best ios war games

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OGEngine: Java programmers can also develop iOS games, ogengineios

OGEngine: Java programmers can also develop iOS games, ogengineiosAccording to statistics, the total sales of the game industry last year was 837 yuan, of which the mobile parade amounted to 11.2 billion yuan. This year, the entire game industry will exceed 25 billion yuan, and mobile games are expected to reach yuan. The rapid development of the mobile game indu

How do I record games on my Android and iOS devices?

650) this.width=650; "Src=" https://mmbiz.qlogo.cn/mmbiz/ Iahl5mqlicpyouricfjprqeibltdqohhtnvhmgddiau9recx83s6j6lfsjn3ol2lcrvjhpnk3ejaq7cblzegz5wppng/0?wx_fmt=jpeg "alt= "0?wx_fmt=jpeg"/> Content IntroductionHow do I record games on my Android and iOS devices? How do I record games on my Android and iOS dev

In the medium term, if HTML5-based applications and games emerge in large numbers, the advantages of iOS over Android will be greatly weakened? What measures does apple take? -

If HTML5 applications can emerge in the short term, Microsoft's WP7 will not benefit a lot or even succeed. If HTML5 applications can emerge in the short term, Microsoft's WP7 will not benefit a lot or even succeed. Reply: Technically, it is unlikely that HTML5 applications and games will be smooth and integrated into native applications within one year. HTML5 can only be used for simple applications (such as browsing). native apps have great advantag

Flash & flex series: Android and iOS games and applications on mobile phones and tablets

Here are some interesting books that are valuable to anyone who has just started Android and IOS Mobile development on flash or flex platforms. Some of the following headers are updated later than others, and one of them has not yet been published. Whether online or in real bookstores, they seem very noteworthy.Professional flash mobile development: Creating Android and iPhone application Download:Wrox.professional.flash.mobile.development.dec.2010.r

Ogengine:java programmers can also develop iOS games

java programmer, reduce the cost of hand-tour development. Ogengineis based onJavaSupport cross-platform (Android,IOS) to develop an open source engine with a hand tour. OgengineMain UseJavalanguage development, but inWhen dealing with the time-consuming functions of large computations,Ogengineused aC + +Local code for development. such as physical engine and audio processing. As aDeveloper, you just need to focusJavaend, it already encapsulates all

Games-some open-source IOS projects, controls, and marks are constantly being updated.

========================================================== =============================== Original blog, for reprinting, please declare the source of e-coffee-Focus on mobile Internet ==================================== ==================================== Games ---- some open-source IOS projects, controls, and marks are constantly being updated. Google it by name Thanks again to all open-source communiti

Texture optimization and Memory Optimization for iOS and Android games (cocos2d-x)

(Unfinished) 1. The most memory occupied by 2D games is undoubtedly image resources. 2. different platforms of cocos2d-x read different texture mechanisms. Cgimage is used in iOS, While PNG is directly called in Android and windows. I tested that using the PNG Library to directly read PNG would save about 1 MB of memory than cgimage (4 MB of memory for images), but the speed would be twice slower than t

IOS memory optimization and debugging skills (based on cocos2d Games)

Basic 1: image memory size Summary A: Images: Large Memory users, especially mobile game image resources. Computing the usage of image resources in memory has become a frequent task for developers of j2s games. CoCoMo explains how to calculate the usage of images in memory: memory usage = width * height * pixel bytes, the number of pixel bytes varies by model.For example, the memory usage of a 64*64 image on 7210 = 64*64*1.5 = 6144 (bytes) = 6 K. memo

Detailed explanation of 14 survival rules for IOS games

. For example, we discuss how to make ideas into work and then discuss game rules together. 5. Understand the game rules. A clear understanding of the game type ensures that you do not deviate from the track. This is a puzzle game? So why should we design a level for the first-person shooting game? Is this casual and easy-to-use game? So why are so many control devices integrated? For more information, see "sneeze Bubbles", "graffiti jump", and "airport traffic control": they are simple, casual

Ball games for two people iOS source code project

Double Battle of the ball game source code, this is a two-person battle of the iOS ball game source code. The game's source code is also more specific, we see on the screen each have a goal. There is a ball, both sides through the control wheel to make the ball into each other's goal. In fact the play is also very easy. We know that sports games at the moment, or very little, you can take a look at the game

