Micro-blogging Twitter last week, the well-known Kickstarter platform, as in previous years, unveiled the 2014 annual review. This year, in 2014, 529 million of billions of dollars poured into the Kickstarter platform, and in 2013 the user's commitment was 320 million dollars. Over the course of a year, investment has risen by 65%, and rapid growth is behind the process of public-awareness-raising, which is clearly an important year for the public in the past year.
Perhaps people have always believed that science and technology products should be the most popular platform for the most fiery categories, and we almost every day to see a bright new smart hardware, but in the Kickstarter, the number of products in the science and technology category is not the most. The number of items in the game is 1980, more than 1124 of the technology category.
On the scale of financing, the game ranked second only in science and technology and design class ranked in the third place, the scale reached 89.1 million U.S. dollars.
Hardware and games public
Games and intelligent hardware of the public has a very different, smart hardware to raise the money in fact more placed in the production of two of products, compared to the original creativity, large-scale production is actually the real difficulty, especially in many factories are not willing to take a small single case. In fact, to a large extent, the public has solved the problem of the capital chain of large-scale manufacturing hardware.
For the game, the cost of the hardware involved is relatively small, even if there are several ordinary computers, there is the possibility of making games. In sales, however, the game itself is in the sale of copies. The advent of the Internet actually makes the cost of making replicas of the game infinitely closer to zero. In simple terms: the game does not need too much cash to pay for the cost of distribution, and will not like the hardware needs a complex supply chain, only you have a few understand development, painting, understanding the game design of small partners, you can create a game.
The next chapter of the independent game
With the Internet Steam, App Store, Google play such a huge platform to appear, so that players do not have to rely on the publisher to develop the game, through their own development of the way to submit the release also become feasible. For example, Minecraft this independent game has 50 million players, is not inferior to the big publishers to build the masterpiece, and this game represents the style, I am afraid it is difficult to be represented by the Distributor to create. Independent games make the game's style, play the evolution of the faster.
Whenever I watch "Indie game:the Movie" This documentary about independent game, always poured into a kind of move. Independent game producers in order to develop their own games, in fact, with great pressure: every day to constantly improve the game, and savings actually in the daily, the game listing always seems very far, the sale can make how much is also unknown. To do their best to develop a game eventually even living expenses are not back to the example of the fact abound. Some games, like the Steam platform, have less than 1000 sales, and developers may end up earning less than 5,000 dollars.
The emergence of game-raising is important enough for independent game developers. On the one hand, when the game becomes a preliminary idea and makes a simple demo, you can immediately show your ideas to potential consumers. Unwanted ideas will be reconsidered by the developers ahead of time, rather than being held up to the final release of the game. More importantly: developers can get funding through the public, and the way developers feedback is often the development of the complete copy of the game sent to the participants, in fact, is to achieve the pre-sale game. Early access to money allows developers to reduce their worries and make the game richer. For example, we previously reported that "star Citizen" raised tens of millions of dollars, which will become the first independent Game 3 A-level masterpiece.