Keywords21st 21st New 21st new new player player 21st player New 21st 21st new player new 21st new player player 21st player New 21st 21st New 21st new player new player player player 21st 21st New new player player 21st 21st New new player player 21st new player 21st new player 21st new player 21st new player 21st new player 21st new player 21st new gamer 21st New player 21st new player 21st 21st New new player player 21st new player 21st new player 21st new player
October 18, South Korea Mgame received media visits, and said its 3D horizontal version of the role playing online games "Valiant" will be launched on October 21 free test, is expected to be conducted around the end of November. And at the same time release the new actual combat video. Let's take a look at the interview below. Q: What are the goals for the future? A: Our goal is to be able to attract more players in the future, so we designed the role of the game with special emphasis on casual color. At the same time, we want more new players to focus on the game. Q: Is the overall difficulty level of the game adjusted? A: In fact, as early as last year during the Korean game show some people are discussing this issue. However, the game has been adjusted to the level of difficulty. From the beginning of the game tutorial to the stage of going into the dungeon, there are not too many difficulties. However, the level of difficulty in the game of time level will improve a little bit. At this point, you need players to learn about the game. Q: When will the game be tested? A: The game will be free to test on October 21, after the public test time estimate should be around the end of November. We are still planning the details. Q: Dungeon-oriented game in terms of characteristics, there will be some deficiencies? A: For MORPG games, worrying about the lack of games is a very common problem. But we think, because it is the MORPG game does not need so many game content. Q: It's a bit tedious to repeat the dungeon battles, so what do you think? A:: Online games are repeated dungeon fighting situation, but the game according to different levels of difficulty will have a variety of traps waiting for the arrival of players, so that players will not feel in the dungeon fighting is a boring thing. Q: Are there any distinctions between game races? A: The difference is, of course, that the skills and roles used by each race in the game are different. Without a distinction, there is no point in developing a game. Game introduction: "Valiant" combination of adventure, with various traps of the underground city content, in addition to the player can enjoy one-on-one battle with the monster, you can also team with other players, with each other's weapons and skills, challenge different difficult, stimulating copy content. In order to emphasize the role playing elements, to provide players with a real sense of action, especially to invite real martial arts guidance, to the game 3D role demonstration action, make the role of action more realistic and harmonious. (Digging the shell net)
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