What is the success of the hand tour?

In the field of hand-travel investment there is a situation where the focus cannot be grasped. There are some investors across the border to swim projects or teams to invest, they are often intoxicated by the producers to describe the good prospects, or by a seemingly professional friend fooled, and other products on the line but found that the reality is not so a thing! In response to this situation, we conducted a number of investigations, interviewed 3 people in the industry said that Hand Tour investment or distribution should be cautious, the product jump ticket has not even launched on the death of many examples. A hand tour distribution business owner said, for inexperienced game team, skip the ticket is the basic plate nail, not pushed ...

Pay point mining ability to determine the success or failure of the game

In the second quarter of 2014, there was a sudden burst of growth in the mobile gaming market. According to the data given by the Third party Research Institute, 2014Q2 's hand Travel market has reached 7.12 billion yuan, with a growth rate of 52.8%. The rapid outbreak of hand travel is due to the social nature of mobile gaming increases the user's propensity to pay and user viscosity. And in this rapid growth behind, the hands of the practitioners should be in what manner of posture "standing in the Tuyere"? What problems will the hand travel payment platform encounter? Pay point mining ability to determine the success of the game in recent years, many games into confusion, in the end is the excavation of pay point depth to ...

HTML 5 is a blood vessel in the native APP ecosystem.

HTML 5 If you subvert the native app, it will not be a simple Web app, but it means building a "big eco" system, including new operating systems, new players, new business models, new product logic, and so on. But few people really believe the subversion will come soon. Aside from the appalling rhetoric of "HTML 5 Subversion APP", the industry has seen some of the opportunities to build HTML 5 "niche", such as micro-letters that have been integrated into the native ecosystem and built their own HTML 5 niche. But into the ecological ...

Growth vs slowdown, hand-travel market variables

Introduction: With the popularity of intelligent mobile terminals, mobile gaming market also ushered in their own spring, leisure, puzzle, action, card and other mobile games become People's "new favorite." With the popularization of intelligent mobile terminals, mobile gaming market also ushered in their own spring, leisure, puzzle, action, card and other mobile games become People's "new favorite." And the end of the tour, the page and single game, and so on, are affected by varying degrees-end-travel growth slowed down, single game more depressed, the page is completely mobile game beyond. According to the data, 2013 Chinese game Overall market income is 891.6 ...

Huge mobile gaming market in Thailand

Thailand single Hand tour market space is huge, weak network stand-alone products accounted for mobile game market total revenue of about 50%. When mobile gaming enters the Thai market, local payments are a barrier that can never be bypassed. The reporter once reported Thailand eight main mainstream payment way, where the point card (MOL, Truemoney) and operators accounted for the majority of the market, so the game wants to enter the Thai market, point card is the inevitable choice of online games mainstream payment method, but for the weak network of stand-alone game, more suitable for the three major operators ( AIS, DTAC, Truemove) implemented short ...

Playing games is no longer a male patent

In traditional times, playing games seems to be a male patent. However, in the age of mobile gaming, "men and women are the same". The latest agency report shows that women have accounted for 48% of American gamers. The global gaming industry is adapting to the changes in the player's structure and chasing the new business opportunities brought by female players. The Cologne International Games Show (Gamescom) is one of the world's largest game shows, and for many years the show has been a male world. However, looking at this year's show, more and more developers are targeting female players. Game developer Ubisoft Company Ma ...

China-ROK reversal in hand Tour

Mention Korean games, we can easily say such as miracles, legends, swords and other end of the trip. But looking at the App store China rankings, in addition to the recent "magic call" and rely on the micro-letter of "Every Day Millionaire", can hardly see the Korean game traces. The end of the tour has swept the domestic Korean flow, it seems to the hands of the era of the great reversal, the Korean hand swim how? Do we really have the upper hand? Will Korea's hand tour return? From the game research and development, the market to overseas development, the reporter interviewed a number of senior practitioners to explore this phenomenon. Former Tencent Game research group member: City ...

Hand Tour transcript: Two big giants hand tour performance mediocre

10 times times a premium acquisition, deductive crazy mergers and acquisitions ... A year ago, the listed companies flocked to the scene of the market, many investors are still vividly remembered, hand travel theme in the first market to bring huge effect, but also in the two-tier market to deduce the madness of the share price rose. However, the short-lived. Reporter noted that when the 2014 years of the end of the newspaper, looking back on the scenery of the unlimited hand tour companies, they hand over the answer can not make the market satisfaction, even some analysts use "mediocre" to describe. The two giants hand tour performance mediocre last year, the concept of hand tour in the capital market, about hand travel theme ...

Reasons for sluggish income growth in mobile gaming markets

Whether you believe it or not, the current domestic hand tour industry is growing up trouble. Both major hand-travel platforms have seen some signs of slowing growth in 2014. According to Qihoo 360 earnings, 360 of the second quarter of the game business-related value-added services revenue growth slowed to 17.2%, and the first quarter of the income is the chain growth of 58.2%. Another giant, Tencent's second-quarter hand travel income of 3 billion, a quarter of 1.8 billion, continued to maintain a large growth, but Tencent's third-quarter mobile game revenue expectations are flat. According to the statistics of the game's committees, the second quarter, ...

Hand tour can also improve employee productivity

Video games are used for fun, but in the case of Tal Avrahami, a business analyst at Telstra, Australia, the game, with the main purpose of mass entertainment, also contains a philosophy of business management that is instructive. Recently, Alahami wrote blog articles, analysis of how business managers can learn Vine video and "Candy Smash legend", so as to motivate employees to enhance the efficiency of the purpose. The following is the content of the article compiled: In my life, I was always attracted by new technology, is all digital equipment ...

