NetEase "World of Warcraft" operating team issued a notice yesterday, said "World of Warcraft: Wrath of the Lich King" will be officially operational, the client download is scheduled to start next week, while this game requires the player real name registration, 18-year-old players under the game will be subject to varying degrees of restrictions. NetEase "World of Warcraft" operating team said: "According to the network game management method" requirements, "World of Warcraft: Wrath of the Lich King" All players need real name registration. We will take technical measures, the 15-year-old players will not be able to access the content of the information, the 15 years of age under 18-year-old players, you need to be in the protection of minors to enter the game. "Because there is no network game classification system in China, so" World of Warcraft as the most successful online games, NetEase in the age limit out of the first step. In the long run, if China's online gaming industry wants to maintain good development, the introduction of network game grading system is necessary. In the "Network game Interim Management measures" before the implementation of our country launched a "network game anti-addiction system" to solve the problem of minors online game addiction, July 14, 2007 0 o'clock, was also in Shanghai's Nineth city operations, "World of Warcraft," the first formal implementation of anti-addiction system. And the anti-addiction system after several years of application, found that there are many problems: minors can be registered with a false ID card to escape the addiction control system, or directly using a multiple account strategy to protect at least one account at any time has not been addicted to the system. Facts have proved that the anti-addiction system is not seamless, leading to the failure of addiction is the key reason for the network Game account is not implemented real-name. Not only is the anti-addiction system relies on real-name systems, parental care also requires real-name support to be implemented. Although many network game operators now provide parental care services, but because of minor children's account information and personal information is inconsistent, parents can not prove the custody of the children's account, so this business can not be implemented, the problem is also out of the real-name system. Therefore, the Ministry of Culture has raised the importance of this, in the "Network game Interim Management measures" clearly stipulates that the player to use real and effective personal information registration, the system is the first time mentioned the height of the policy and regulations. With the real-name system can be the main body of the network game-underage players to protect, but for the object of the network game, that is, the network game itself, but now lacks the relevant management methods. It is not appropriate for online game approval to adopt a "one-size-fits-all" approach similar to that of film approval. The continental version of World of Warcraft has undergone a lot of changes in models, props and text, the purpose of this approach is to allow minors to avoid exposure to overly stimulating game content, but since has been modified, approved, the game should be with the introduction of the film is "full Age", can be modified on the basis of the World of Warcraft in China by the operator voluntarily listed as "15 ban" of the game, it is a feeling of repetition, the management of the game seems very complexAnd chaos. This is why many players want World of Warcraft to be listed as 18 forbidden games to avoid being modified. Approval or grading, the two should take one. If the network game grading system instead of the current approval system, you can according to different age groups to different degrees of restrictions, so as to save the game to modify the client's large amount of human resources and time, can enable game operators to provide better services, Secondly, there is a game grading system that complements the protection system of minors. In some game industry more developed, mature countries and maps, are to take the "real-name + game Grading" This method of entertainment software and hardware management, the United States across the ocean so, separated Taiwan is also the case, the classification of the game can be classified by a specialized department, can also be evaluated by the game manufacturer, NetEase's move was not opposed by the Ministry of Culture, so there is the latter omen. This kind of world wide adoption method, has the very big reference value to our country, simultaneously from the game and the player two aspects carries on the control, can more effectively prevent because of the various tragedies which the game produces, simultaneously for our country game industry healthy development escorts.