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Common iOS third-party libraries and Xcode plugin Introduction

factory if you want to achieve QR code scanning this function will be selected zxingHowever, IOS7 has built-in QR Code camera scan and IOS8 also has built-in QR code static map scanning may no longer need to use the Zxing:(MbprogresshudEasy-to-use and stable HUD components Translucent black white style also enduring loading tips for the best choiceMasonry/snapkitThe best use of the AutoLayout handwriting library (cartography is not bad, but still not

Oschina iOS code base

iOS Code library the Activity a drop-down refresh (Pull-to-refresh) 143 Menus (menu) location information (gps/location) IOS Forms a reminder (Notification) IOS Database 171 Buttons (button) 293 list (table) 343 images (image) 166 Scrolling view (ScrollView) 166 Selector (picker) Tag (label) Map The three-way navigation bar (Navigation bar) 106 Progress bar (Progress) + indicator (HUD) (switch) Sliding

Mbprogresshud Extended Load Animations

: Designed to a group of pictures, but because it is transparent background, will produce lag, in fact, as long as two pictures can be created a Mbprogresshud classification increase method+ (Mb_instancetype) Myshowhudaddedto: (UIView *) View animated: (BOOL) Animated {if(view = nil) view =[[UIApplication sharedapplication].windows Lastobject]; Mbprogresshud*hud =[Mbprogresshud Showhudaddedto:view animated:animated]; Hud.margin=0; Hud.color=[Uicolor C

Top 50 GitHub objective-c animation related libraries

GitHub's Objective-c animated UI library is actually the most part, and GitHub has quite a part of the animated Daniel, such as Jonathan George,nick Lockwood,kevin,roman Efimov,christopher Wendel,jared Verdi,peter Steinberger, and so on, are some people who write very good animation library.1 MbprogresshudJonathan Georgestar:9150Mbprogresshud + Customizations http://www.bukovinski.com/2 SvprogresshudTransit Appstar:6399A Clean and lightweight progress HUD

About code handwriting Ui,xib and storyboard

understand and learn how to build the UI from scratch using pure code: Starting with the new window, initializing the Viewcontroller, adding the necessary view, Set their property, and add and process their various responses and responser chains. It's easy to get started with iOS, and Xcode and Xib/storyboard help developers hide too much detail, but many times if you don't understand what underhood is, why these xib/storyboard work, Often the card in some very ridiculous and the initial bug ca

U3d Ugui Study 2-recttransform

In general, many of the Ngui features are integrated, such as ngui2.x for additional sets of scripts to handle stretching, and ngui3.x to start introducing new anchor points. Plus the dependency Boxcollider makes the entire HUD display very messyAnd Ugui is very clear, you can also see clearly how to set the stretch.But there are also some misleading designs and non-human designs.1.AnchorRecttransform intersect in Ngui, in fact slightly more complex.

The role and web site of some third-party class libraries

Afnetworkinghttp://afnetworking.com/Fast use of iOS and Mac OS x under the network frameworkBuilt on top of the foundation URL Loading System, encapsulates the abstraction layer of the network.Modular architecture with a rich API framework.Sdwebimage Loading Pictures asynchronouslyHttps://github.com/rs/SDWebImageThis class library provides a uiimageview category to support the loading of remote pictures from the network. Features such as cache management, asynchronous download, same URL download

Statistical learning Method Hangyuan Li---The 7th Chapter support Vector Machine

7th Chapter Support Vector MachineSupport Vector Machine (SVM) is a two-class classification model of machines. Its basic model is a linear classifier that defines the largest interval in the feature space, and the support vector machine also includes the kernel technique, which makes it a substantial nonlinear classifier. The learning strategy of support vector machine is to maximize the interval , which can be transformed into a problem of convex two-time programming (convex quadratic programm

Chinese remainder theorem coprime and non-coprime version

[i])%s; if(ans0; ElseSum= (R-ans)/s+1; coutans; return 0;}Chinese remainder theorem non-coprime versionExample HUD 1573 x problem#include #include#include#definell Long Longusing namespacestd;ll t,n,m,a[ One],b[ One],X,Y,GCD;voidE_GCD (ll ai,ll bi) {if(!BI) {x=1; y=0; Gcd=ai;return;} E_GCD (Bi,ai%i); LL TMP=x;x=y;y=tmp-ai/bi*y;}intMain () {CIN>>u; while(t--) {cin>>n>>m; for(intI=1; iA[i]; for(intI=1; iB[i]; intfalg=0; ll a1=a[1],b1=b[1]; for(intI=

Corebluetooth-touchid applications

@interfaceViewcontroller ()9-(Ibaction) Clickmethod: (ID) sender;Ten One @end A - @implementationViewcontroller - the- (void) Viewdidload { - [Super Viewdidload]; - //additional setup after loading the view, typically from a nib. - } + - +-(Ibaction) Clickmethod: (ID) Sender { A at if(!IOS8) {//iOS8 later support TouchID - //HUD Hints -[Mbprogresshud ShowError:@"The current system does not support TouchID"]; - return

