In the ecological environment of a new industry, practitioners and managers generally lack a higher level of professional quality and industrial accumulation, together leading to the lack of effective productivity and efficiency of the method. Overtime is the only option for most businesses to compete with countless rivals in the market and investment boom.
First of all, it is certain that the cause of overtime in this industry is not only some unscrupulous bosses and managers, but the business level of most practitioners and managers in this industry is inadequate. The manager's question is well understood and we'll talk about it later. What about other practitioners and front-line employees? You're blaming me for working overtime? If a company treats its employees according to 996 of the rules and does not have a corresponding benefit, who do you think will choose to stay and complain about the Internet? Yes, the exclusion will be Gao by the boss of the psychological naïve, the rest of them are unable to find a better job.
I have always believed that no one can force TA to work overtime when the level of their business (relative to the team) reaches a certain altitude. If you are indispensable in your company's business, you have considerable capital to get better benefits for yourself. The benefits include pay, vacations, working hours, etc. Even if a manager refuses you to maintain authority, it's easy to change a job. If it is a young person who is limited by seniority, how can he raise himself out of the mire?
There is only one suggestion: focus on efficiency and learning. Improving efficiency is not just a matter for managers to consider, but the efficiency of people in different business levels and working methods is sentiments under the same workflow. When we learn to do something, we go through the following process:
1. Collect information, Master principles and methods (see documents, learn from others)
2. Practice validation (Try yourself, get the right results first)
3. Many hands, improve proficiency (make a number of similar things, gradually get rid of the document)
4. Streamline processes to improve efficiency and reduce errors (custom specific processes for your work environment and tasks)
5. Turn validated processes into automated execution (not only for dead-end, ifttt tools are for everyone)
Most people just mechanical repeat 1~3 step, without reflection and continue to optimize, did not continue to find a better way of working and tools, did not force themselves to develop good work habits. So will always fall into the "lazy/muddle-> problem-> overtime solution" or "repetitive labor *65535" in the Dead circle. If you can continue to focus on the improvement of efficiency, you can solve the problem simply due to the workload of overtime, or make you the company's most able to play one of the employees.
About learning can be opened another discussion, without improving their knowledge and skills, it is impossible to find a better job. Especially for young people who don't get married, buy a house, or take care of themselves, even working 12 hours a day, reading technical books before bedtime and commuting, rather than starting novels, can get you out of the vicious circle of not having a better working environment. Combined with increased efficiency, you can finish your work early and then use the company's network to learn, even if the company rules out work hours. Believe me, know and willing to do so, and other people who muddle along and like complaining, not half a year to open the gap between the quality.
Next, let's say from the manager's point of view, how the overtime problem arises and how to improve it.
The game industry is a relatively young industry, hand tour is the industry's youngest branch. Game development management, can only absorb a few predecessors of knowledge, including: traditional management (overtime is the capitalist primitive accumulation period on the passing down of the Enterprise winning Magic weapon), software engineering, design and other creative industries project management methods. However, in the case of Chinese unique way of doing business and industry subdivision, game development management has gradually become a strange field of Chinese Dream (flicker), software engineering, empiricism and even metaphysics.
Springing up the hands of the company, their management methods are not outside the categories:
By the other mature branch of the game industry (computer games, host games) of the managers and practitioners of the composition, more close to the software engineering workflow and management methods. Generally have the production person (project manager), creative director, Assistant Project manager, team leader, group leader and other structures, the leader are responsible for meeting and communication, and then manage their respective departments or groups. This kind of company is more formal, although the pure management position of waste is very large, communication costs are relatively high, but at least there are rules to follow, even if there is not too crazy overtime.
From the original a relatively large company to leave the staff to start a business, according to the inheritance of the original company management style, but subconsciously ignore their own more annoying or not fully understand the process. This is the case alone because this is the mainstream of the current industry, and this phenomenon will continue to circulate, with the constant opening of another rudder, the industry average management level is a trend of decline.
The "bluff" management is more common in opportunistic-led companies, employees on the treatment and overtime dissatisfaction, managers will grace Granville and Shi, while strict teaching proved that the staff do their own bad, while Gao "game on the line will be able to pay dividends"; for process problems and communication problems, the contradictions must be transferred to different departments of employees And then use a bunch of people to hit the other people. The office politics in this kind of company is very serious, it depends on acting.
These management phenomena can cross each other, and the company's performance is likely to be good or bad. There are elite teams that can get rid of these problems, and they typically have these characteristics:
Managers have a wealth of experience and a high level of business (the layman is the source of most of the management tragedies) and an open mind. On the one hand can teach the staff the right things, on the one hand to accept bottom-up opinion, and team learning progress.
Working processes combined with advanced tools to improve efficiency, reduce duplication of effort and human error. For example, a team with no advanced tools as a communication platform would be very dependent on meetings, and it's a gathering of all the people together, and, for example, a version-managed team with GIT can be a lot less of a set order of submission and conflict resolution than the SVN team (and even some of the teams that don't have a version management system).
When recruiting staff, the priority is to have a self-management ability, pay attention to the efficiency of learning-oriented talent. It is important to maintain the good ethos and habits of the majority of the team, as new employees always choose to be "gregarious" with most people.
Keep looking for better processes, programs, tools. Managers need to constantly improve their work processes and find better tools, technicians to periodically refactor their own code, with more advanced technology instead of the original solution.
So both managers and employees are constantly pursuing better, faster updates, rather than longer, busier and more tiring. These suggestions in many people may be difficult to achieve in the current environment, but one industry is the case: a group of people in accordance with the higher standards of their own, become the industry elite, the elimination of other amateur players, and then the entire professional quality of the industry has improved, the industry matured. Hand travel industry also has such a day, then is to become the industry elite or out of the game, see you in this chaotic era how to make a choice.