This is the author in the foreign website to learn some skills and do the tutorial. First look at the picture.
New scene, create a plane, move, and set the value of the u/v slice.
Create the petals, as shown in the picture.
Select plane,
This tutorial is an article on the human skin material shader teaching, for the human skin production lay a foundation.
First, take a look at this picture below. The lambert6 in the graph is output to the CLAMP1 node according to the change of the
No lights the world will be a dark, in the 3D scene is the same, exquisite model, real material, perfect animation, if there is no light to illuminate everything is useless, so that the application of lighting in the scene replay is the most
01, many people on how to adjust the brightness of the light is confused, I was one of them, especially when the lighting set the attenuation, is often adjusted brightness, rendering ... Pray...... Too bright ... Re-tune ... Pray again ... Too dark .
Because of the need to view some information, made a dynamic tornado, first look at the effect.
First draw a curve, do not divide too many segments, it is built from the following figure. The role will be mentioned below. and changed the curve to
Original
Final effect Diagram
The first step: Open the original image, copy the layer.
Step Two: Adjust layer, click Layer-New adjustment layer-channel mixer, select Gray, add mask, brush red petals with brushes,
Tutorial
Step one, build canvas, 300x300 pixel, background fill gray;
Step two, pull out a 160*90px rectangle with a rectangular tool, and fill it with blue, as the background.
Step three, pull out a 150*80px rectangle with a rectangular tool and
1, first with CV curve in side view picture line.
2, select the box to the right of surfacerevolve, such as diagram settings.
3, after the rotation molding, in the Power module to make the selection as shown.
4, in the dialog box as shown in the
Below everyone to enjoy the animation by the creation of the most easily humorous life-like original works: "Auspicious father and son"-auspicious father and son series of animated skits.
Auspicious father and son introduction:
Father character
First look at the effect chart.
Figure 1
This is a static effect diagram.
Figure 2
Here's how to make the steps.
1, first create a missile object model, here do not do detailed introduction.
Figure 3
2, then create the particle system emitter
Previously on the Internet to see a tutorial on the production of tornadoes, is using Mel to control the particle's motion path to achieve the appearance of the tornado. Now this tutorial is going to use another method to achieve this effect. By
First, an oar shaft and an oar leaf are established. As shown in the figure.
Move the axis of the blade to the world coordinate origin.
The array parameters are shown in the figure.
The three blades are designated as sub objects of the propeller
This tutorial is about creating a day and a water surface in the scene, hoping to help.
Create two planes as shown in the figure.
Choose Zhongtian to do emit from objict, and the rate value of the lower, so easy to observe.
Modify the
Long time no practice modeling, modeling ability and therefore a lot of unfamiliar, while still in the army, so the use of time to practice the head modeling, most of my own modeling is to start with a cube, will resize and I want to model object
1, first make a simple cloth. Let's take a look at the kinetic solution cloth principle
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Play Animation solution
The way of the clothes, the simple skirt
2, keep line and line continuously hold "C" See Draw line
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4, create a flat
5
Take a look at the effect first! ---
Build a curve around a city ring to generate particles
Select the ring, create the curve particles! Which is the line particle emitter.
Play launch particle emitter
Modify the parameters as shown in the
Today we have some shoulder details to control, first of all we need to know what the shoulder movement is:
The movement of the shoulder is mostly the movement that fits the direction of the arm. The shoulder will move up and down in the center of
1, first create a surface, requires a higher number of fragments, preferably with a nurbs surface. As pictured.
2, and then on the carving tool surface processing. The surface is machined using the Sculpt surface tools under Edit NURBS. After
Creation requirements: In a desert, when the sand is buried by the grains of sand to stand up, the sand will be with its movement, due to the gravitational effect of falling down, coupled with the impact of wind, part of the fall in situ, part of
Let's look at the effect chart first.
1. First, establish a circular surface. Can be generated with two different round loft, or you can create a NURBS cylinder directly, and then narrow the height. As pictured.
2, then add a blinn material to it.
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