World of Warcraft is hard to solve the problem of the big server can work?

Source: Internet
Author: User
Keywords Warcraft




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The fundamental purpose of a large server is to solve the Ghost of Warcraft problem, so that the ghost of the players do not need to change their clothes can also find players to play together. Many players have questioned that the big server is so troublesome, why not directly open a free transfer? Most of the players are considering paid transfer is not willing to spend money to transfer positions, the big server a bit roamed meaning. Blizzard also made some explanations on the blue sticker.


The reason why we pursue paid service is that we want to be able to restrict the mobility of the players ' population, so as to avoid the sudden large-scale population change and the balance collapse between different servers. Officials have given the assumption that the transfer no longer charges will only make the game lose its normal demographic order. Some of the high class players in the popular service may be in pursuit of a sense of domination to the lower-population server, resulting in the original server guild, camp balance changes. This makes many players no longer willing to go to a server where their camp is inferior. In addition, some players who want to gain a good experience will rush into popularity suits, increase server pressure and increase the waiting time for landing.


Therefore, it can be concluded that if the transfer to become free, then the popularity of clothing will be more crowded, ghost clothes will be more ghosts, while the tribal dominance service will become a tribal suit, the league of the same.
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