The road to fitness thousands research shows that games can replace traditional sports

Source: Internet
Author: User
Keywords Tradition games
Tags forced game games internet not working replace research television
The traditional sport is very colourful, but it often forces us to stay away from the television and into a world of hidden dangers. In a moment we cannot anticipate, a sudden accident may take our lives away.  Such news is everywhere on the internet. When you're out of the house, it's obviously not working to put all your attention on avoiding danger. And we do not want to climb the mountain exhausted, so we can only be forced to choose other ways of exercise. We can choose the gym, but the gym is very expensive, and there are people who only care about the shape of your body to give them a little bit of satisfaction. We can also choose to spend a lot of money building our own fitness center at home, but often expensive and convenient fitness equipment will eventually become the clothes rack, and lost their original use.  And then there's just the boring exercise tape ...  In contrast, video games are much more interesting. Since the birth of the Wii in 2006, doctors, sports teachers and parents have agreed that such devices can bring a lot of benefits to a child's health.  It turns out that long-term players are also generally good at Konami's longer-lived series of dance machines. Brusbelli, a sports expert at Brigham Young University, selected 39 children aged 9 to 13 years of age to study.  The study contrasted the effects of children's movement through Wii, dance machines and other similar themed game devices, and the effects of traditional sports such as walking, shooting and avoidance. Brigham Young University sports science expert Brusbelli said: "The previous study only looked at whether the game can replace the fixed movement, now we hope that in these games to really increase the physical exercise effect, and we believe we can do it." Bailey lets six children choose different games to play--wii boxing, dancing machines and squash, and then compare their movement through the treadmill. Bailey and his team let participants exercise for 15 minutes each day, analyzing their energy consumption and overall happiness index, respectively, through two exercises.  According to the current physical exercise, make the appropriate sports standards for each game. The study data sheet was studied, with a 15-minute three-kilometer walk per hour with a metabolic consumption value of 4.9. The Wii campaign, which takes the same amount of time, consumes 4.2 and the result of the dance machine is 5.4.  The game was geared towards all commercial fitness centers, with squash playing well (7.1), but most of the results still disappoint us. Bailey also tracked down the children's fondness for sports through games because they were smart and the answers were the most authentic. If they do not like what they do, they will accomplish the task through a variety of tricks, and the potential benefits will disappear. Studies show that most games are popular. Boys prefer boxing, while girls are more likely to dance.  Overweight children like squash because the group exercise increases their social opportunities. Bailey said: "These games are not just to cure the growing popularity of childhood obesity, but the hope that through this effective tool, let everyone work towards this goal." "(Edit/Xu Mingming)
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