What is a web game

Source: Internet
Author: User
Keywords Web games game markets game design web design mobile games

In China's vigorous development of online games today, the large-scale multiplayer on-line games, the game platform, Small entertainment game Hall form has gradually stabilized, and by such as Shanda, Tencent, nine cities, Hao Fang and other familiar game company operations, occupy the absolute market, played a brand. I do not know whether we found that another kind of online games quietly into people's lives. It is not so much that the players in the hot game are trying to search the results, rather than the "Spring Rain Run fine silent" described more accurate, it is indeed the emergence of the game market development is the inevitable result of this is the Web game (webgame).

Based on the Web site development technology, based on the standard HTTP protocol, the representation is a micro client game with no client or browser-based kernel. And for the players: "Open the page can play!" "This classic slogan has all the words."

Using the search engine, we can see the major web games for the portal site, resource platform greeted. Baidu Games, 91wan, 37wan and other specialized web game aggregation platform, its own platform page beautifully crafted, and covers the category of games involving role playing, simulation management, leisure competitions, war strategies, and so on, the web game has been free from the initial thin impression. They from the game name, Introduction to exquisite mapping are very arresting eyeball: or touch the player fairy story "fairy"; or from the animation of the "Pirates of the King", or depict the network of fairy Magic in the world of "repair true legends, fighting the sky"; or based on the classic simulation of the operation of the "Champions League football"; there are also cute Q version of the game What's more, the "Painted Skin II" that caters to today's film and television productions. These are understandable enough to satisfy the majority of gamers ' preference for game selection. What kind of game world is hidden behind colorful's game, and what kind of game life can players play here? Let us first take a look at the current trend of the game, the Web game can provide players with how much space?

Today, Flash, Java and the web's matching technology is getting more sophisticated, users of the network products are increasingly demanding. The full inheritance of Webgame's own merits while paying attention to the interactive design of each function module of the game, the UI of the whole game and the new game of gorgeous picture. The degree of excellence has made it difficult to distinguish between the traditional installation of the game's carrier and just a browser. We can think of it as the evolutionary body of the traditional web game, giving it a new term for "gratuitous online games".

From the game itself, the traditional web game to inherit the most unique features without clients, get rid of cumbersome installation process, farewell to the long waiting time, at the same time no longer for the configuration of the machine and painstaking, instant landing, instant play. Game platform has also played "easy games, happy life" such as the propaganda language, to the real sense of the players to lighten the game concept of light.

From a technical point of view, the original graphics, tabular operation has clearly said goodbye to today's trend, replaced by today's widely used technology such as WEB2.0,FLASH,HTML5. Through the use of Web2.0 technology, a breakthrough in the single page content rendering, and shorten the user to download the page, data processing time, to the user experience to bring before the carefree feeling. 3D graphics interpretation is also well applied to the game of no reason, and its virtual reality technology is no longer the product performance of those Web site patents. In the browser directly to run the 3D interface game, and frequently need a few G download volume and installation Space MMOGs game form a great contrast. The rapid development of technology has enabled the use of text-only web games to become more and more sensual. The RTMP protocol based on UDP, such as streaming media, such as progressive video media playback, will also be involved in gratuitous games, bringing a variety of new media experiences to players. With the support of strong technical force, so that the unprovoked online games have been with the strength of the large-scale MMORPG chamber, in addition to its low-level carrier HTTP protocol on the long-term development of web technology, the resources available for development and use of unlimited space. At this point, the limited extent of the game is far less than other games. A variety of communications technology and the maturity of the domestic network conditions, PC, smartphone, tablet computer synchronization, games and instant messaging, voice services, micro-blog, portal sites and other platforms to get through, and cooperation has become a new bright spot to look forward to. Games we can anytime. The above objective is to build the stickiness between the players to provide the innate quality of the soil.

From the content of the game, the development of the online games brings together the long, no longer seems to be scattered and can not ascend the simple game individual. First of all, from the above listed in today's various types of web games can be found in the "game world View" in the past only in large-scale online games have been the concept of the Web game developers pay attention to, I think this also marks the design and development of web games on the right track of the game design. Based on the complete game world view, and around the background to create a game of various functional systems, so that the quality of the game has been guaranteed and enhanced. Secondly, in the past, only in the large-scale network games experience in the battle, replicas, equipment, guild, collection and manufacturing, pet formation and other game systems can be in today's senseless online games are well achieved. These systems in the functional logic of the large-scale online games have been used in the mature design, but also combined with the characteristics of the web game itself, in the visual and interactive to make corresponding improvements, highlighting the key functions of the process, optimizing the operation of the game is also greatly improved. Attentive people can also find that most of the current gratuitous online games are very important to the design of the numerical system, even if only the players click to trigger the simple game operation, but also in the role, monsters, equipment and other aspects of the game to reflect the world's macro-balance, but also to stimulate the goal of the game The "Divine Comedy" as the representative of the unprovoked online games also in the task system to add a lot of "Guild" as the premise of the game content, strengthen the concept of the group, always embodies the "you are not a person in the fight" of the Guild spirit. Finally, the details determine success or failure. The meticulous humanized design of online games has greatly enhanced the gameplay of the whole game. such as games on the role, scene and the way the monster presentation, a variety of interactive behavior on the visual feedback design, the player has brought the immersive feeling. Attention to the details of the game, is no longer those of the traditional large-scale network game of the dictatorship, the same as through the details of the design of the player a sense of the world.

Put aside the game, we look at the bright spot from the market. Some data show that there are 31.2% of users in the market like puzzle games, 25.8% of users like strategy games, and the use of these two types of games as the core content of MMOGs and Mog is quite scarce. The game is for its special presentation and the diversity of the game to win more puzzle, strategy game players, filling the type of traditional online space.

In addition, the Web page this low threshold of the carrier to the unprovoked online games unparalleled audience group. As long as there is a network, everyone has access to this new type of game. If the installation files up to several g of the traditional network game its audience positioning as "gamers", then these virtually zero-consumption of the net, its audience will be every network users. Then, the market is too large to be estimated, and its economic value is naturally unlimited.

The market of online games is also fully consistent with the basic characteristics of optimal resource allocation in economics. Compared to the traditional games huge game costs, the cost of the net is no doubt small, this is the market can immediately reflect the fittest market Law Foundation. We will find that the mainstream of the game on the platform of unprovoked games updated quickly, and those who are not accepted by the players will completely withdraw from the history stage, the market rules for the immediate use of the market phenomenon in the large-scale online game market is extremely rare. Large user groups bring considerable economic benefits combined with high intensity of market pressure, its advantage is to directly stimulate the overall quality of the market for the full improvement of the game, accelerate the mature and development of the industry.

As we all know, traditional web games have become a recreational and leisure way for many commuters to spend their leisure time. From the social level, interacting with colleagues and friends in the game can create more intersection and topic between people, and then pull into the distance between modern urban people. Campus, happy, QQ space and other SNS sites on a number of small game applications have been able to make a lot of people enjoy, why? In addition to the sticky design of the game itself, in fact, everyone attaches great importance to their relationship with friends, entertaining game is just a good opportunity to allow the player to easily and naturally maintain the personal network of their own.

From the perspective of interpersonal communication, the author seems to be almost an extremely perfect gesture in front of the public. People can play together in a more intimate pattern, through every link, experience failure, share joy. And those who are hot in the network game this kind of dating behavior of the players will be more able to experience in the network on the other side, and unknown friends to establish a game of friendship is a kind of feelings. Heart, emotion, the stickiness of the players in this unconsciously deep-rooted

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