Use a custom mouse inside the Ue4

Method 1: Draw with draw.The blueprint for inheriting the HUD draws a custom pattern with draw material,draw texture and other screen-drawing methods that are suitable for drawing a simple mouse.(If you don't need an offset, ignore the float-50 in the blueprint)(Attached: node show Mouse cursor is true when the system mouse pointer is displayed during gameplay and allows the pointer to move outside of the game window.) )There are not many strange prob

UE4 Event Related Summary

persistent injury.Event Point DamageDamage is caused by throwing objects. Usually used for bullet damage and some melee weapons.Event Radial DamageRadiation-like damage, usually applied to explosion damage or other indirect damage types.The damage event is initiated only on the server side.– Interactive EventsEvent Actor Begin Cursor overEvent Actor End Cursor overThe interactive event of the mouse and object as described by its name.– Logical EventsEvent Begin PlayEvent End PlayCompare the two

Share 35 cute and beautiful progress bars, uidesign

Date: 2012-9-8 Source: gbin1.com No matter how the technology develops, the beautiful user interface design will always become more fascinating to users. I believe you will remember the 31 free progress bars and the PSD design we will share, in today's user interface design sharing, we will recommend another set of superb progress bar uidesign. I believe you will love it! Adobe converted red bar Chubby loading bar Colourful SS bars Dark loading bar Dark progress Loader

Scenario and track creation-track

Track Except for the HUD game, it does not really look like a racing game. It is more like a fantasy role playing under the light and color correction post-screen shaders, no tracks and racing cars make it look like a racing game. It looks interesting to put a car on a single scene, but you don't want to drive on the ground, especially when the scene looks not so good (1 scene texture pixel 2 × 2 meters, place the entire vehicle on two texture pix

A clean code

]; [Apservice setbadge:0]; [UIApplication sharedapplication].applicationiconbadgenumber = 0; } [self requestuserinfo]; } else {showerromsg (backhead.errormsg); }}]; The above code is the user login, inside the Viewcontroller, there is a big feature: long. It also sets up parameter preparation, requests, requests for results processing, and UI coupling. Imagine that the user login is not only in one interface, if there are multiple places in the situation, this piec

Use Intel GPA and analyze 3D programs and crawl models

The original link here http://dev.cra0kalo.com/?p=213Background informationIntel's GPA itself is a graphics analysis software and does not have the ability to crawl model resources from a 3D program, but here the author is applied by hook GPA, allowing him to put the captured vertex buffers and index buffers. Intel GPA 64-bit download linkHttp://registrationcenter-download.intel.com/akdlm/irc_nas/4674/gpa_14.3_release_231370_windows_x64.msiIntel GPA 32-bit download linkHttp://registrationcenter-

CORONASDK Scene Management gallery: Composer library (bottom)

scene name, you can use the Composer.getscenename () function to pass it a string with the value of one of the following: "Current": Get the name of the present scene "Previous": Get a scene name that was previously displayed "Overlay": Gets the name of the overlay scene (if it is in the display) Local " Current " )Local "previous" )local" Overlay" )3 Composer Stage ObjectThe Composer.stage property returns a reference to the top-level composer display Group, where all

Unreal 4-ARPG Combat Course (first season)

After the popular video tutorial "Unreal 4 High speed development primer". I received a lot of feedback, a lot of students want a real-life tutorial. So, after a period of preparation, I launched a new series of practical tutorials.Hope in a comprehensible way. Explains the actual use, development ideas, and related knowledge development of each module of Unreal 4 engine.Because this series of tutorials is huge. So it will be divided into the top, middle and lower three to announce, please look

Counter Strike 2052 build Console Command

yourself.Cl_observercrosshair 1 ...... set whether to enable the star in the Observer mode.Cl_updaterate 20 ~ 40. If 25, modem = 15, and Lan = 50 are set on multiple sitesCon_color 255 155 50 ...... HUD color (RGB)Dm 1 ......Drawradar ..................... display radar. Sometimes the radar disappears suddenly and can be used. (sometimes it is useless to press the SERVER)Fastsprites 0 ...... smoke effect, 0 lifelike, 1 super, 2 like GameBoyFps_max X

IOS study note 39-take a photo, select a picture from the album, and crop the image

formatted and may lead to incorrect image or distortion, from the origin in uiimagepickercontrolleroriginalimage, we can see that it is very primitive. Haha uiimage * originimage = [info objectforkey: uiimagepickercontrolleroriginalimage]; // The image is compressed because the source image is large, you do not need to upload the source image uiimage * scaleimage = [self scaleimage: originimage toscale: 0.3]; // The following two steps are time-consuming operations. It is best to open a

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