Introducing Flex SDK 3.1 and Flex Builder 3.0.1Flex SDK 3.1 is what the team considers a milestone build, a certification of all of that work and a roll-up into a build that is recommended for all usersHttp://www.adobe.com/devnet/flex/articles/sdk3_fb301.html
Cairngorm Moved to Adobe Open SourceHttp://weblogs.macromedia.com/amcleod/archives/2008/08/cairngorm_moved.html
Flex Architecture Basics-Models Data Transfer ObjectsDemonstrates a relatively easy way of setting up a small Flex application
These two days when doing JavaScript PHPRPC 3.0 clients based on FLASH9 (ActionScript 3.0) encountered some of the problems of JavaScript interacting with ActionScript 3.0, which basically didn't find answers online, Finally through a constant attempt to solve, so summed up here, hoping to give some help to the comrades who have the same problems.
JavaScript interacts with
Tutorial
1, Flash MX, ActionScript graphics and text tutorial (14) [2005-03-02]
2, Flash MX, ActionScript graphics and text tutorial (13) [2005-03-02]
3, Flash MX, ActionScript graphics and text tutorial (12) [2005-03-02]
4, Flash MX, ActionScript graphics and text tutorial (1
know you want to copy several times ... But how do you tell Flash that? OK, now you can use the dynamic path to solve. In Flash 4, we use the eval () function when we want to compute the result of an action or program. Today, we want to use square brackets ( [] ). You and I both know these parentheses: we use them when we use arrays. In fact, a dynamic path is a little different from accessing an object in an array. The idea is that we give flash a benchmark timeline and use it to look for elem
Include and import are very different in ActionScript. Include copying code from one file to another, copying the code to the location where the include statement resides. Import adds a reference to a class or package so that you can access the objects and properties defined in other classes. The code files imported through import must exist on the path you imported. Import code files by include, the file address must be entered with the main file can
The interaction between JavaScript and ActionScript 3.0 is also through the flash. external. ExternalInterface class, but it is different from the Flash. external. ExternalInterface used for interaction with ActionScript 2.0 in flash 8. The biggest difference is that the ExternalInterface. addCallback method has only two parameters in ActionScript 3.0, instead of
Graceful annotations are an important part of graceful code. Good annotation can not only let others quickly understand the code, some languages can also use annotations to generate corresponding HTML documents, without looking at the source of the case to quickly understand the framework, or later specific inquiries. Familiar Java program apes know Javadoc, do not know using ActionScript program apes know Asdoc not. Similar to Javadoc, Asdoc is an AP
When learning flash actionscript programming, especially for beginners, pay more attention to the following
Flash ActionScript ProgrammingTo learn
Flash ActionScript ProgrammingVery helpful.
1. FamiliarFlash ActionScript ProgrammingThree ways to add actions
Add frame, MC, And button. Use the play, stop, and goto comman
Tutorial
Introduction to the 1th ChapterActionScript is a programming language that is dedicated to flash. ActionScript's syntax is similar to JavaScript or Java, and if you've ever contacted both languages before, you'll find ActionScript very easy to use. Even if you don't have access to Java or JavaScript, mastering and using ActionScript is no big feat. the evolution process of 1.1ActionScriptActi
About the event mechanism of ActionScript 3.0, the next module is an introduction, the final form of a complete document. Read the first chapter, talk about mouse events, by the way I encountered a problem. Actionscript 3.0 mouse events are nothing more than listening and capturing mouse events, such as Click,doubleclick, AS3 the mouse event package is in Flash.events.MouseEvent.
Here is a simple
By default, the video clip element instance in the Flash document library cannot be created dynamically (that is, it is created only using ActionScript ). This is because every component exported for use by ActionScript will increase the size of the SWF file, and it is well known that some components may not be suitable for use on the stage. Therefore, to enable the component to be used in
Basic Tutorials
This translator: EgoldyArticle Source: http://www.ultrashock.comArticle Nature: Translation
ActionScript 2.0-Introduction
With the introduction of FLASHMX2004, Macromedia introduced a new type of script called AS2, and in the course of the tutorial we will learn about the new features of AS2. New object-oriented models and how to make AS1 scripts over to AS2.
Why we need a new scripting language.
If you just do some simple animations t
Basic information about game design basics (3.0) in ActionScript 2nd: (plus) spuy, R. v. d .) translator: Desert poor autumn Press: Electronic Industry Press ISBN: 9787121202414 Release Date: May 2013 publication date: 16 open pages: 652 versions: 2-1 category: computer> game animation design more about it) covers all the basic themes in flash game design, including the creation of game graphics, as3.0 syntax basics, event mechanisms, collision detect
Tutorial
1.3.3ActionScript Editor simplifies code writing features1.3.3.1 visible element type automatic recognitionLet's take a look at a few small examples of the features of the Actionsctipt editor, first of all, ActionScript is an important feature of element naming, that is, based on the suffix of the element name to identify the type.1 Open the Library Panel (shortcut key Ctlr+l), click the Add Symbol
Enhance code reusability. From the creation of reusable code, reusable code is encapsulated by refactoring from existing code to make it a reusable code block with a single function. In general, this sentence is "encapsulation" or "abstraction ".
In actual programming and development, we can create a method to implement code reuse instead of copying the same code every time, encapsulate the code in the method and call it as needed. If each task is slightly changed, but you do not want to copy t
As shown in Figure 1. The most significant change in this version is the increased support for ActionScript 3.0, which has no changes compared to flash 8. Flash 9 Preview only provides us with a ActionScript 3.0 development environment, and I believe there are more changes and new features in the official edition. In this article, we'll take a look at the new features of compiling
"Cutting firewood requires cutting firewood first" is what elders have said to us since childhood. For me who grew up in a poor rural area, I am definitely right, before the adults go up the hill to cut firewood, they will first sharpen the firewood !! Obviously, this is the so-called principle of "Seeking for good work and making profits first.
In this series, I will use Adobe Flex Builder as the development environment to learn the technology of ActionScript3. This article mainly introduces t
Author: egoldy nature: original reads: 14486 published at: 17:22:36
One of the biggest changes in ActionScript 3.0 is the rendering and display of visual content by flash. now we call it display list and Display object in ActionScript 3.0. you may be used to the Flash Rendering and display content method before flash 8, but if you want to transfer to actionscrpt 3.0 programming, it is necessary to understa
ActionScript 3.0 step by step series (7): use XML and xmllist classes to process XML data
XML-extensible markup language. I want to see that you have already used it. OK. Let's go straight to the topic to see how the XML data is processed in ActionScript 3.0.
In ActionScript 3.0, there are two main classes used to process XML data: XML and xmllist. The former
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