The game is more "money way" than movie?

Source: Internet
Author: User
Keywords Movie box office gaming industry World of Warcraft Call of Duty money path call of Duty Modern Warfare 2
The online game "World of Warcraft" creates nearly 500 million dollars a year in cash flow.  The picture is "Call of Duty: Modern Warfare 2" game screen. Call of Duty: Modern Warfare 2 "the first day of the start of the gold 310 million dollars more than Hollywood blockbuster video game call: Modern Warfare 2," the publisher announced 12th this month, the game this month on the start of 10th crazy "suck gold" more than 300 million U.S. dollars, more than Hollywood blockbuster, the entertainment products set the highest turnover record. In China, the annual income of online games has already surpassed the total revenue of audiovisual products.  It seems that the game market than the film market more "money" immeasurable. The global gaming industry will defeat the film and television industry in 5 years "Call of Duty: Modern Warfare 2" in the first day of 10th this month only in the United States and Britain sales volume reached 4.7 million, revenue reached 310 million U.S. dollars.  The sales have easily broken the first-day box-office receipts of the 158.4 million-dollar movie released at the July 2008 debut of the Batman series Dark Knight. "Call of Duty" series of video games has become a representative cultural phenomenon, which fully demonstrates the powerful power of video games as an entertainment medium, said Mack Griffiths, chairman of the American Motion Vision Co. Ltd., one of the publishers. "Call of Duty: Modern Warfare 2," analysts say, will inject a new dynamism into the video game industry to change the declining sales of the financial crisis.  [Page] "Warcraft" a year to create 500 million dollars in the U.S. financial journal Barron's online edition of this September, wrote that Activision Blizzard, which boasts dozens of games including Guitar Hero and World of Warcraft, predicts the global gaming industry will beat the film and television industry over the next 5 years. One of the most lucrative games for Activision Blizzard is the World of Warcraft MMORPG (massively multiplayer online role-playing game), with a registered user of up to 12 million, with a cash flow of nearly $500 million a year, and the company's current market capitalisation of 15 billion dollars,  Annual sales of more than 5 billion U.S. dollars. Activision Blizzard CEO Bobby Cotic believes the game industry's goal of defeating the film and television industry is expected to be achieved within 5 years. Cotic believes that the next generation of game hardware products will be able to handle complex facial expressions, play the role of the game vividly, and provide an emotional connection to make the game plot and character development more vivid, which is the current task of movies and TV programs. Video games will then have the chance to beat the film and television industries. At present, video games have been able to provide interactive and physical experience, from the user interaction and participation, this experience far more than any film and television. [Page] China's first quarter of this year's online games revenue more than last year's Total movie box office combined this July, the seventh session of the "China International Digital Interactive Entertainment Industry Summit Forum" in Shanghai. At that time, the deputy director of the Press and publication Administration SunShoushan in the forum revealed that the first quarter of 2009 China's online game market revenue scale of 5.514 billion yuan.  According to SARFT released the news, 2008 China's film domestic box-office revenue (excluding rural market), a total of only 4.215 billion yuan, but already than 2007 growth of 26.69%, the fastest growth in the world, the box office results in the world's tenth.  Sun Shoushan also said that 2009 China's online gaming industry market real sales revenue forecast will reach 24 billion yuan to more than 27 billion yuan, and telecommunications, it and other related industries will bring nearly 67 billion yuan direct income. Since 2000 China's first online game publishing operation, China's online gaming industry has been developing at a high speed for 10 years. Sun Shoushan, according to the "2008 China Game Industry Report" Statistics, 2008 China's online gaming industry's actual sales revenue reached 18.38 billion yuan, a 76.6% increase than 2007, the income scale far more than the traditional three entertainment content industry-movie box office, TV entertainment programs and audio-visual products distribution. (Zong)
Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.