Xun Tour CEO Shu: The last kilometer to solve the transmission of online games
Source: Internet
Author: User
KeywordsCEO online games fast travel focus on
July 31 News, is committed to the Online Network accelerator research and development and online games dedicated virtual private networks during the exhibition ChinaJoy, its CEO Shu received a lot of play exclusive interview. Fast Travel Accelerator has become the largest domestic market share of the online accelerator products, Shu explained that fast travel provides services, is in the basic physical Internet set up a virtual private network. It's like drawing a dedicated driveway on a freeway and allowing only specialized vehicles to enter. Technically, the data transfer characteristics of online games are quite different from other Internet applications which occupy a lot of bandwidth resources. For example, the download is a large number of data packet legends, and the online game of data transmission is a dense small packet two-way transmission, and can not be cached. According to this feature, the current version of the fast travel has been able to effectively improve the operation of the online game response speed. "Secret weapon" asked Shu in the promotion of product barriers, and other Internet application service providers are different from the majority of people as the "Word-of-mouth spread", in the fast travel this has become an obstacle. "Many users are taking our products as ' secret weapons ' because they will have the advantage of competitive confrontation, and users will not be able to share their experiences on a large scale after benefiting from fast travel." Shu said. In fact, there are really few posts on the accelerator in the specialized forums of the major games. However, there is an exception in the Tencent operation of the game "DNF" forum, there is a large number of complaints paste, the reason is a DNF update mistakenly sealed the fast-travel accelerator, caused a large number of players dissatisfaction. This allows many people to know the popularity of the fast-motion accelerator among its gamers. According to Shu, the current use of fast-moving accelerator players distribution of the top five games is "World of Warcraft", "DNF", "through the FireWire", "The Valley of the Dragon" and "Shu door." The fast-moving accelerator silently provides speed and security in the back of the player, but does not have a reputation. Fast travel is not a proxy "fame is second," said Shu, "since the concept of domestic comparison is a proxy server, and consumer-oriented service providers and not enough norms, there are many problems, leading to a consumer of fast travel has misunderstood. Shu said that Xun did not do the agency, but from the technical resurfacing of a virtual private network. This kind of technology has the very mature application abroad, but most uses in the bank, the enterprise net and so on big customer, the same technology uses in the net swims domain, Xun swims is the first. This technology is quite different from the so-called proxy service. The first kilometer and the last kilometer for the Yu Xun Tour, before and all the virtual network operators, the solution from the Internet Service Provider (ISP) to the server room interface transmission problem. But from the user computer to the ISP, and from the server room interface to the specific server, these two sections of the network transmission problem, in most of the virtual network services do not have a solution. It is also called "the first kilometer that cannot be crossed and the last kilometer". Of course, there is no current version of the tour. Shu's consideration of the matter is how to break through the areas that the peers are not involved in. He said that in the coming year, the tour will increase the density of the distribution network. At the same time, Xun travel with the IDC room has reached a cooperative relationship, in the last kilometer has some online games to speed up the technical innovation attempt. In the first kilometer, Shu specifically introduced the new version of the development of fast travel, will be added to the client flow export management. Players can set according to their own needs in the course of the net flow control, such as in addition to allowing the game program access to the network, other network applications are all disconnected. This optimizes the quality of the network transfer from the client to the ISP to some extent. Shu says these innovative attempts have been made to try to make some effort in the area of network transmission optimization that has not yet been involved. As the downstream of the online games industry chain, Shu hopes that its products and services will provide greater value to the players and operators. "Playing more smoothly, playing better is what all players want to achieve, we are focused on this." ”
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