The Eternal Tower Shanzhai version of the online game "Dragona" first experience
Source: Internet
Author: User
KeywordsBeta online for the first time Tashan
More Play network (Compile/Huai) "Dragona" is a Korean game Liveplex company developed 2 years of large-scale MMORPG, known as the cottage version of the "Eternal Tower" of the reputation, now the first beta also attracted the majority of the player's eyes, the game although the same is the Dragon and demon, good and Evil, But there are other attractions that are different from other games, so what is it? Look down. "Really" is easy and easy to play "Dragona" is a barrier-free game for the focus of the game. Thanks to a variety of convenient systems, no matter what the user is really able to easily integrate into the game. From the task is a simple start, meet certain conditions, the upper right corner will appear an icon, click on the completion of the task can be retrieved. So find those fixed NPC, in the big map and so on places, will not miss the task. The icon in the upper-right corner allows you to not miss a task. The navigation system is also very convenient. To find the items or monsters or NPCs you need, click in the Task window and your character will automatically move to those locations on the map. As long as you want to, all the monsters and NPCs on the map can be easily found Oh ~ Convenience also involves fighting. In the settings, to see if it is open a certain amount of physical energy following the automatic drink the potion and the players are dozens of to hundreds of units of the carrier, so that the setting can be unscrupulous and the monster fight. No forward skills? A certain level of satisfaction will immediately automatically learn the skills that are not in advance, the 10-level automatic transport, these are the elements of convenience. You don't have to worry about dying with a potion. No forward skills, just use it. [Page] Seemingly simple graphics, not simple architecture not only does not bear C to bring us a neat picture. A very real distinction between the background and the character, whether it's the NPC's image or the mix of shades, is impressive. The animation effect is also very good, of course, the feeling of using skills is also very true. Although later will be introduced in detail, the body part and the whole body of the soul possessed system, can be clean and neat performance, the connection design of each part is very agile. Considering this is the first development of the game, is very good. The picture is simple but is the design perfect? The functionality of various interfaces can be flawed. The biggest problem is the manual. Characters and monsters have small physical strength on their heads to hurt their eyes. The bottom of the screen in the middle of the Labor bar is equally small poor. Monster Intelligence is also a pity. Monster intelligence-related tasks show that although it is good, but there is no monster's active non-active attack identification, so it must be one by one to clear the blame. The effect of using large skills can make it harder to tell. It's one of the drawbacks when monsters are cluttered. Looking for an aggressive monster? Dragona's core spirit possessed the system, and the soul possessed the drag.The main system of ONA. From the start of a character, some part of the physical change can be possessed by the soul. After the 20-level task can be a whole body spirit possessed. When a soul is possessed, it consumes a particular substance called nuclear, and the core that is consumed can be obtained from the killing of monsters. Part of the soul's body includes the head, body, arms, and lower parts. The required items in the slot function can trigger soul skills, different parts and items of different, the ability is certainly different. Part of the soul possessed a limited range of additional abilities, and the effect was small. Is that the only way? As the whole body bends, the character's appearance and ability change completely. Skills are also updated, attacking and defending forces are rising dramatically. It's like a change of body! Just, body soul change not only strength or efficiency are very high, skilled use of the body after the soul possessed part of the possession appears to be very neglected. No matter what, we all want to be able to improve the characteristics of the ability, some of the possessed although can also enhance the ability but this situation is almost no, 20 of people with some of the soul possessed still very regrettable. The whole body of the soul possessed really another feeling though easy .... But very monotonous "dragona," according to the developer's intention is really to create a very easy to start and operate the game. Screen effect is also a modern game impeccable. But games that are too simple don't actually feel much. It's like eating a table that has been done well, starting with the meal, eating until it's over. Sometimes it's fun to cook for yourself. The task is semi-automatic. Walking is also automatic. Players just open the game, go to the right place to play with the monster, put the skill is good. The task is automated, so who will read the task content? Players just read comics and ignore the actual content of the conversation. is completely replaced by the whole body soul possessed part of the soul possessed to make the game also changed single, so after 20 of the whole body and other games of the transfer of the job is no different. Of course, now is only the first time, the convenience of various systems and gorgeous picture has got a high score, the future development of course is worth looking forward to. The next Test hopes to find out more about the unique features of Dragona and to feel the fun of the game.
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