Why is Nintendo always hiding in its own world?

Source: Internet
Author: User
Keywords Mobile games Internet games game consoles

Former Nintendo independent game developers left in 9 years later, in an interview with these secrets. Over the past few decades, we've had two of Nintendo's knowledge: one is that they have done so much good games, and the other is that they always make difficult choices.

Nintendo can always make interesting games for all ages, but some of their choices are incomprehensible to the player. Why is Nintendo so obsessed with its own world? The former Nintendo independent game developer left Nintendo 9 years later and said the secrets in an interview. Over the past few decades, we've had two of Nintendo's knowledge: one is that they make so many good games, and the other is that they always make difficult choices.

Whether the lack of a unified account system or their attitude towards the virtual host, Nintendo is often questioned by his most loyal fan group. People are always thinking: why do companies with so many good games always make such stupid strategic choices? Why is Nintendo always hiding in its own world? They are far behind other hardware competitors, both online and other.

Dan Adelman, the former Nintendo champion of independent game development, announced last year that he quit the independent game developers industry and recently shared some of the reasons why Nintendo is so ... Nintendo。 Yes, and the content is interesting. In a recent interview with an industry journalist and a Nintendo fan, Adelman said something he knew:

"Nintendo is not the only Japanese company in Kyoto. For layman's explanations, Kyoto is a very traditional company with a distinct hierarchy and team choice. Unfortunately, this result has created a culture of corporate-everyone is a consultant rather than a choice-but almost everyone has a veto.

Even the president of the field is often disgusted with the choices that will make domestic commissioners dissatisfied, so there is a lot of groundwork to be done to accomplish one thing: to communicate with different teams and make sure that they agree to join in to get more teams. In a sense, there are assertions, because people need to be in the process without authorization or exceptions (sometimes both), and then it's up to the head office to decide. While this may be inefficient and may consume a lot of time, it is not a bad thing. The biggest risk is that if anyone in the process says "no," then it's basically hopeless. So in general, when the bosses disagree, it's impossible to get a good idea.

After 9 years working for Nintendo, Dan Adelman, a former independent game developer, resolutely decided to leave.

There are two other things. While this is a bit of a discrimination against the elderly, the first 1th is that, because of the class-system tradition of Japanese companies, the vast majority of elderly senior executives in the company who have lost their teeth in the red and white machines and the era of excess have no idea of the concept of modern gaming. Their ability to adapt and understand online games, account systems, buddy lists, and PC games is very low. Often good designs and ideas are permanently vetoed because these ruling seniors are not understood.


The last problem is the lack of justification and motivation to promote these concepts. The tasting in Nintendo's adventure is usually not rewarded. Long-term loyalty is the way to return, so the easiest way is to do their job well. I'm looking forward to Nintendo being able to encourage people to take risks and try new ideas from all of the company, to further their BR and to make them pay back. ”

Sounds awful, doesn't it? Nintendo's old-fashioned way of choosing, but it can not deny that the company has become a century enterprise, at the same time it is very incomprehensible, isn't it? After witnessing Atari's encounter, Nintendo had strictly controlled the game's audit and quality in the red and white machine era, and it seemed that over time, The door to Third-party vendors is also getting smaller. Will Nintendo still be prepared to rely on first-party work?

Adelman in the interview also talked about the Nintendo plant, third-party manufacturers and independent game developers in the game development, release, audit and other aspects of the difficulties encountered from all sides. After 9 years working for Nintendo, he finally decided to leave Nintendo last year to move to Microsoft.

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