The latest news from August 30, "Mystery World" new video released, at the closing of the GC10 Fair last week, game producer Martin Bruusgaard and Ragnar T Rnquist interviewed by reporters. Funcom today released the latest video of the mysterious world, it seems that the game is indeed postponed, but fortunately it has not been canceled. The video demonstrates a woman's "obsession" with learning magic, and then the game producer explains the background of the game and the idea of the creation of the story in London. It looks like the world view and style is a little close to the Harry Potter series. At the end of last week's GC10 show, game producer Martin Bruusgaard and Ragnar T Rnquist received an interview with reporters: Q: How will players cooperate in the game, will there be different factions? Of course there are different factions, and each other as the enemy. But the more formidable rivals became their common threat, forcing them to walk together. They had a gentlemen's agreement to deal with the common enemy. At the same time, they are secretly competing with each other. Games allow players in the same area to team up, mixed formation compared to a single professional team more advantages. Q: What kind of advantage does this mean? Although we have settled on this, it is not time to announce it. The only thing that can be said is that there are many factions in the game and allow players to join a team to make up for their shortcomings. Q: Can you talk about settings such as abilities and prizes? I'm sorry, but I can't give you the details right now. We'll have a big release at the right time, and you'll see. Q: What about the skill system in the game? Skill systems are owned by every faction, and if we choose to weaken the skill system, every aspect of the game will be affected. Q: Did your company get a lesson from past failures that prompted you to launch an MMO? The mysterious world uses the same engine development as the Conan, but it has been greatly enhanced. We learned a lot from the Conan times. such as how to keep the content of the game updated, how to make players interested in what they do. We've learned a lot about balance and the lessons that are crucial to the operation of the project. And that is why we have postponed the mysterious world to make it better, not to repeat the failure. Q: Give you a chance to convince players to focus on the world of mysteries. The story of the game is grand and the adventure environment is open. Like a jigsaw puzzle, you may be running around in the beginning, but when the puzzle is finished you will see a cool story and a complete process. In addition, there are some cool design in the game, for example, you can see the character's face on the chat, all the characters in the game have their own dubbing and task arrangement. In addition, the game will have a lot of cinematic performance techniques. In my opinion, the mysterious world is really very open, which allows players to easily get started and quickly into the game. Q: What else can be done in the game besides killing monsters? Role-building and PvP.
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