"The father of the Chinese paladin" Yao The Constitution: a stand-alone machine will not only be evolved

Source: Internet
Author: User
Keywords Single machine Chinese paladin Yao Constitution
One of China's most famous game developers, Yao, created the "Tycoon" series, "Chinese Paladin" series of domestic stand-alone classic, called "Yiu Xian", "the father of the Chinese Paladin", is the Beijing Soft Star Technology Co., Ltd. General Manager, is leading the team to develop "Chinese Paladin 5." Recently, he put forward in the blog "stand-alone" view.  Let's take a look at what the Paladin father thinks of homemade stand-alone games: Single machine will not be, just to evolve over the past few years, worried about the survival of domestic single game a lot of people, indeed, after several years of continuous shrinkage, domestic stand-alone status is like the Chinese white dolphins, beautiful, but there is not much left. In recent years, the term "game industry" has been quietly replaced by the term "online games industry". At the end of July Shanghai bustling game show, no single products have disappeared. In the past, the name must be marked with the suffix online, now no longer needed, but the future is a stand-alone need to specify. Last month I had a whim in micro-blog posted a post, I tried to ask everyone: only to do a single computer to do online games, but the people who do online games are willing to do stand-alone? There are two types of respondents, one is the blood in the school students, the second is that they will be considered after the successful online games.  Very moved, but also sigh, because the result is tantamount to "no one at present." If the stand-alone game is the old thing, in fact, the history of online games is also very long, more than 10 years ago there is mud, why then suddenly burst? Because the environment is ripe (Internet cafes and broadband popularity), some smart buddies have evolved an effective charging model (point card) in due course. In fact, the web game is also very early, but in the country has been a charge of the desert, and then the environment in place plus to find a suitable fee model before the outbreak.  Even the most laborious mobile game developers in the past are now seeing spring on a fruit machine. A single story, eternal spiritual demand once very fire "dream Western Restaurant", "Kingdoms" and other simulation management game, in the single shelf has almost no trace, but its descendants now in the Web game red, now the number of players and income, I am afraid more than a hundredfold in their ancestors. What about Diablo, StarCraft, counterterrorism? Those are some kind of online games, just a single mode.  Because its networking model at that time at home at all do not receive money, by selling entity clients are classified as stand-alone, but later may not be so. The existing domestic single machine in the higher attention on the remaining RPG, why is RPG? I think that in addition to a few specific manufacturers insist, another factor is the "story-telling" characteristics of domestic RPG, this aspect of the domestic online games has not been decent as (of course, the characteristics of the game also makes the plot to feel this more difficult than the single machine much more).  So that there is a "want to play a good story game" of the player's demand there is no other way out, some people choose silence, some people choose to wait. Is this a small demand? According to my survey, each set of well-known domestic stand-alone game version of the download volume of more than millions of, which is not the number of pirated optical discs, Internet cafes installed. Having so many downloads meansThere are so many users and needs, such as a game made into a TV series, in the provinces and cities to play a break in the ratings record, indicating that there are so many fans. Listen to the story is always one of the human spiritual needs, ancient people heard books, modern watch movies, anime, games.  Most of the two films that recently described Pandora and the great earthquake, the main reason for the blockbuster was not the special effects nor the 3D, but the story. Stand-alone road, rely on the network to revive, although there is demand, there are users, but not enough to constitute the industry, stand-alone games owed by the Dongfeng I think is an effective marketing model changes, and drive user habits of adaptation. Now is the network age, even if the novel, software, film and television, music and so the most fear of piracy has been fully networked distribution, stand-alone game should be so. The beginning of this year at home and abroad already have a stand-alone game to try network distribution and charges, although the number is still small, but I think is the inevitable trend, in the future I think the single game must rely on the network to recover. Therefore, some ideas of single game must be changed to adapt to this environment. Single game In addition to the plot and play not necessarily learn online games, some of the advantages of the game I think it is worth the developers and players to think, for example, the net is very important to the new user threshold, easy to start, simple operation, good teaching and automatic search, convenient to hang and so on. Let's play for free and then pay for it. In recent years more efforts to client small, and even no client, and strive to configure low.  These are the groups of users who want to strive for a larger update. Counter-view stand-alone, too care about the habits of old users, and consider new users less. Therefore, the constant pursuit of client large (many for the scene and animation), improve the hardware configuration and operation and play the complexity, instead of supporting the convenience function of less consideration.  These hinder the expansion of the user base, in addition to complain about piracy, I think also need to think about where the single game can not be arrogant, but should put down the body to absorb the game (including web games) some human advantages and adapt to the network era of marketing tools, in order to achieve the opportunity to explode. I hope that the future of stand-alone games is: Digital distribution, product diversity, fast, rely on the network, can not be pirated, easy to obtain, small or no client, the hardware requirements of the popular, easy to play convenient, first free to play a good pay, pay the way and online games as convenient. Around the online ordering home, published ideas or works can also be famous and earn money.  China's online games and stand-alone can flourish. Although some of the above ideas I do not have a moment to do, but I hope that the future can do.
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