More Play network (compile/stream Sichuan maple) on the last issue for you to introduce the "star pre-war night Online" developer of CCP as the representative of the online Games development company to adopt a unique game development model-"Icelandic model" of the evolution of the development process, in this issue we will continue to bring you the original author's detailed description of the characteristics of the Icelandic model , let's take a look at it now. In the specific design, how does this mode operate? The Icelandic model has two core assumptions: first, we assume that developers want to save as much money as possible, and that they lack the high start-up capital needed to develop a linear content-centric game. Second, we also assume that developers will be able to accept a "slow" development process that can tolerate the number of paid players that start less but will continue to increase, rather than requiring hundreds of thousands of of paid users to be attracted in the early stages of a game release. On the basis of these two hypotheses, this "Icelandic model" has four main features: 1, the game development mode based on "sandbox". The term "development" here is the difference between a game that attracts a loyal follower and a game that quickly dies after it is released. Because game developers who don't have huge budgets can't choose linear content, they have to turn their game development to "sandbox" based. The "sandbox" here is not necessarily the PvP type of "Star Wars Night Online", or the kind of "tale" in "Desert Legends" (A-Desert). This sandbox is important because it allows players to do something in a game with less content at the beginning of the release and quickly find fun, in which developers can continue to earn revenue and add new content to the game. 2, unique, attractive game environment. The developer's game works must be attractive to attract players to this "sandbox". When the star pre-war night online was released, it was the only online game with PvP at the time and the only one with a sci-fi theme. The "Galactic Kingdoms" (Earth and Beyond) and the game of the same age, but it is weak in science fiction elements, content is linear, and the lack of the most important PvP. So for those interested in the content of the players, "star pre-war Night Online" is naturally their only choice. Similarly, the absence of a unique gaming environment or an attractive game is unlikely to succeed, even if they are otherwise referring to the Icelandic model. A fantasy sand table game may be able to use very little money to earn enough income to maintain their own development, but those with "steampunk" (Editor Note: Steampunk (steampunk) is a science fiction title, focused on the performance of the the 1980s to the early 90 of those industrialized things), "digital punk (Edit note: Digital punk (cyberpunk) also known as Seberburne, computer rebels,Cyber rebels, a branch of science fiction, the theme of computer or information technology, which usually has a broken social order, or "post-revelation"-themed games can do better in this respect because they provide something relatively unique to players in today's environment. 3. Reinvestment and organic development. If a simple sandbox game has a very attractive and motivating game environment to launch, there will still be a small number of players who will become die-hard. However, developers must use the revenue from this small number of players to improve the game, otherwise the game will stagnate and eventually perish. Indeed, a sandbox gaming environment is more inclusive than linear content, but players still want to see the game in the future more perfect and better developed. Therefore, the communication between the developer and the player is particularly important at this time. Developers are not just developing new features for the game, they must also communicate with core paying players, proving that the money they earn from them is for perfecting and updating the game, rather than into the developer's own pockets. 4, more vitality than linear content. The traditional network game says "content" usually refers to the player can participate in some linear activities, the most typical example is the game common in those copies, dungeons and tasks, players experience or customs after the completion of the mission of the content. Of course, players can repeat the content, but their attractiveness will quickly drop, and players will be asked to add new content. Almost every game inevitably has some of this traditional content, but in "sandbox" games, developers will focus on developing new features that improve the player's freedom in the game, such as developing new tools that players can participate in, or new game playing methods. One thing to be particularly pointed out is that developers should not be after the game released after the "first bucket of gold" suddenly change the focus of work, began to try to take the traditional content based development model of the old road. Keep in mind that your current player community is built on a "sandbox" and you must still focus on expanding the new functionality for this "sandbox". If you suddenly shift your focus at this point, you may be "throwing", not just to attract new players, but also to lose the old players you have worked so hard to attract. Go down this road many developers with very good ideas fail to put their ideas into practice because they do not have the huge start-up capital they need for the traditional "Big Mac" development model. In fact, they do not have to do so, why not try another development model? The CCP has built such a good work with only a meager 2.6 million dollars. "Desert Legend," the developer of Egenesis is also using the same model, the development focus on an organic development of the "sandbox." There are many unexplored areas in the online gaming market,These are often the source of the survival and development of the game's masterpiece. In fact, the development of online games in the capital of the threshold than we think is much lower. Another way of thinking, maybe everything will be better! Complete the full text!
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