blender opengl

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[OpenGL] use OpenGL shader to convert YUV to RGB-(GPU implementation is called directly, hardware-only, and high efficiency)

* height * 5 / 4 ); glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );} In the above Code, 1. YUV is the YUV data file. 3. Pass the texture to OpenGL shader for display. 3.1 vertex shader and fragment shader code G

OpenGL learning diary-2015.3.13 -- Multi-instance rendering, opengl-2015.3.13

OpenGL learning diary-2015.3.13 -- Multi-instance rendering, opengl-2015.3.13Instancing or instancd rendering is a method for continuously executing multiple identical rendering commands. The rendering results produced by each command are slightly different. It is a very effective method that uses a small number of api calls to render a large number of ry. OpenGL

"OpenGL Basics"--encapsulating OpenGL functions with object-oriented methods (three)--drawing rectangles

Today's implementation is to draw a rectangle on the Window object, and you can customize the coordinates of the rectangle, the length width, the color of the border's size, whether it fills, and the color when it fills.The main idea is to draw a border with a line, then draw a rectangle inside, and then choose the transparency of the rectangle according to the pattern of whether it is filled or not, and if it shows, the opacity is 1, and the opacity is 0.The following is the code for the rectan

OpenGL system design-1.2 OpenGL Architecture

1.2 OpenGLArchitecture OpenGL supports multiple platforms, including Windows , liunx , and MACOs and UNIX . If the application Program does not use a large number of OS-related calls, therefore, porting the OpenGL program between different platforms is quite simple. Windows has an absolute advantage in the desktop operating system. therefore, the winodows application that develops

iOS-----Opengl--opengl ES iOS Entry 3---> Texture mapping (texture)

glbindtexture (gl_texture_2d, _textureid);Specifies the value of the uniform variable for the current program object, and Parameter 1 represents the new value used (Gl_texture1) gluniform1i (_textureslot, 1);Draws a texture in the specified area.Note: The coordinate representation used to represent the texture range differs from the Uikit and OpenGL coordinates, ranging from (0,0) left down to (top) right.Texture Usage Range vertexConst Glfloat texco

OpenGl basics 2. opengl

OpenGl basics 2. opengl Basic graphic rendering process 1. create GLSurfaceView 2. initialize Renderer 3. onSurfaceCreated (), onSurfaceChanged (), onDrawFrame () Three Methods 4. coloring tool (vertex coloring tool, chip coloring tool) 5. vertex color texture 6. draw Projection OpenGL only provides two projection methods: One is normal Projection, and the other

Shadergen V3.0 duplicates and extends OpenGL API fixed function behavior using OpenGL shading langua

Http://developer.3dlabs.com/downloads/shadergen/ 3dlabs 'shadergen is a tool that automatically generates OpenGL shading language shaders that duplicate fixed function OpenGL behavior. the new V3.0 generates thousands of additional shaders with support for separate specular lighting, multiple texture objects, multiple texture coordinate sets and the texture combine environment mode. the purpose of shader

Basic OpenGL graphics programming-basic use of OpenGL auxiliary Libraries

OpenGL is an open system independent of any window system or operating system. Although it contains many graphical functions, it does not have window functions or functions that read events from the keyboard or mouse. Therefore, it is quite difficult for beginners to write a complete graphic program. In addition, OpenGL graphic functions only provide the basic ry: points, lines, and polygon. Therefore, it i

Notes for start-up using OpenGL-Some Thoughts on sequential operations and parallel operations (refer to the tutorial of heijin: Modeling of those events using OpenGL)

It is a modeling language rather than a programming language. Compared with many programming languages, its biggest feature is parallelism. That is, in fact, it not only describes serial operations, but also describes parallel operations. If you understand the parallel design principles of the OpenGL, the designed system is not only well-defined, but also easy to understand and maintain. For example, for the streaming lamp of programming entry, assumi

opengl--Point drawing (using OpenGL to draw a helix of the rotatable coordinate system)

;/** * 3. */@Overridep ublic void Ondrawframe (GL10 gl) {gl.glclear (gl10.gl_color_buffer_bit); gl.glcolor4f (1f, 0f,0f,1f); Gl.glmatrixmode ( Gl10.gl_modelview); gl.glloadidentity (); Glu.glulookat (GL, 0, 0, 5f, 0, 0, 0, 0, 1, 0);/** * GL.GLROTATEF ( -90f, 1, 0, 0): * Set Rotation angle * * GL.GLROTATEF ( -90f, 1, 0, 0) : 1,0,0. Indicates rotation around the x axis * The first number indicates the rotation angle. The -90f indicates a clockwise rotation of 90 degrees. 90F means 90 degrees coun

