The diversity of online games "Endless Heroes" technical evaluation

Source: Internet
Author: User

1th page The diversity of online games "Endless Heroes" technical evaluation

game name: Hentai hero

Game Type: MMORPG

Developer: Civet Cat Network

Distributor: Civet Cat Network

Game screen: 3D

Charge mode: Free, some props charge

Test Status: January 10, 2013 the first technology seal test

"Endless Hero" is the Shanghai Civet Cat Network Technology Co., Ltd. independent research and Development of an American magic style, with MMORPG elements of many heroes competitive games. Learn from the "League of Heroes" and "Torch Light" in PvP and PvE a series of excellent performance, try to innovate the elements of the game, the diversity of the game elements more refined to the players.

Evaluation preface: After the "League of Heroes" strong landing in the Chinese online games market, we seem to be changing some ideas. The original main use of large MMORPG PvE online games as the main, FPS-type PVP online games as a foil core backbone to not be solid. Players have been unable to meet a only PvP or PvE, one of the two online games, the League of Heroes is so successful, a very important reason is that this game has a PvP-like element of athletics, but also PvE-like play elements.

"Endless Hero" is worth looking forward to the online games, a good game not only need a clear positioning, but also need timely reference and innovation. "Endless Hero" is not like some fast-food games are generally just plagiarism. He drew on the unique heroic system of LOL and applied it to the MMORPG. The use of the call division system and the Hero system superimposed form, so that players are not like the traditional RPG by the occupation, but also will not destroy the balance of the game, as to how interesting the game? or let the small make up for everyone to enjoy the next bar.

In order to ensure the authenticity and fairness of the evaluation, this pole game uses Lenovo B460 integrated notebook as a test platform. With powerful computer performance to play the game engine embodied 100% of the screen, and many other game performance.

2nd page The diversity of online games "Endless Heroes" technical evaluation

Sensory evaluation

cartoon style is acceptable

"Endless Hero" this game in the picture style more close to the Q version of the cartoon rather than the traditional magic style, so the positioning of the game is still in the popular entertainment. Whether it is the scene of the landscape or the details of the figures are relatively simple. Although from the scene to see a bit monotonous, but the screen in the anti-aliasing to do more in place, making the screen style clear and comfortable. So the summary of the "Hentai hero" picture is closer to the style of LOL. And from the perspective of the screen, the game's screen set more similar to the "Torch Light", to 45 degrees angle of the unique overlooking the form of confidence that the torch players are not unfamiliar. A copy of the game is more inclined to narrow cave passages, a deep and gloomy feeling, and due to the terrain of the constraint makes it difficult to play the copy, but it will bring great pleasure to the players. Screen anti-aliasing Excellent

The music and sound effects of "endless heroes" uphold the "leisure" characteristics, all heroes in accordance with their characteristics are given to the voice, and music in the "mystery" of the premise of the full added a bit of ease. And in the rest of the sound effects are basically adhering to the magic of the background game of the consistent characteristics, and not too much characteristics.

Day min Series Sensory score 8.4

3rd page The diversity of online games "Endless Heroes" technical evaluation

Model evaluation

The

model is one of the most admirable elements of endless heroes. Although it is not much different from the traditional MMORPG in the first sight, it actually has a lot of fresh elements. The summoning division and the hero

Dual Properties

"Endless Heroes" in the role of choice to introduce a dual-attribute system, one can follow the level of equipment to upgrade the call division system, one is only a fixed attribute of the heroic system. This pattern is similar in principle to the League of Heroes. The calling system represents your own comprehensive attributes, and as the level increases, so does the ability to summon your faculty, which is similar to the calling division of LOL and the corresponding rune and talent. All the equipment and props in "Endless heroes" is the ability to ascend the calling division. The Hero system allows players to "disengage" from a career, allowing players to harness different heroes for PvP and PvE battles. But all the heroes pay attention to the attributes are not the same, so want to play a lot of heroes need to pay more, but also increased the gameplay. PvE Battlefield triggering plot

PvP and PvE

The "Endless Heroes" used by the hero of the definition of the new RPG model, in fact, in order to allow this game can be a smooth pvp and PvE of the two models. Many RPG now have a PVP model similar to the arena, but because of the constant professional, PvP in the RPG because of the lack of play can not form the mainstream. But "Endless Hero" this game in reference to the recent class DotA games some of the characteristics of the innovation, that is likely to let PvP in RPG games occupy a high position. Do you want to experience different heroic usages in the fight against others? "Endless Heroes" will satisfy you all.