How to debug UE4 iOS games running on a real machine using Xcode analysis

Navigator icon to perform a GPU analysis of the currently running UE4 appAfter clicking the Analyze button for a moment, Xcode captures the entire drawing process of the frame and can be browsed by sliding slider.You can also view the shader code used in the draw call section and support dynamic modification of debuggingand debug the same way as usual debugging, in the specified section of the code to place a breakpoint on it. Solve this problem, you can UE4 on the mobile end of the rendering s

Getting started with Alibaba iOS-Bull & #39; Eye games

Description Bull's Eye games are very cool demos in http://www.raywenderlich.com/store/ios-apprenticeFollow this tutorial step by step to do it will have Bull's Eye, source code can be found on the official website, or from my github clone, https://github.com/avenwu/bulleye.git First show: The rule is simple. Each time a random number of 1-is generated, the player slides to the nearest position through th

iOS shooting games simple code shooter

iOS shooting games simple code shooterAfter that will continue to update, learning students please pay attention to study togetherMain.c#import Gun.m#import "Gun.h" @implementation gun-(void) shoot{ _bulletcount--; NSLog (@ "Number of remaining bullets%d", _bulletcount);} @endGun,h#import Soldier.m#import "Soldier.h" @implementation soldier//shooting-(void) Firebygun: (gun *) Gun; { [gun shoot];//[

Cat Learn iOS (15) UI ever hot brick games

the bezel to the position of the finger[_paddleimageview Setcenter:cgpointmake (location. x, _paddleimageview. Center. Y)];//Record the horizontal movement speed of the bezel_paddlevelocityx = [Sender Velocityinview: Self. View]. x;NSLog(@"%f", _paddlevelocityx); }Else if(uigesturerecognizerstateended = = Sender. State) {//Recover finger movement speed_paddlevelocityx =0; }}@endGame rules1-"On the screen?" There are four rows of bricks.2-"Tap the screen to start the game3-"When the game starts,

Lan Yi iOS to write small games to achieve new features

(_snowflake.center.y>666) {_snowflake.center=cgpointmake (_snowflake.center.x, 66);}}-(void) crash{if (Cgrectintersectsrect (_iv4.frame, _iv3.frame) | | Cgrectintersectsrect (_iv4.frame,_iv2.frame) | | Cgrectintersectsrect (_iv4.frame, _iv.frame) | | Cgrectintersectsrect (_iv4.frame, _iv5.frame)) {_iv4.center=cgpointmake (120, 650);To achieve a collision once the remaining blood volume is reduced by one_blood--;Here's the text must be put here to write. Shows the remaining amount of blood left.

(No. 00005) iOS pop-up games (6): Game data initialization (3)

(No. 00005) iOS pop-up games (6): Game data initialization (3) Now let's take a look at the randomCreateMap Method for initializing the map: // Create a level map randomly based on the current level data on the blank map // The total number of blocks on the map is 30x10 = 300, and the Wall that cannot be moved is discarded (48) 252 spaces left. // subtract the space occupied by the player and the enemy.

(NO.00003) iOS games simple robot projection game forming notes (14th)

(NO.00003) iOS games simple robot projection game forming notes (14th) First, we must store all the robots in the Level in an array, because the array will be accessed in different places. We put it in the LevelRestrict class, and we should put it in the GameState class in principle, here is a simple example. Open LevelRestrict. h and add two new attributes to the interface: @property (nonatomic,strong) Rob

(NO.00003) iOS games simple robot projection game forming notes (15th)

(NO.00003) iOS games simple robot projection game forming notes (15th) Open the Robot. h file in Xcode and add the following two methods: -(Void) moveArm :( MoveDirection) direction;-(void) armShoot; Implement these two methods in Robot. m: -(Void) armShoot {[_ arm armShoot];}-(void) moveArm :( MoveDirection) direction {[_ arm moveArm: direction];} The touchBegan method must be added because you need t

(No. 00003) iOS games simple robot projection game forming notes (21)

(No. 00003) iOS games simple robot projection game forming notes (21) Return to Xcode and add the collision protocol to the MainScene. h Interface: @interface MainScene : CCNode //...@end Then enable the collision proxy in the MainScene. m initialization method: _physicWorld = (CCPhysicsNode*)[self getChildByName:@physicWorld recursively:YES]; NSAssert(_physicWorld, @physicWorld must not nil);

(NO.00003) iOS games simple robot projection game forming notes (6)

(NO.00003) iOS games simple robot projection game forming notes (6) Why do I need to put the code for arm movement in a single method? In fact, this is the version after multiple reconstruction. The original mobile code is placed in the touchMoved method. Later, we found that in addition to the mobile method of the touch arm, we also needed to implement the second method of moving the arm on the touch scree

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