invest money to innovate, resulting in the development of the characteristics of the games is not very clear, and most of The game industry in South Korea is not sufficiently benign and even considered to be at a dangerous time because of the problems caused by the pursuit of profitability. South Korea's well-known game company Nexon Development department responsible researcher Kingzhijuan that the current charging mode is to make the development of online games in a stagnant state of the biggest reason. He believes that the beginning of most of the online games are based on the monthly fee system. Although this approach is simple and has the benefit of only the fun of the game, but because each player needs to pay more fees, there are high barriers to disadvantage. This phenomenon has spawned a prop charge. With the premise that basic games are free, this charging method has made the game system more complex by attracting more players and earning more profit. Prop charges are messy. Because free game broke some of the rules of the game, players in the game can not even enjoy the game screen, music, plot these pleasures, can only blindly to hope that through efforts to break the rules, become a concern of the strong. Under the more obvious game mechanism,Add some of the disturbance of the plug-in program. For a long time, the game is in danger of collapsing as the economy collapses. Online gaming companies can only rely on the introduction of new games to stimulate the players and some of the content of the game cannot be taken into account, which makes Korean players full of complaints. The current props charge online games are basically developed to allow players to pay more money form. That is to say, the player simply pays for the value of the game and is satisfied, but because the current game companies are eager to make money, the value of the charging props gradually declined. Kingzhijuan points out, is in this part, the prop charge mode to undertake the risk too many, will become the network game growth Road stumbling block. The solution to this risk, he says, is to minimise the burden on players. Game companies also need to create new revenue structures to reduce inputs and increase production. Exploration of the forward--blizzard in Europe and the United States online game props charge is back? "Lord of the Rings" benefit prop model turbine This company may be unfamiliar to the player, but said "Lord of the Rings" and "Dungeons and Dragons" are certainly not unfamiliar. At present, European and American online games in the charging mode to go back to the trend of Chinese online games, free online games has become a marketing tool to attract more players eyeball. In the "Lord of the Rings" since the change to free mode, the income has increased three times times more, and "Dungeons and Dragons" since 2009 to free mode after the income has increased 5 times times. Turbine, the producer of the Games, said the free game model greatly increased the number of games registered and active. "A huge influx of players has made the whole game world glow," he said. Such a situation can reflect the status quo of the entertainment industry, let the players choose their own play. People are happy to have autonomy. " In an interview, Blizzard's designer, Chilton, seems to have expressed concern about the charging model. He said that "World of Warcraft" in the monthly card billing as the main profit model is not entirely reasonable. In the interview, Tom talked about the rapid development of the free model of Western games, and Blizzard also considered that in the future "World of Warcraft" might go the same way. And these online change fee model will not be the "World of Warcraft" poses too great a threat, but only these props charge the competition between the games, but the more game props for the advent of online games, the more months card renewal online games will lose more players. In the future, if there is a new online game and grabbed the majority of the players in the World of Warcraft market, or Blizzard of another online game, at these moments may be "wow" really change the charging mode of time. Blizzard: The future of the game to go free mode route is the only way. Former Blizzard game producer Bill Roper, who also blasted Blizzard's current business model, told the media that large issuers should abandon the old business investment model and turn their attention to providing better services for players, and that the future free mode of online gaming will bePath. However, Western media pointed out that "World of Warcraft" is not completely simple meaning of the monthly card charges online games, the game has played a number of props for the signboard, such as ghost Tiger scraping cards and panda Jiuxian Pet. The move was a cause for concern. Some analysts believe that blizzard or will introduce prop charges business model. There is also more daring speculation that prop fees have been widely used in Asian markets and that blizzard will study a more revolutionary business model to seize the commanding heights of the Asian market. Players difficult to choose: "Free mode in line with national conditions but the props charge annoying" netizens "small K": In fact, I say the truth, free game or suitable for the national conditions, a lot of people's game point of view is to play well, not necessarily want to play a what to, of course, can afford to spend a lot of games are also many, But after all, the proportion of a lot of people may say that the time fee will make the game itself high quality, you may see a number of Warcraft and other high-end games, and more games in fact does not have such qualifications. Charge for this kind of game speaking, it is just like our society, we work to earn money, tax, ask us to get more benefit protection, life really like propaganda so good, no so, I still support free game. Netizens "You do not see me": Say how to charge how good? How many games can be used to pay for time? It seems that in addition to fantasy West Tour and Warcraft are tragic. Still need to argue? This is the fact that you say there is no gap between rich and poor, then I would like to say that the time to charge more, money to find someone acting to buy money to find someone to buy equipment, as the gap widened, others 24 hours to find acting, you jealous? Time charge is long-term consumption, free is a one-time consumption, such as you spend 100 yuan can be one-time flowers, can also be a piece of money flower, say what gap or imbalance, wake up, the game is like the society does not absolutely fair! (Edit/Xu Mingming)
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