American women are more involved in hand travel than men

Guide: Hand Tour has been in the game industry a great shine, and with iPhone6 hardware, performance, and the promotion of the development of the Assistant tour. According to Yahoo recently acquired the application analysis company Flurry revealed that the hand tour market scale will continue to expand to greater. Hand Tour has been in the game industry to shine, and with iPhone6 hardware, performance, and the promotion of the development of the Assistant tour. According to Yahoo recently acquired the application analysis company Flurry revealed that the hand tour market scale will continue to expand to greater. According to Flurry company CEO and president Simon Khal ...

Hand Tour market has no demographic dividend, great changes come to the big Hand tour giants how to deal with

September 17, Guangzhou, the hands of the channel UC Nine tour announced the launch of "new tour Expectations", and the entrepreneurial period of small and medium-sized game companies to support. Before this, 360 and Baidu 91 have also announced similar support policy, which means that the first three major hand-swim channels have started to support small and medium-sized game companies. UC Nine tour deputy general manager Yu Xianwen said: "UC Nine is in fact the first to small and medium game companies to support the hands of the platform, but in the past has been very low-key, so the outside do not know, now need to convey to the outside world we support the small and medium game companies. "" The hand platform is happening huge ...

IP competition, the hands of the circle has been a fiery trend

Guide: A succession of hand tour IP sky-high trading and the manufacturers in full swing of rights, IP has become a battleground. But a hand tour product success is the key to the core of creativity and play, spending huge sums of money to win high-quality IP is only a prerequisite. A succession of hand tour IP sky-high trading and manufacturers in full swing of rights, IP has become a battleground. But a hand tour product success is the key to the core of creativity and play, spending huge sums of money to win high-quality IP is only a prerequisite. IP Hot for IP (copyright content) of the competition, the hands of the circle has been fiery trend. "Everybody ...

Hand tour may not cool, video games or will inherit

Guide: As an industry that began to rise two years ago, the growth of the hand-travel industry is staggering. And for the game industry, the second half of the year will be a golden period, the second half of the increase is bound to be greater. As an industry that began to rise two years ago, the growth of the hand-travel industry is staggering. And for the game industry, the second half of the year will be a golden period, the second half of the increase is bound to be greater. Since last year, in the capital of the industry in the ripening effect, a large number of team Denver hand tour. In Shenzhen, the city, both Tencent and other major leading, there are Burson Interactive, medium green treasure, appropriate search, days extension ...

Host and PC gaming market decline?

Guide: We often see a view that the rise of mobile gaming has led to a decline in the host and PC gaming markets, as players spend more time playing mobile games than host games. We often see a view that the rise of mobile gaming has led to a decline in the host and PC gaming markets, as players spend more time playing mobile games than host games. However, a few days ago, the American Entertainment Software Association (Entertainment Software ASSOCIATION,ESA) issued a survey report, which suggested some ...

The market of hand swims gradually cools, how long is the heat?

It is worth the vigilance of China's mobile gaming market that a series of dividends from smartphone growth are fading. A number of monitoring agencies reported that the first half of the 2014 smartphone shipments appeared on the chain decline. The market is moving from an incremental era to an era of stock substitution. This means that the growth rate of mobile internet users will start to decline, which also led to a decline in mobile gaming users. This problem will lead to a deeper industry impact. Executives at mobile gaming companies say the drop in new users will hamper the industry's growth, which has been tested on PC-side trips. This is just the mobile game city ...

Mobile games or will become a new bright spot in the cultural industry

The E3 Electronic Entertainment show, held in Los Angeles this year, is the world's largest and most influential interactive entertainment trade show for computer and video games and related products. With the mobile Internet becoming the mainstream of the digital age, mobile video games have become the new direction of the game industry. Statistics show that the largest share of the global gaming industry is the United States, Japan, China, the United Kingdom and South Korea. In these big countries of the game industry, the rapid development of mobile video games, is becoming a new bright spot of cultural industry, the future is expected to achieve greater growth. South Korea-Set up a special school to train game developers Korea Electronic tour ...

Still buying users? It doesn't really matter.

Guide: A new report by the data reporting agency, Swrve, showed that in the six months between January 2014 and July, the rate of payment for mobile gamers had fallen from 1.5% to 1.35%,arpu. A new report by Swrve, a data-reporting agency, shows that in the six months between January 2014 and July, the rate of mobile game player pay has fallen from 1.5% to 1.35%,arpu. Swrve CEO Christopher Dean and CSO Hugh Reynolds to gamesbeat ...

European Hand Tour UK market ranked first

Introduction: Smartphones are gaining popularity around the world, and mobile gaming is considered one of the most exciting sectors in the mobile web, with a potential profit margins of more than 10 billion dollars. Smartphones are gaining popularity around the world, and mobile gaming is considered the most exciting area in the mobile web, with a potential profit margins of more than 10 billion dollars. More and more domestic game developers are starting to enter the overseas market, many of which have achieved excellent results. But the difference of different region language, culture and user taste as well as the variety of marketing ways and channels, or to the domestic game developers into the global market ...

Mobile gaming market Scale explosive growth

Guide: 2013 China Mobile gaming industry sales revenue of 12.2 billion yuan, mobile gaming industry huge market size and rapid growth, attracted a large number of listed companies to enter. 2013 China Mobile gaming industry actual sales revenue of 12.2 billion yuan, mobile gaming industry huge market size and rapid growth, attracting a large number of listed companies to enter. Investment tide data show that 2014 1 to June, a total of 11 a-share listed companies announced or completed the acquisition of 16 companies, the cumulative transaction amount of 13.582 billion yuan, the average transaction amount of 849 million people ...

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