The hands of the circle of those things: small games popular plagiarism intensified

Source: Internet
Author: User
Keywords Growing
Mobile games Fast hot money has stimulated the nerves of countless people, whether it is the end of the developer or page tour developers have flocked to the market, so that the already busy market has become fierce. When people come, there's gotta be something to do. The maturity of the domestic game market so that the major developers have a more clear and clear positioning: what hot to do! But this so-called popular game is certainly already overwhelming, so the major manufacturers began to rack their brains in the hot products to do micro-innovation, your home has the toilet to my home cover fish ponds, have to change some way to show the difference, This is a more serious manufacturer, and for the kind of rush to get market returns to the coal bosses: copy! Give me a hard copy! So some people began to suffer. The pain of an independent developer mobile game This is a low threshold for development of the game, because a simple function can show a complete game, like "Flappy Bird", which is the gospel for independent developers, independent developers will not have much time to complete a heavy game, In the heavy game to include a lot of elements, including sophisticated game planning, numerical systems and even economic systems, but also need a lot of art and so on, which can not be independent developers to complete things. So this group of independent developers will use their brains to do some interesting puzzle games. And these little games became sheep of some people. Because of the success of "Flappy Bird", let the hands of the circle took place two changes, the first is that small games began to sweep the world; second, the wind of plagiarism intensified. After "Flappy Bird", "three!" and "Don t Step" the white title "have been a certain success." But these games are facing a not ending. is to be copied. In contrast, "Flappy Bird" is more fortunate, in its fire on the day to choose the next frame, after the countless a and super a hit the market, but we all know: genuine pixel bird off the shelf, you these a goods have the opportunity! So for the pixel bird achievement "elder brother although no longer lake, But the river is still the legend of the elder brother. and "three!" is not so lucky, "three!" by the people translated as "The Legend of Small," as this name, the Da Fang changed to small, since the "2048" fiery, "three!" is rarely mentioned, and was mentioned is only the "2048" of the cottage version, Dynasty edition, Species edition and so on. The "three!" team, which was stolen from the idea, publicly developed the journal, expressing disappointment over plagiarism, but that's all. Finally, the latest popular game, "Piano Block", as early as this game has not released before the moment uncle has written a "because simple, so outstanding: Games resorted Mystery", that article is the "Don" step of the white tile as an example to introduce the small game why the fire, But the original works still didn't escape from being copiedAnd the fate of the reverse attack. Now can guess, in the future of the hand tour, there will certainly be a succession of small games born, and these small games still can not escape the fate of plagiarism, this is the pain of independent developers. Plagiarism is rampant in fact is plagiarism is not too much of the secret, but why is copied after the original reverse attack, this is why everyone want to know. The first plagiarism of the game itself has a certain mass base, the game itself will have certain shortcomings or difficulties, such as "three!" is a charge game, and "2048" is a free game, so can compete in the same competition in the "three!." "Don" step "the white tile" is also in the early period to establish a certain user base of the game, although also a free game, but in the production of the game is a lot of rough, so also give the "Piano block" the opportunity to reverse attack. Shanzhai Games In addition to seize some genuine loopholes, of course, there are also some luck problems. and "Flappy Bird" because the next shelf earlier, so also eliminates the opportunity to compete with the cottage, but the competition between the cottage pixel birds can be seen, the user is still inclined to the original pixel bird, from the time the game on the line, the general bird icon will be more than the probability of other similar games, And some cottage developers are even Nanhadon's name to operate, known as genuine pixel birds return, of course, the effect is also amazing, before being exposed can also boarded TOP10. These Shanzhai games also have some common points, that is, free and social communication, although they are not involved in the game in the purchase, and the game itself is free, but through social communication so that they can through the game ads to earn a lot of income. Plagiarism is not only happening to these independent developers, but also to the mutual plagiarism between manufacturers. And the way to copy is also very impossible: 1, complete plagiarism. This kind of plagiarism appears in the independent developers, because they are individuals, their strength is limited, bullying them is like playing primary school, is simply easy. 2, the game of plagiarism. This kind of plagiarism mainly exists between the company and the company, looking for a good game and then copy a 80%, 90%, and then add some perfunctory other game system, if a little conscience of the original system, then a new kind of game was born. 3, the role of plagiarism. This type of plagiarism can be found at all levels. Simply put, it is a way to occupy the well-known IP to enhance their visibility and promotion degree. Of course, there are some copied to the surface of the way, such as even the game's loading screen also completely copy, this example in the circle also many see, also hope to be able to pass the same picture sense to some players illusion, attract users to enter. was copied, whether the original developers or original fans will be deeply uncomfortable, this kind of bad behavior must be corrected, so developers want to rights, but in the face of the above three different ways of plagiarism, independent developmentWhat are the challenges that people and original development teams have to confront? 