Will 2015 be a time of heavy hand travel?

Source: Internet
Author: User
Keywords Mobile games mobile network games mobile games

Insiders have asserted that 2015 will be a time of heavy hand travel. Some people say that although the light Hand tour mobile phone users into the market, but ultimately the real advance of the industry forward development, or rely on heavy hand tour. Regardless of whether the above assertion is right or wrong, but as more and more end-travel enterprises to join the industry, heavy hand tour gradually occupy the market is an indisputable fact.

Although there is no specific definition of heavy hand travel in the industry, it is clear that the concept of heavy hand travel is relatively mild hand travel. Mild hand travel, both refers to those leisure type of hand tour, mobile phone users do not have to do this type of hand to invest a lot of energy, spend a lot of time, at any time can choose to play or not play, without additional pressure and burden. Play lightly hand tour, in order to relax and decompression, the most famous mild hand tour including "Fruit Ninja", "aircraft war" and so on. and heavy hand tour than the light hand swim to the player's more attractive, content, plot, set more rich, so the game life cycle longer. Heavy hand travel with its depth of content and a strong game experience, will give the player a certain "pressure", prompting the player to spend more energy and time, and even money, the current domestic more famous heavy hand tour including the goddess of the Union, "immortal Way" and so on.

Hand tour industry since 2013 has been developed so far, has been able to heavy hands to take root germination, thrive in the soil. First of all, heavy hand travel on the mobile phone configuration has certain requirements, with a good configuration and low price of the smart phone a large number of popular, so that heavy hand travel has been in the vast number of mobile phone users among the possibility of promotion. Second, the mobile payment method is more quick and convenient, a variety of safe and convenient payment methods, so that players can recharge and purchase props anytime, but also allows game developers to more easily obtain sales revenue. Finally, with the popularity of mobile internet, the original "online network" concept gradually changed, into the "line down." This concept changes so that the original PC end players will inevitably flow to the mobile end, while the opponent will have a higher level of demand.

These are the objective factors that promote the development of hand travel from mild to severe. However, to do a good job of heavy hand tour, the vast number of game developers should try to avoid the following several problems.

The operation should not be too troublesome. The mobile end is different from the PC end, because the area of the mobile screen is limited, so it is doomed to not have too many position to provide the Operation button. And once the operation of the button too much, or the operation process is too complex, will greatly affect the player's operating experience, so that players lose the patience to continue to play.

Second, the time requirement must not be too long. The time requirement here refers to the player's online time requirement. Many of the end of the tour, the page tour has such an activity: players online time to meet a certain condition, will get the system to provide incentives. And players can hang the machine online, playing strange, stall and so on. But this kind of function, the opponent swims completely does not apply. Not only because the phone itself is limited in power, does not meet the player's long-term online hanging machine conditions, but also because if you need players for a long time online, it will affect the player's use of the phone. Because the player's mobile phone is not only used to play games, but also need to use to surf the internet, listening to music, watching video, telephone, etc., once the hand tour affected the players in these aspects of the experience, then will leave a bad impression on the player.

Third, the game setting must not be too complex. Perhaps in many people's view, heavy hand travel is called heavy hand travel, because it has a light hand swimming does not have the richness, such as upgrades, equipment, play strange, plot, interaction and so on. This is not a mistake, but in the design of the game, the need to remember that these functions can not be set too complex, is the so-called "too much", that is the case.

Of course, a hand tour to attract users, do the above three aspects is only the foundation, unique and innovative core content is fundamental. If you can do a good job of the core content, then even if there is a lack of other aspects, can still be welcomed by the vast numbers of players.

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