World of Warcraft PvE Attribute Evolution history: From the Sun well to cataclysm

Source: Internet
Author: User
Keywords Warcraft
Foreword PVE, the English full name is the player versus Environnement, generally all directly translates "The player to resist the environment".  This term refers to a player who takes risks in the context of a game designer, such as making a copy, accomplishing a task, and taking down a boss, etc. in other words, PVE means that the player must defeat the NPC created by the game designer, rather than the role manipulated by other players.  PVE is the main activity of most players in World of Warcraft, this article is about PVE design, including the evolution of equipment and numerical value, let you know why the design of attributes and equipment in 4.0 will evolve to the present pattern.  In addition, this article will be written in the perspective of most of the Raid players, not for a small percentage of high-end players (or pure PVP players), please forgive me. The leap of attributes in the "Burning Expedition" and "Wrath of the Lich King" in two of the data, there has been a very serious problem: the leap in the nature of Ascension.  It means that the attached attributes, far more than the original designers in the design of the expected value of the equipment, so that the player's ability is too strong, but also let the player through the team copy of the speed too fast, causing the player to fight the copy quickly tired, will soon discard do not play.  Although many players will return to the next big update or when the data is available, this period of fatigue will make the company's revenues drop, so in the design, the "fatigue period" is the shorter the better. Attribute problem making online games, the balance of values is very important: the quality of the numerical design will seriously affect the game's tolerance. Too high a value will make it easy for players to heap properties into a super pervert, which will make the player get through a lot faster, but will lose interest in the game quickly. Of course, because of the progress of equipment, will make a copy of the boss simpler this is no problem (otherwise I play boss why?)  , but the too-strong attribute makes the boss too easy and makes the game less challenging. Think about it, when you use the modifier to change the value of a single game to the strongest, you will play hard?  When a game is too easy, it can easily cause people to lose interest. It is very important for the player to feel that the game is challenging in the World of Warcraft: The 5-person copy is reset once a day, and the team copy is reset every week, and if the device is too expensive, this frequency will make you quickly fill the outfit, and the boss will be "too quick" to be too simple, and soon the player will no longer have the pleasure of making copies.  If the player in the equipment to upgrade while maintaining a certain sense of tension and stimulation, will let raid not degenerate into formulaic, the player will also be willing to continue to spend time playing.  For boss too quickly become too simple problem, blizzard solution, is from the "Wrath of the Lich King" Ulduar began to increase the team copy of the heroic difficulty. The attributes of the earliest equipment were woefully low., the raid leader was extremely difficult to push down for the players at the time, but without the powerful guild, there was no raid at all, and only a five-person copy brush to vomit. The sun's well Highland disaster hero difficult design allows the player to have a stronger boss can play, but also provide ordinary difficulty so that the general players can enjoy the pleasure of the boss down, perhaps some people will ask: why not directly raise boss difficulty? Think of the last copy of the burning expedition. The tragedy of the well heights of the Sun: The Wrath of the Lich King was developed at a slower pace than imagined, in order to put a copy of the empty window between the burning expedition and the wrath of the Lich King, so that the player will remain in World of Warcraft, the idea that  Has spawned one of the worst team replicas in history: The Sun's Well heights. Even Blizzard himself admits that the heights of the Sun's well are a disaster, the difficulty of the Dark Temple and the well heights of the sun sentiments, many of the players have suffered great setbacks in the sun's Well heights, and many guilds have been losing their membership because of the difficulty of the sun's Well heights.  Interest in the frontier has diminished-because they have not been able to get a sense of achievement from the heights of the sun, each time the frontier is not at an end, so as long as today's itinerary is in the Highlands of the Sun, many people will be less willing to play, and finally to rest or leave the game. What's more, the players later discovered that Blizzard secretly did a "brilliant" of the "Sun" Debuff, the player did not know the situation reduced by 20% of the Dodge rate (including tanks), so that the original difficulty of the sun well becomes more difficult, which is also blizzard  The biggest evidence of uncertainty about the design of the solar well.  Solar well this copy do not know how many guild fall, small guild can hit the top several boss (even some of the first boss can not hit off), the Big Guild also for endless wasteland and lost a lot of people, let the players complained. The heroic difficulty of balancing the needs of the players is both common and heroic, which can fully meet the needs of the high-end and the general team players.  General team players can use the ordinary mode to play the team copy, smooth down the boss to achieve a sense of achievement, on the other hand can also choose the difficult heroic mode, to challenge better equipment and more difficult boss, which can be said to be "World of Warcraft" in the history of one of the best design. But new problems have been born: even if Blizzard is very careful to adjust the level of goods, so that the ability to equip each stage is not too big difference, but a team copy can get two stages of the equipment to calculate, from the beginning of Ulduar to the ice fortress, the player's equipment level has been upgraded to a full level six.  