1, independent developers to defend the cost is very high, because they do not know whether their game can be fire, so they are willing to low-cost to operate and operate their products, which is to the plagiarism of a lot of space. So meet this situation is very difficult to defend the rights of the third party, in the face of the protection of the platform, compared to Apple will be simpler, but also very troublesome. First, some third-party platforms will allow independent developers to produce "software copyright certificates", a threshold almost 99% of independent developers will not do. Of course, there are a number of third-party channels can be screenshots, development of documents, and other ways to complain, but the long time, for the copycat, this way almost no sense of shock, first of all, the domestic third-party channels enough, and such complaints may be dragged long, so the evidence is not sufficient to succeed. 2, the game of plagiarism is unable to cure a thing, this is why the player will complain about the game homogeneity of serious, the proof of this need to submit code, art resources, development documents, etc., but this is also the most difficult to defend the aspect of the game from the current market, there is almost no such prosecutions, because the burden of proof is difficult, the right to safeguard more difficult. 3. The third category is relatively best prosecuted, because this kind of related to well-known IP, now a lot of well-known IP has been bought, so once involved will certainly be sued by these buyers, but for those who have not been bought out of well-known foreign IP, such as "death", "Fire Shadow" and so on, almost by the manufacturer sweep, In China, there is no hand-tour manufacturers buy the first money before buying. In other words, the domestic game category of intellectual property protection is not perfect, followed by the channel does not have a perfect and standard monitoring methods, so that all kinds of similar games appear in the channel above. So the threshold of these rights are plagiarism is rampant, coupled with the benefits of plagiarism, which makes the problem of plagiarism repeatedly banned! And for most of the developers and development teams that don't succeed, the only thing left is a little bit of moral condemnation. This phenomenon also makes the developers willing to use their brains to do more and more less. How should I be copied? And in the domestic plagiarism is not afraid of the main reason is the big deal I get off, but in fact, independent developers can do much more than this. In the face of tort in the country, there are generally four kinds of ways of defending the game: notice closure, administrative punishment, civil action, criminal liability investigation. But in contrast to mobile gaming because of its life cycle problems, there are some means can not be applied to mobile games, such as civil litigation and criminal accountability, the two cases under the relatively long period of time, but for the purification of market environment, the lack of these two severe forms of punishment effect will be much worse. Notification shutdown: This is the most basic protection, when their products are plagiarism infringement, the first thing developers have to do is to put their own development documents and possible evidence to submit information to the relevant channels, which is the most efficient way, butThe effect is not necessarily the best. Administrative penalty: If the channel is not accepted and submitted to the relevant departments (such as the Trade and Industry Bureau, the state Intellectual Property Office, etc.), but for the official channel, "software copyright certificate" is the necessary evidence. Then inform the relevant channel or team to the infringing products off the shelves to protect their rights and interests. This deterrent force is far greater than direct complaint channels, some do not have the confidence of the plagiarism in the receipt of the punishment notice will quickly respond, but the force is also relatively low, not suitable for some old fried dough. Civil litigation: This more formal formal, but also can apply for enforcement, but this situation will be a lot of trouble, long cycle costs, but the key is still difficult to obtain evidence, so almost impossible in the hands of the operation space above. Criminal responsibility Investigation: this kind of enlargement recruit, once successful then the consequence is quite serious. and the protection of intellectual property is a dual-track, the infringement of intellectual property rights can not only bring civil action, but also to the administrative organs to report, by the administrative organs to investigate. If the circumstances are serious, criminal responsibility can be investigated. So in the way of protecting the rights can be used to inform the closure, followed by the main request for administrative punishment, civil litigation and criminal responsibility for supplementary. Only in this way can the independent developer and the team be assured of their own interests. But in the actual operation process, now more cases are belong to "transnational case", such as domestic plagiarism abroad this form, so whether it is to collect evidence or rights to become more difficult. Then many independent developers, because of the difficulty of forensics, right to worry about the end of the trouble, although no successful rights, but he also won at least in the circle of XXX game founder of the name, but because these people are afraid of trouble, just make plagiarism repeatedly banned, because those who copied by developers are afraid of trouble and live. So this thing has to be done! Whether plagiarized or plagiarized, this topic has never stopped, whether is the game or role, whether it is the end of the tour or the hand tour, for the game circle, this is always a buried in the past, only to wait until the state organs of the attack on this, perhaps this phenomenon will be alleviated it.
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