The experience of using the single solo fighter in lol

Source: Internet
Author: User
Keywords LOL

&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Science and Technology" October 10 news, to say that in the mid-term lol The most Marzaha contestant, not the void Prophet. He has silence, dizziness and good aoe injury skills, and there are big strokes of support, as long as the mastery of the position, can be said to the middle of the mid-midway Solo He is a well-deserved tyrant.

Today, the editor has brought some practical insights from this powerful mage to share with you.
The Marzaha of the Void Prophet

Passive-summons the void.

After each cast of 4 spells, Marzaha will summon an empty fly to entwine with enemy units for 21 seconds. The void is the 200+ 50x heroic level of blood, as well as the 20+5x heroic level of attack. The void cover will grow in 7 seconds (+50% Attack/armor) and start raging after 14 seconds (+100% attack speed). Experience: This BB is very to force, in the early stage can make the opposite side of the nausea half a day, and decided to play DPS, do not put the call pinch in the hand, the basic 2-3-layer look more comfortable.

  

Q-void call.

Marzaha opens 2 of doors to the Void, which, after a short delay, will erupt from the void, and flow between the 2 transmission gates, causing 80/135/190/245/300 + (spell damage *0.8) damage and 1.4/1.8/2.2/2 to the hit enemy. 6/3 seconds of silence effect. Experience: Very strong silence skills-the premise of the force is to Q in, the regiment is very useful when the battle, and the promotion of this skill will not reduce CD time, so start Level 1 is enough.

  

W nothingness Blind area.

Marzaha creates a zone that lasts 5 seconds, and each second will cause mana damage equal to the target's maximum life 4/5/6/7/8 (+ Spell damage *0.015) and minimize damage to 25/35/45/55/65 points. (This is also the threshold for the damage to the Wild Monsters) experience: highly damaging skills-if someone is standing on top of the circle, lose e First, then lose W immediately R can play a very high injury, the team can cooperate with similar Captain R to improve the enemy's time in the circle.

  

The illusion of E-shen.

Marzaha the idea of an infection target, causing 80/140/200/260/320+ (spell damage *0.8) point damage over a 4-second duration. If the target dies from the illusion, the illusion will be passed on to an enemy unit nearby, and Mazaha will get the 10/15/20/25/30 mana value. Experience: Dot skills that are 1 points worse than metal improve this skill can greatly shorten the skill time, very give the pressure blood skill; use good to die e of enemy will give Marzaha back to blue, can give 1 blood small bin, and then illusion will transfer, with flat a auxiliary attack can quickly push line + back to blue, Then can ganks or return to the town, with light can simply fill the enemy's blood hero's head.

  

R-Hades Grip.

Marzaha uses the void of energy to hold his goal firmly, and in 2.5 seconds the magical damage of 250/400/550+ (spell damage *1.3) points. Experience: Marzaha's signature skills, ultra high injury monomer control skills, with we can complete a lot of single kill, when the Regiment war remember to pay attention to the opposite of faint or silent skills of the guy who had control (the Scarecrow's e is the most troublesome), as far as possible to ensure that not interrupted; Because this is too easy to expose your ideas, direct e+ lit then r in the past, teammates with a full blood crispy skin will die.

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