Thanks, excerpt: http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development Tutorial Two:
from:http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development Tutorial Two: constructing
This article transferred from: http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial
Android OpenGL ES Concise Development Tutorial One: overview
Android OpenGL ES Concise Development
This article is the seventh article in my "Android Audio development" series, the previous article generally describes the basic overview of the Android OpenSL ES API, which tells you what the framework has, what you can do, and what you can't do.
Solve | problem | Source code global variable definition
Type hrdstate ' Huarong Road Chess representation
Current position of 12 pieces on the state (1 to) as Long ' chessboard
Superid as Long ' the position number of the chessboard, 0
This article translated from: http://developer.android.com/training/graphics/opengl/shapes.html
The first step to create an advanced image is to define the image in the context of the view of OpenGL ES to be drawn. If you do not understand some
OpenGL es Shader language variables and data types (i) (Official document fourth)all variables and functions must be declared before they are used. Variables and function names are identifiers .Without a default type, all variables and function
Statements and structs for OpenGL es Shader language (Official document sixth chapter)The program block for the OpenGL es Shader language is basically composed of the following:Statements and declarationsfunction definitionSelect (If-else)Iterations
Link: http://docs.eoeandroid.com/training/graphics/opengl/draw.html
After defining the shape to be drawn with OpenGL, you may want to draw them on the screen. Drawing these shapes based on OpenGL ES 2.0 requires a little more code than you think,
Overview of the coloring of the OpenGL ES Shader Language (Official Document chapter II)In fact, OpenGL es coloring language is two closely related languages. These languages are used to create shaders in the OpenGL ES processing pipeline's
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