In recent years, with the continuous departure of the players, "World of Warcraft" ghost Service problem has become more and more obvious, although the official before several times to solve the problem, but the effect is always bad, now Blizzard development team came up with a new way to eliminate the ghost clothing, trying to let the game live again. Blizzard has decided to introduce a new "big server" system to balance the number of players between different servers based on existing cross-service technologies in the upcoming 5.4 version, according to the Chinese official website. The introduction says that under the "Big server" system, existing two or more standard servers are seamlessly "connected". These connected servers, like the same server, will be able to join a guild, visit the same auction house, enter a copy of the same team or dungeon, and perform the task together with other players. The new decision, Blizzard explains, is designed to make it easier for players on lower-population servers to team up, participate in competitive games and share the challenges of Azeroth with other players. The interaction between players is the most important element in the fun of the Game of Warcraft, and the new system allows more players to get the experience.
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