Until the most important team replica of Wrath of the Lich King Ice Fortress launched, the problem of property explosion has been quite serious, Blizzard had to find another solution. Wrath of the Lich King is a piece of AE to dry, almost aAnything that moves can be AE. Unable to suppress properties the explosive player's equipment began to replace the ice fortress's outfit, and many of the dreaded properties began to emerge, such as accelerated, crit-selective, easily over 50%, and many tanks easily reached the "0 rolling" stage (note 1).  The formidable attribute lets the player the ability to have the leap growth, many players therefore began to become accustomed to the no brain to play: sees the strange to AE, the ordinary boss casually dozen will be past, is unwilling to learn the higher order the operation skill, anyway may also have passed!  Note 1: The so-called "0 rolling" refers to Dodge, Parry and block add more than 103 when the boss of the general attack can not hit your state. Player attributes the horror of the explosion not only that, the super power allows many high-end players to easily compensate for the low end of the game.  Normally a boss needs 25 people to work together, but under the explosive growth of the property, maybe 5 people lie on the ground in the opening, only 20 people can still beat the boss, which makes many low-end players have less desire to learn or grow. Under such circumstances, many guilds can not win "wrath of the Lich King," the most difficult boss─ lich Wang Asas Hero mode, many players have gradually become accustomed to relying on others to make up their own strength, but the heroic model of the wizard needs 25 members of the full cooperation,  In the end, many unions were forced to abandon the Lich Wang Yingxiong model directly, declaring that the Raid would be halted until Cataclysm went public. Wrath in the Lich King of the data, not only damage output can be solved with AE, even add blood is AE on the right!  Therefore, this time began to popular a "purple-loaded gray brain", to satirize the whole body purple, but no skill to speak of players. The difficulty of forcing the player to grow may be to see the severity of this phenomenon, blizzard determined to correct the problem, in the "Cataclysm" 4.0 before the line, Blizzard repeatedly stressed that the problem of property explosion will not happen again, they will accelerate, blow and Dodge, and so the number of numerical requirements greatly increased,  The player wants to get a lot of the previous attributes, but it also increases the loss of all spells, allows the healer to save more precisely the blue, and all replicas, including a 5-person copy, are deliberately raised. The attribute value of 4.0 demand is much higher than any previous piece of data.  If the previous 1 points of intelligence gain ability to increase the benefit is 1%, that may be 0.1% or even 0.05% now, forcing players to look more diligently at the higher damage output, or the more blue treatment, and so on, to face the current lack of capacity growth. This design allows the player's ability to fall again, because the game of upgrading and allowing the player to drop dramatically is rarely seen, and World of Warcraft is probably one of the leaders. But if they don't, they have to make a more diverse selection of attributes, such asThe properties of broken armour (which has been removed from the game), and so on, more special attributes will increase the trouble between the player and the blizzard, not only for the players to be more difficult to choose, but for Blizzard, the balance of each attribute will be more difficult to adjust, almost harmful without a benefit.  Because of the expansion of the props, Blizzard had to add new attributes such as "acceleration" or "broken armor" on the equipment, but the more the attributes, the more it would cause the player and the game designer to bother. High hit demand with the current attribute requirements, 4.0 of the attribute value set is not bad, because the average player's ability to reduce, and the initial difficulty of the replica set higher, so that players begin to learn their own positioning and role, in the long run on the "World of Warcraft" is a good thing.  Players have to spend a lot of time learning the World of Warcraft settings, so that players feel that this knowledge is a rare effort, they are less likely to move to another game-because it will take a lot of time to learn again. But among all the attributes, the set of hits is most unsatisfactory, crit, speed up the conversion requirements for these properties The player's ability to get to level 85 is reasonable, but for the cloth dps, 17% of the hit demand allows other attributes to be forced down, because for the cloth system DPS,  The hit is the most important underlying attribute, and the hit is not full to the maximum DPS effect, so this becomes the biggest disaster. Now most of the cloth department's equipment needs to hit, although the success of pulling down the value of the attribute, but also let the outfit less flexibility.  In fact, it is better to increase the conversion value of other attributes, but the need to hit less, so that can still achieve the effect of preventing property expansion, but also can increase the flexibility of the installation, has always liked to break the traditional blizzard in the design so rigid, I do not know whether there are other reasons. Equipment level 355, hit after all the equipment has been recast the hit level, or can only barely reach the standard, which for the flexibility of the installation card is very dead.  The same picture also shows the exaggerated degree of property expansion, the Mage's blood volume in a completely buff situation can easily break 100,000. The conclusion attribute is closely related to the game design, for example, when the boss casts every AE, the designer must consider the average time of the boss battle is about a few minutes, get a fight to put several AE, and then calculate the different therapists will probably because of the damage of the battle loss of the number of blue. Accurate numerical calculations can make every battle exciting, allowing the player to be at the edge of the limit, but also to create a wonderful fighting and gaming experience. (Edit/Xu Mingming)
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