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Box2d learning for Android (2)-simple running and jumping game model (including code)

frameworks. Description: defines constants, identifiers, game interface surfaceview classes, create scenarios, startup threads, and so on. public class MainActivity extends Activity {/**the width and height of screen*/public static float gScreenW, gScreenH;/**the global world time step*/public static final float g_STEP_TIME = 1f/60f;/**the handler of view going*/private Handler mHandler;/**the view*/private MainView mMainView;/**

[Cocos2D-x 3.5 practice] tank war (2) Game start interface, cocos2d-x3.5

[Cocos2D-x 3.5 practice] tank war (2) Game start interface, cocos2d-x3.5 The materials about the game are collected everywhere on the Internet, and then I use the second-stream ps technology to repair, modify, and modify the materials. Therefore, it may be difficult to mix the materials together (there is no way, no artist Orz .. The project has been created, and

Js+ajax implementation of a * game path algorithm finishing 1th/2 page _javascript tips

method called "binary heap", which is also the method I use in code. In my experience, this method is 2~3 times faster on most occasions and has a geometric progression (10 times times faster) on a long road. If you want to learn more about Binary heap, check out my article Using Binary heaps in * pathfinding. 2, other units: If you happen to see my example code, you will find that it completely ignores t

Android game details page (2)

Android game details page (2)Preface Through the analysis in the previous article, I have basically understood the idea of the game details page. This article mainly aims to achieve the basic effect of the page.Page Layout Based on the analysis in the previous article, we know that the game details page is implemented

Create a Tile map-based game with cocos2d-x: Collision Detection and collection of items (2)

This tutorial is based on the Child Dragon Mountain Man translation cocos2d iPhone tutorial, rewrite with cocos2d-x for xNa engine, plus some of my processing and production. In the tutorial, most of the text images are from the original author and the author of the translation, Long Shan, and many others are my own understandings and processing. I would like to thank the original author for his tutorial and the translation of Zilong shangren. This tutorial is only for learning and communication

[Deep Learning] Implementing a game-based AI, starting with wuziqi (2)

[Deep Learning] Implementing a game-based AI, starting with wuziqi (2) Well, today we are going to start playing wuziqi and start talking to our friends about AI. Last night we had implemented a logical part of wuziqi. In fact, there is a rule in which AI can be started, but it is not intuitive enough, we recommend that you first develop the UI of wuziqi. So today we are engaged in the UI. The logic part

Cocos2d-x 3.0 game instance learning notes "tower guard" Step 2 --- Editor (1) -- touch add point

New entry C ++ cocos2d-x3.0 tower anti-instance game /* Description: ** 1. This game instance is the last game on the cocos2d-x game development journey, which is rewritten and noted down here with 3.0 ** 2. I have also asked me about wood. He said: Write it as you like. Fir

Html5 PingPong game development example (2) _ html5 tutorial skills-

Tip 2. Then, use the DIV node in the body to create a game platform. There are two beats and one ball on the game platform. Let's not talk about the code. Headerandfooter Html5 introduces many new features and improvements, one of which is semantics. Html5 adds new elements to enhance semantics. We only use two headers and footer. The Header (description) of

Cocos2d-x path ~ Create the first text game (2)

dragged TileView to the top, and use xOffset and yOffset to record the offset of the touch point coordinate and TileView coordinate. In each gesture event function, the convertToGL function is used to convert touch coordinates into coordinates in the game world (very important ). CcTouchMoved is the coordinate of TileView which is constantly changed during the drag process. Remember to subtract the offset. CcTouchEnded means that the finger leaves t

(game \sg) codeforces Round #417 (Div. 2) E Sagheer and Apple Tree

. InputThe first line would contain one integer n (2?≤? N? ≤?105)-the number of nodes in the apple tree. The second line would contain n integers a 1,? a 2,?...,? a n (1?≤? A i ? ≤?107)-the number of apples on each node of the tree .The third line would contain n?-? 1 integers p2,? P3,?...,? Pn (1?≤? Pi? ≤? N)-the parent of each node of the tree. Node I has the parent pi (for

