The report says 2013 Chinese web game users will reach 80 million

Source: Internet
Author: User
Keywords Web games user scale year China web games user scale year China web games user scale year China
Tags analysys international channel channel resources data demand development game game market
December 6 News, according to Analysys International recently released data show that by 2013 China's online game market will reach 7.3 billion yuan, Web game users will reach 80 million. As a branch of the generalized network game, the web game satisfies the user's shallow game demand in the time of fragmentation, and shows an outbreak of growth in 2008-2010. Analysys International predicts that by 2012, the Chinese web game market will reach 5.568 billion, the stage of product form maturity, the operators with channel resources to focus on the market, is the market power before 2012.  Tencent, Thousand Oak, 4399, Thunder, and recently joined Baidu, Ali and other platforms to provide the basis of more advantages. Analysys International Studies that the concept of online games in China has matured, but the type of web game and experience by the technical constraints, can not be recognized by the wider user. With the rise of the 2010 instant RPG and casual web games, as well as the emergence of 3D Web games, the quality of web games will meet the requirements of the mass players, the user size and rate of payment growth fast. Analysys International Forecast, the next 3 years the performance of Web game products will be closer to the use of the traditional client net.  After 2012 years, the Web game products enough to meet the public demand of the mass players, market growth will follow the development of traditional online games, to mature business model and multiple types of game as the main driving force, at the same time the development of three-network integration will be the second to promote the growth of web game users. Analysys International web game is expected to grow faster than the traditional online games, but due to the slow development of China's network bandwidth, limited the use of web game technology, and the lack of strong security of Web pages, this will hinder the formation of user pay habits, and users have higher willingness to pay a bottleneck. (Digging the shell net)
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