Viewing the development of domestic game websites from the new tour network

Source: Internet
Author: User
Keywords Game website see Country new telecom

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2001, China's online game website Market scale of only 310 million yuan, to 2002 to expand to 1 billion, for the telecommunications industry to contribute value of 6.83 billion yuan for IT industry contribution value of 3.28 billion yuan. Online game site users in 2001, less than 4 million, by 2002, more than 8 million, per user monthly online game site on the average cost from 15.6 yuan to 18.8 yuan. According to research data from IDC, the market size of China's online gaming website was only 310 million yuan in 2001, and in 2002 it soared to 910 million yuan. The forecast is that the size of the market will rise to $2 billion in 2003. 2007 China online game website Market size has reached more than 10 billion yuan, each game users spend an average of 45.6 yuan per month.

How to make a profit

In the actual operation, the game website belongs to run the project, is not single-minded, is very easy to be affected by other hot spot, and causes the flash-pan impact. In addition, subject to the limitations of its own resources, the integrated Portal Enterprise Operation network game will be affected by the problems of the enterprise itself, this inheritance will restrict the development of network game business.

D and telecommunications operators, the majority of such enterprises to provide online gaming web site to run the platform to participate in the market, and the network game site is not the main business, the general revenue concentration in the operating part. Because it is a telecommunication enterprise, its business model is necessarily related to the resources of telecommunication monopoly:

1. Have the monopoly advantage of network resources, can increase the flow through the network game, raise the income;

2. The main business income can be used to support the development of online games, attract customers, increase access, so as to compensate for the income of telecommunications access.

2. Network advertisement's launch;

3. Cooperate with related game vendors, launch a series of cooperative relations, such as Game point card sales, website VIP membership card;

4. Strong regional advantage.

And with the new model, based on the current 3G wireless WAP site is a strong offensive, and the new Network (www.docools.com) of this model has been affirmed, dual-network merger, the advantages of the break gold impact of the new Network game web site craze, mobile landing Wap.docools.com.

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