The horror game "psychic killer" players praise the content of their own stories
Source: Internet
Author: User
KeywordsHorror games psychic killers.
Recent night horror games frequently, from the "Silent Ridge: Origin", to the "Days: Thousand Chaos," from "split cell 5" to the "Soul Killer: Alan Wake Up", each will deal with the dark fear. For this first-person-oriented game, what are the content and elements that are worth the attention of the player? Background: 9 reasons: Exquisite "Soul Killer" also known as Alan WAKE up by the remedy design, Microsoft Microsoft Company issued a masterpiece of horror. "Psychic Killer" tells a bizarre and frightening story, the hero of the game Alanwake is a small well-known horror fiction writer, but his writing is all inspired by his fiancee. However, with the mysterious disappearance of Wake's wife, he not only lost his writing inspiration, he even suffered from serious insomnia. To cure insomnia, Wake came to a town called Pridefalls in Washington, D.C., where sleep rehabilitation clinics treat insomnia. After treatment, Wake's insomnia was cured, but the ghost of the missing fiancee changed his life completely. From then on, a dark twisted nightmare began to appear in the Wake real life, from the horror of the creature to the masked man, all sorts of supernatural events began to emerge in his eyes. Is the world going crazy, or is wake mad? The game will explain everything to us ... Control: 8 reasons: Judging strong just into the game, mainly to the players skilled under the operation, the right key to adjust the angle of view, the left arrow keys to move, hold down the lb and press the left direction key is accelerated, such as encounter the enemy two keys together is to do evasive action. But be aware that in the process of running the role will have fatigue, the rising fatigue role will not only gasp, and even the speed of movement will be greatly reduced. This is most obvious when running for 10 seconds in a row. So in the course of running, be sure to loosen the key to the appropriate rest. There are two main modes of attack in the game, light attack and pistol attack. The light attack is to press the LT trigger button, but the light will drop over time. Down to 0 o'clock, press the X key to slowly return to the battery. But the speed is slow, in case of emergency can press Y to change the battery directly. Light attack is mainly to make the enemy dizzy, the equivalent of some games in the value of armor, when the armor value of 0 with a pistol attack to be effective. The pistol attack is to press the RT trigger key to launch. But there is a limit to the number of bullets. The pistol is 6 rounds, and the other guns (flare gun, violent guns are 2 rounds). Note here, if you do not press the Y key to fill in time, when the pistol number of 0 o'clock will not be able to attack, in the enemy after the attack will also appear hard straight. The pistol is currently known to have an upper limit of 42 rounds and 14 for other guns. Once the bullets have not been wanted to add is more difficult, can only be added to some places in the electric box. So it is necessary to maintain the bullets, usually remember not to shoot indiscriminately. The pistol attacks the enemy under the general difficulty is the opposite party armor value is 0 o'clock, 2 sends the enemy;Violent guns are 1-strong, the most powerful, the equivalent of some of the Rockets in the game, one can sweep off a large. But bullets are hard to get started in the game. [Page] Collectibles: 6 reasons: A variety of complex different difficulties to get things will be different, but the overall can be a collection of props mainly 2 kinds. One is the thermos, one is the manuscript. These things are very difficult to start with in the dark environment. But there are some scenes in the game where flashlights can be seen with arrows and graffiti. Usually it points to a hidden treasure chest. But what they get in these boxes is often just bullets. The thermos and the manuscript require the patience of the player to find it. Many of the games are in the remote corner of the collection, not careful will stumble, GAME over! But please note that whether you die or not. All props are inherited, including collectibles, before they die. So players don't have to go far to get it. If it is not to get some remote collection, do not go into the fog, because the enemy there will be infinite rebirth. You waste the most valuable bullet in the game, not to mention the danger of being surrounded by the enemy against the wall. It's hard to escape when you're on the wall, and in nightmare mode, the enemy can chop you to death with two axes. Content: 8 reasons: Very substantial game in addition to the number of deaths will not record (this is very human), the rest of the ongoing all content will have statistics. From how to kill the number of enemies, crows and other animals kill number, and then to the television, the number of TV stations will have detailed statistics. The player can look at the existing value on the left and the maximum on the right to know what else is pulling down, which is very convenient. The most difficult thing to die in the game is the crow, moving speed is quite fast, as long as in some tasks can have the opportunity to let you kill, the most likely to die is their own, a bit right, the pen has been leaked high-voltage electric wire leakage of flowers to splash dead, but also countless times fell the cliff to death experience. System: 5 point reason: More trouble because the game has auto save mechanism. Once missed, the Thermos and manuscript in this scene will not be available again. In addition, the original manuscript can be obtained only in the nightmare difficulty to start, otherwise the 2nd chapter of the store outside the float, up to 10 copies can be obtained, the Thermos flask for 14 (3+3+8), open hidden treasure box Number 4, turn on radio/TV 2. Because the game does not have any archive point, can only go to some task handover to automatically archive. So the safest place in the game is naturally a street lamp. Under the street lights, all shadow enemies are completely unable to close, while the value of life, electric lighting recovery faster than in the dark environment. Finally, all the props in the game can be interactive. All NPC dialogues will also make sounds based on distance, text shows subtle changes in color, and NPC's way of talking is loop-triggered, players close to speech, after a period of time will automatically speak, veryClose to real life. At the beginning of the player to get a small town, a total of five NPC, of which two will account for a task-put CDs, games small to CD machine, cups, large to the toilet door, people-type billboards, can trigger a text description, it is quite true. (Edit Zhang Xing)
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