Day min Knitting mode rating 8.9

4th page The diversity of online games "Endless Heroes" technical evaluation

Systematic evaluation

The

system, especially the props addition system, is a development difficulty for "hentai hero" because it directly determines the performance of different heroes in PvE Battlefield and PvP battlefield. As mentioned earlier, the Hero attribute part of the game is dead, then the embodiment of all props must be done on the call division attribute, which is a great test for the battle balance between the heroes, so the "endless Hero" uses a different set of upgrade trees than the traditional RPG to solve this problem percentage escalation, This avoids the imbalance in which the hero's specific attributes are added to the fixed attribute. Of course, the future "endless heroes" need more props as a back-up, otherwise only a percentage of the growth system for many items control is extremely tasteless. 20 Grade Equipment Store

Product Color Order System

, who believes that many players who have played Diablo three, object color-level system is to limit the player in each of the attributes to obtain a higher weapon, the "endless Hero" equipment to the limit of 5 levels, every 5 levels into one file, and each file to the ability of the goods to do color Division, Such system settings fully weaken the player's choice of props, but at the same time for prop control This is not a good news, where players have to do more trade-offs. Blessing Stone Enhanced Partial attribute

Partial Hardening system

Because the call system provides the attribute is only a comprehensive data, you use every hero want to have their own good attributes, so if only based on the comprehensive attributes to improve the strength of the hero is not enough, so the partial reinforcement system can meet the players will be the strength of the hero all play out. Of course, there is no so-called must adapt to a hero's equipment and play, how the hero played the best, or to see the players their own ideas and performance.

Day min Knitting Mode rating 8.5

5th page The diversity of online games "Endless Heroes" technical evaluation

Consumption evaluation

After a small series of observations of the game store, "Hentai Hero" game for the price of goods is reasonable, and the most important hero price is not expensive. In the list of heroes, each opened a hero's price of 4800 coins, and do not say the arena of the available coins, each time the task after the player will have a great chance to get war coins. Of course, the task Midway process players can not get the war currency, the basic can see the "Endless Hero" for PvP attention to the degree, now PvP is not open, we still can not get the real number of the combat currency and its value.

Many heroes for you to summon

However, considering the game's props are more hierarchical, and part of the concept of reinforcement. Make this game in the props of consumption and not inferior to other attention PvE RPG games, this brings the question is whether PVE props will affect the balance of PvP, because like PvP players are most unwilling to see is to destroy the balance of the competition, and unbalanced consumer props will directly affect players ' interest in PvP, so if the "endless heroes" need to combine PVP and PvE well together, but also need to improve on the prop mechanism of many problems, this "League of Heroes" gave us some inspiration, that "endless hero" can do it? Isn't it expensive to buy a hero?


Day min Series consumption rating 8.5

6th page The diversity of online games "Endless Heroes" technical evaluation

Comments

Little Monsters are afraid of

How to grasp a good trend is the business to consider the problem, some businesses like to imitate according to the trend, a short period of madness, such a fast-food games in the long-term perspective is almost difficult to maintain. The intelligent player will grasp the trend, carry on a kind of reference and innovation, and try to transform it into a new trend, this "endless hero" has taken an important step.

I'm not afraid of you

!

In the "Endless Hero", while attaching importance to PvP and PvE RPG game is only a "hero Island", but this model itself is difficult, it is hard to big, it seems that PvP and PvE of a row in the RPG players and PvP players in the hearts of the existence, But now with the ARPG, in the RPG play athletics element is not a fantasy, the endless hero first jumped out of the RPG in the traditional professional concept, showing a number play all of a feature, which greatly increased the fun of the game and [with, The combination of PvP and PvE also gives players more choices.

hit boss!

even if the game is more ARPG, but in the plot mode, "Endless Hero" is also dedicated production, whether it is a background story or computer NPC Amber, all for the whole plot has the impetus, with the plot, the players in the cave when the brush copy will not feel too monotonous, And for the boss scene design, also see the production staff spent a lot of thought, a copy of the hero reward also let novice players feel the gospel. So the game of hentai heroes is pretty good. Haha, I got it. S evaluation

However, as the multi-element combination of online games, how to make these elements are accepted is a problem. A more worrying reality, as long as PvP does not have a specific property in addition to PvP, it is hard to accept a PvP player even if a game takes PvP seriously. The fun of PvP boils down to the two word "balance", if the imbalance in the PvE to PvP, then will greatly weaken the PvP in the entire game of the sense of existence, but "endless hero" is essentially a role-playing game, a large number of equipment is to maintain the inevitable things RPG, so for the " Endless heroes, the combination of many elements is an opportunity, but also a serious challenge.

In DotA not popular, it is difficult to imagine in the RTS and RPG in the "class DotA" the existence of the game, and "class DotA" online games today to the traditional rpg,fps-oriented online games have had a impact. And in the "class DotA" hot background, "endless heroes" impressively, and this game will set off a new pattern of online gaming boom.

Day min series consumption rating 8.6

7th page The diversity of online games "Endless Heroes" technical evaluation

Game screenshot

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