Pyqt mining mine Game Study Notes (2)

It is best to use auxiliary tools to analyze the source code composed of multiple files. I have tried source navigator and source insight. I feel that the latter has more functions and is easy to use.I. program components and other files This mine mining game mainly consists of two types of files:1. program module Main Program Main. py: responsible for setting the main window objects, buttons and menus, event processing, program initialization, and te

"Game Programming Mode" 2-sequential mode

Video games are very exciting because they can take us anywhere. For a few minutes (or, more honestly, a bit longer), we are called the inhabitants of the virtual world. Creating this world is the greatest joy for game developers.The biggest feature of the game world is time-artificial world life and breathing at a certain rhythm. As world builders, we have to invent time and gears that drive

201512-2 Elimination class game

Question no.: 201512-2 Question name: Elimination of game time limit: 1.0s memory Limit: 256.0MB problem Description:Problem Description Elimination game is a popular game, the game in a game board containing n rows of M-column, o

Android game engine and engine Learning Series 2: simple example

is also one of the main methods for andengine to add specific businesses to the game business thread. // It is mainly used for external method calling to update the service. // you can see that this is written in all exmaples. mengine. registerupdatehandler (New fpslogger (); // Note 2 // scenario container, which is similar to screen in lgame and can be called as a ga

HTML5 game development-combination of "Dynamic and Static" (2)-creating a map with map blocks & Exploring lufylegend

I. Preface This tutorial will show you how to use HTML5 to build a map, and how to develop a game using the lufylegend. JS, an existing advanced HTML5 game development library. First, let's get to know how to use HTML5 to implement animation. After all, "Dynamic and Static combination" means first moving and then static. After reading the content of the previous chapter, you may have a preliminary understan

Silverlight game development experience (2) -- other topic of the Scheduler

The access volume of the previous Article exceeded 1000. Haha, so many people have never read my article. Although within the company, I highly value communication and mutual experience to avoid repeated wheel-building events, there have not been so many people looking at their own things. I still want to emphasize one thing, although I have already stressed it multiple times: friends, if you want to spare your precious time to read my article, so please make up more time to practice and use cod

Cocos2d-x 3.0 game instance learning notes the sixth step -- physical collision detection (2) -- the protagonist eat gold coins, cocos2d-x the Parkour

Cocos2d-x 3.0 game instance learning notes the sixth step -- physical collision detection (2) -- the protagonist eat gold coins, cocos2d-x the Parkour (Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network of the parkour tutorial, with the cocos2d-x 2.X version of rewriting, I am learning cocos2d-X3.0 so I will use cocos2d-X 3

The most pit Dad's game in history 2 10th to 14th off novice Raiders

"History of the most pit dad's Game 2 Raiders 10th" What is the essence of this clearance? No essence. Enter the answer: 15225 Crazy Click the question mark until 15225 is available. (Calculated using the summation formula of arithmetic progression) "History of the most pit dad's Game 2 Raiders 11th" This closes t

Reading Notes-ai in Game Development-Chapter 2-A * path Search Algorithm

1. Brief Introduction A * is a path search algorithm commonly used in game software development. A * the algorithm is so attractive because it ensures the optimal path between any start point and any end point. We can try to use the * algorithm, except for some special scenarios. For example, if there is no obstacle between the start point and the end point and there is a clear line of sight, the line of sight movement algorithm is fast and effective,

Silverlight and AI in the game-basic pursuit and dodge (2)

In the last article, we made a simple and basic Chase and dodge function, which is to modify the coordinates of the tracing Based on the prey coordinates, so that the distance between the two is gradually shortened. In the last article, we used to generate a chase animation based on the changes in the screen coordinates of objects. The changed coordinates and seats were continuous, that is, the changes in coordinate points and coordinate points, this is called a continuous environment, but it is

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