To speed to win the casual games market to attract Shanda and other online giants

Source: Internet
Author: User
Keywords Giant online game casual games
July 1 News with yesterday's grand "hemp net" on-line test, QQ game and Shenzhen Century Day tour company independent research and development of "3366 Games" also opened the public test. Facing the grand "hemp net" of "over", Tencent this time somewhat low-key, there are insiders said, may be to avoid its sharp.  Last October, when Tencent had formed a partnership with Mochimedia, the last grand "embrace beauty return" How much let Tencent some sad. In the face of large game funds and research and development capabilities of the threshold to improve, market competition has become increasingly fierce, relative to the small game "short development cycle, technical threshold and low input cost" and so on, many online games manufacturers have turned the direction.  According to the survey, the current leisure games accounted for 1% of the market share, 2010 years will reach 5%. 4399 Small games in 2009 the great success of the web game, 300 million per day online rate, became a small game brand. Domestic well-known angel investors Cai to billion acquisition xingping created 4399.com, has caused a lot of media attention, small game site has become a lot of investors in pursuit of the object.  Tencent in the QQ space launched flash games click-through no doubt let it not satisfied with the introduction of independent games site or will be able to gain a greater market share of leisure games. It is reported that 3366.com two shareholders are Tencent company vice President Shandan, interactive Entertainment system Human Resources director Tang Yibin.  Tencent works with 3366Flash games portals, or "conspiracy" to enter the first step in casual gaming. Webmaster Haibin A word is point out the meaning of the small game today: "No big game of gorgeous scenes and gorgeous modeling, small games all just funny plot, lovely screen, through a simple mouse and keyboard, so that you relaxed mood, reduce pressure, so ' small ' is not a disadvantage, and the key is speed, the speed of the game itself. Win by speed, this is a small game. "With the differentiation of players ' tastes and the different requirements of various groups of people, according to dfcintelligence statistics show that casual games 2010 will grow rapidly to 2.1 billion U.S. dollars."
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