Who can represent Nineth art? Game barons are giving answers.
Source: Internet
Author: User
KeywordsWho can
America's veteran famous critic (objectively speaking) in the United States, the film critics are indeed the masters of the people, and is the only one to get the Pulitzer Prize film critic, Roger Ebert recent remarks, in the game industry sparked a stir, and the "game is the Nineth art" point of view became the focus of controversy. Roger Ebert mercilessly said, "I don't think video games can ever be an art, and some readers retort that using the word" implies "is absurd in itself, but I still stick to my idea that, at least in the lifetime of the current video game, you won't see the game as an art form. "Then a graduate of the University of Southern California stood up and wanted to convince Roger Ebert that she was Thatgamecompany's co-founder Kellee Santiago," Flow "and" Flower ", which many players considered" game art " One of the creators of the game. Roger Ebert just smiled and said: "She is a compelling, confident, persuasive girl, but this time she was completely mistaken." "By this time, the big players in the game industry really don't want to see only one of the juniors waving the flag for the gaming industry, so they have joined the war, published their own views-the point of view is not the same as expected, then, dear friends, you think that the paragraph or some of the games can carry the" game is the Nineth art "banner? Susan PANICO,PSN Senior Director: "At the beginning of the game development, like a completely blank canvas, is the game to create their own vision on the above, the imagination as ripples spread." If you want to really understand the meaning of art, try our "Flower", which is completely different from other types of games, has a beautiful look and a unique game kernel, and a small big planet, some might say, this is what the players create, but I think, Each of us has the right to express and create our own feelings and experiences, and that's the art, and I want to mention GT racing--It's my personal preference, and since the sale of GT Racer 1, I've worked with the mountain code to make the game as realistic as possible, We even have a car to study their different engine sounds, this is a real creative passion ... So, I believe that what we create is an art. "Nick Earl,ea Senior vice President:" I think "mysterious Sea 2" is so far, my career experience the most incredible, closest to the perfect game experience. If Roger Ebert can play it, even if he is not a gamer, he will understand, because you can not help but want to wear it. In my opinion, "mysterious Sea 2" everything is conveying the beauty, its dialogue, its story, its role play, no less than any good film. Really, this game has become the whole industry's hopeLook, especially for our team, it is art, absolutely art! I believe that there may be some different points of view, but I believe no one will object to this wonderful gaming experience that allows you to perceive an emotional connection that is exactly what art can convey to us. "Reggie Fils-aime, Nintendo's president of the United States:" Just like any art form, whether it's a movie, a novel or a TV show, each of us has a different taste, and every art form, different people also have a differentiated view. I would like to use "Super Mario: Galaxy 2" as an example, it's a stunning piece of work, it's easy to get started, it makes you want to play with your kids, it's a great experience for a lot of consumers, and for others, they might love the aura more, after all, Now the basic development of the game industry is the art of driving! "Marc Whitten, general manager of Microsoft XBL:" When you play "biohazard", you will be his visual effects and stories deeply touched, and when you first contact with the aura, you will feel some really special moments, when you play XBLA game, the smile will involuntarily appear in your face, Maybe because you've just solved a tricky puzzle, or some other reason, anyway, this is art, and then I'm going to recommend it again, I love geometry war! Its image is outstanding, with a strong Zen style, this is a different kind of game experience, anyway, art is not the kind of carefully preserved in the box of things, but the masses are eager to take the initiative to experience things. Laurent Detoc, president of Ubisoft North America: "Although Hideo said in 06 that he did not agree that the game is art, but I think that in terms of consumers, the game is not art, does not affect their choice of their favorite works, Ebert said his own point of view, I believe that other people have countless views, the most important thing is that the game conveys a different form of entertainment experience, as for the art, I think the player will not be so concerned about ... But in my own mind, the game certainly belongs to the realm of art, because game development is one or more people trying to convey their ideas and vision through artistic expression to other people. "Ben Feder,take2 CEO:" It's hard for me to pick a game because it's like my kids, and we have a lot of games that can counter Roger Ebert's remarks, show him the frontier, show him the Wilderness Gunsmoke, and show him "Bully 4." They all have a memorable, film style, character growth, the story of the brilliant advance, there are a lot of excellent settings, Wilderness big Gunsmoke is an example, you can not help but fascinated it, I really do not understand why these works can not be called art. Joseph Olin, American Academy of Interactive Arts and SciencesThe President: "To be honest, I thought Roger Ebert might have some response to" Flower "or" flow "-as he deliberately showed in the public, but he obviously didn't try any game, Kellee Santiago The game is the art of the full analysis and interpretation, but if I choose the game, I will first choose the "Great God" (although some friends may be more inclined to dive gear 3) ... Unfortunately, I don't think we can have a discussion with Mr. Ebert, who is not interested in a serious debate, because he is unwilling to try any game, whether in the past, now or in the future, the game as a powerful medium, has fully demonstrated its emotional experience value, Other commentators have seen this and are pleasantly surprised by the development of interactive art. "(Edit Zhang Xing)
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