"OpenGL Basics"--encapsulating OpenGL functions using an object-oriented approach (II)

//Then delete the previous starting point void MoveTo (point p) {if (This->status = = This->line_start) {points.pop_back (); return;} Points.push_back (p); this->status = This->line_start;} Draw the end point of the line, if it starts at the end point. Forbid join void LineTo (point p) {if (This->status = = This->line_start) {this->points.push_back (P);this-> status = This->line_end;return;}} Join the node array void addpoints (point* p,int size) {for (int i = 0; i Here is an example of a pentag

"OpenGL Basics"--encapsulating OpenGL functions using an object-oriented approach (II)

(point p) {if (This->status = = This->line_ START) {points.pop_back (); return;} Points.push_back (p); this->status = This->line_start;} Draw line termination point, forbid add void LineTo (point p) {if (This->status = = This->line_start) {This->points.push_ If first is the terminating point) Back (p); this->status = This->line_end;return;}} Add a node array void addpoints (point* p,int size) {for (int i = 0; i Here is an example of a pentagram:(Inside the window and application, point class in

OpenGL development tutorial-the first OpenGL program

# Include "stdafx. h"# Include Void myDisplay (void){GlClear (GL_COLOR_BUFFER_BIT); // clear. GL_COLOR_BUFFER_BIT indicates clearing the color// Set the current colorGlColor3f (0.0f, 1.0f, 0.0f );// Draw a rectangleGlRectf (-0.5f,-0.5f, 0.5f, 0.5f );GlFlush (); // ensure that the preceding OpenGL command is executed immediately}Void test (int argc, char ** argv){Gluinit ( argc, argv );Fig );Gluinitwindowposition (100,100 );Gluinitwindowsize (600,400 )

At Intel™The processor transplanted OpenGL * games to Android * (Part 2)

This article is the second part of the two sections, discussing the obstacles to porting OpenGL games to Google Android. Before you start a game implant project (including differences in OpenGL extensions, floating point support, texture compression formats, and the GLU Library), you should recognize these obstacles. It also describes how to use OpenGL ES to set

Create OpenGL render context in OpenGL.

OpenGL is a graphics library based on customer/server and pipeline. That is, an applicationProgram(Customer) writes various commands and data to the pipeline. This command and data will be temporarily saved, and the graphics library (server) will not start to process them until it receives a special command, and send the processing result to the user through a pipeline.Therefore, the basic structure of the OpenGL

OpenGL Drawing Line---OpenGL Learning notes (iii) __OPENGL

There are three kinds of entities in OpenGL: dots, lines, triangles. For Lines, OpenGL provides us with three ways to draw lines: ① Draw Segment (lines): The so-called line segment is not connected to some of the set of lines. ② Draw Line (Line_strip): A line that is connected but not closed. ③ Draw line Ring (Line_loop): The end-connected and closed line. The first step is to implement the line segme

The openGL roaming function is simple, and the opengl roaming function

The openGL roaming function is simple, and the opengl roaming function Recently, when I got the openGL roaming function, I found a lot of source code on the Internet and did not achieve the expected results. Then I wrote an algorithm and shared it. The up and down keys realize shift, and the left and right keys rotate. Algorithm idea: the prototype of the observa

3D computer Grapihcs Using OpenGL-14 OpenGL instancing

If we need to draw two (or more) of the same cube (or objects), just position, scale, rotation is not the same, then we can not need to the object's vertex information, color information, and so on to the video card, but sent once, drawn multiple times, just before each drawing to apply a different transformation matrix. This method is called OpenGL instancing. It is much more efficient than sending the data back to the video card every time.Look at t

OpenGL draws game role shadow and opengl draws game roles

OpenGL draws game role shadow and opengl draws game roles In game development, many Q-version games simply draw a translucent elliptical shadow, such: The advantage of this method is that the implementation is simple, but the performance is obviously not true. As a Q-version style, it is acceptable for gamers. For real-time writing games, they mostly use images provided by art as shadow layers. This sol

OpenGL Road (9) color mixing to achieve transparent effect, opengl road color mixing

OpenGL Road (9) color mixing to achieve transparent effect, opengl road color mixing Use alpha hybrid to achieve transparent effects and penetrate 3d objects The source code is as follows: # Include Image used: Effect preview: How does OpenGL implement gradient transparency? You can change the transparency based on the UV coordinates. can you achieve a gra

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