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Analysis of S3C2440 driver-dm9000 NIC Driver (2)

_ devexit dm9000_drv_remove (struct platform_device * pdev) Similar to the previous remove function, they politely return the resources they occupy to the kernel. Imagine if each module is not so polite, if a system runs for a long time and the system resources are always exhausted, then the only thing that waits for us will crash. Therefore, courtesy not only "survive" in our daily lives, but also shows this excellent character in Linux systems! The content of this article is relatively simp

Basic OpenGL concepts 5-texture Paster 1

1. Create a texture imageOpenGL requires that the texture height and width must both be the Npower of 2. This texture image is valid only when this condition is met. Once the pixel value is obtained, we can pass the data to OpenGL to generate a texture map for OpenGL:Glgentextures (1, @ texture );Glbindtexture (gl_text

Opengl ES 1.x NDK Instance Development eight: rotated texture pyramid

Introduction to the development framework see: One of Opengl ES NDK Instance development: building a development frameworkThis chapter draws a rotated texture pyramid based on the sixth chapter (six: Texture mapping) of the Opengl ES 1.x NDK instance development, with the same principle as texture mapping, and it is important to note that the vertex arrays and te

Goto: Getting Started with OpenGL (2)

1, about the pointPointThe sizedefault is 1 pixels, but it can also be changed. Change the command forglpointsizeItsfunction PrototypesAs follows:void Glpointsize (glfloat size);Size must be greater than 0.0f and the default value is 1.0f, in pixels.Note: For specific OpenGL implementations, there is a limit to the size of the point, and if you set a size that ex

"OpenGL" Dota2 Shader Analysis (1)

Forwarding, please keep address: http://blog.csdn.net/stalendp/article/details/50953869Recently in summing up OpenGL knowledge, thought of previously searched for DOTA2 related articles: "Dota2-character Shader Masks Guide", and DOTA2 model can also be downloaded on the Internet, so it is well worth to be used as a summary of light-related knowledge. I use the ogre model to do the experiment, the effect is as follows:This shader just to summarize shad

My OpenGL Learning Record 1

of times the left mouse button has been clickedGlfloat loc [100] [2] = {0}; // array of coordinate records // Display the callback functionVoid mydisplay (void){Glclear (gl_color_buffer_bit );For (INT I = 0; I {Glcolor3f (0.0, 1.0, 1.0 );Glbegin (gl_polygon );Glvertex2f (loc [I] [0], Loc [I] [1]);Glvertex2f (loc [I] [0], Loc [I + 1] [

MongoDB samus Driver (2), mongodbsamus driver

MongoDB samus Driver (2), mongodbsamus driver The driver connection method mentioned in the previous article. This article provides the complete link code and instance Complete database link 1 static IMongo _ mongo = null; 2 publi

OpenGL tutorial (23) Shadow Mapping (1)

) { glActiveTexture(TextureUnit); glBindTexture(GL_TEXTURE_2D, m_shadowMap); } We will switch between the shadow map and the default framebuffer. The first output is shadow map and the second output is framebuffer. The above two functions are used to execute this function. The following is the code for Vs and FS (PS) during shadow map rendering during the first rendering: Shadowmap. # Version 400Layout (location = 0) in vec3 position;Layout (location = 1

How to Learn about camera driver in Linux: (2) how to analyze camera driver by Using Virtual Drive vivi, linuxvivi

How to Learn about camera driver in Linux: (2) how to analyze camera driver by Using Virtual Drive vivi, linuxvivi 1. Run the "strace-o xawtv. log xawtv" command to obtain the following call information:// 1 ~ 7 is called in v4l2_open1. open2. ioctl (4, VIDIOC_QUERYCAP // 3

[Serialization] [FPGA black gold Development Board] Those things of OpenGL-basic of low-level modeling (2)

ArticleDirectory Chapter 2: Foundation of Low-Level Modeling Experiment 1 Configuration Disclaimer: This article is an original work and copyright belongs to akuei2 and heijin power Community All together, if you need to reprint, please indicate the source http://www.cnblogs.com/kingst/ Chapter 2: Basic 2.1 Sequence operations and parallel ope

Character Device Driver note-platform device driver mechanism (2)

/* 1. Construct a platform-driven struct */Static struct platform_driver s3c2410fb_driver = {. Probe = s3c2410fb_probe,. Driver = {. Name = "s3c2410-lcd ",. Owner = this_module,},}; /* 2. register the driver structure of this platform */Int _ devinit s3c2410fb_init (void){Return platform_driver_register ( s3c2410fb_dri

Cocos2d Shader series 1:cocos2d-js shader and OpenGL ES2.0

encapsulates the interface of the OpenGL underlying. For example, this is the corresponding uniform2f .Gl.bindbuffer (GL. Array_buffer, This. Squarevertexpositionbuffer); Gl.vertexattribpointer (CC. Vertex_attrib_position,2, GL. FLOAT,false, 0, 0);//Setting the attribute parameterParameter reference:http://msdn.microsoft.com/zh-cn/library/ie/dn302460 (v=vs.85). aspxThe first parameter of the function: Indi

OpenGL system design-integrated directxaudio (2)

Normal 0 7.8 磅 0 2 false false false MicrosoftInternetExplorer4 /* Font Definitions */@ Font-face{Font-family:;Panose-1: 2 1 6 0 3 1 1 1

Arm-Linux driver-MTD Driver Analysis (2)

HOST: Gentoo Linux 11.2 with Linux kernel 3.0.6Hardware Platform: fl2440 (S3C2440) with Linux kernel 2.6.35Original works, reprinted please indicate the source http://blog.csdn.net/yming0221/article/details/7205713 * Link to the arm-Linux driver-MTD driver analysis (1) 1. mtd_notifier struct // MTD device notificati

Linux Device Driver Learning (4)-advanced character driver operations [(1) IOCTL and llseek]

cannot be predicted. Predefined commands are divided into three types: (1) commands used for any files (General, device, FIFO, and socket) (2) commands used only for regular files (3) commands specific to the file system type The following IOCTL commands are predefined to any file, including a specific file of the device: Fioclex: Set the close-on-exec flag (File IOCTL close on Exec ).

Analysis of S3C2440 driver-I2C Driver (2)

Next to the introduction of the main I2C data structure in the previous blog post, let's go into the I2C driver code to get a glimpse of this slightly complicated driver. Since the Code already has a certain length, you can no longer copy the entire segment as before, and then analyze it directly. In order for the monks to better read their notes in the future, and for the cainiao who are more comfortable w

OpenGL Step to step (2)

? This is a demo similar to the rotation of the earth around the sunThe original example is to use the keyboard to accept the event, I made a change, using the timer to turn him into a dynamic rotation of the#import #includeStatic intYear=0, day=0;voidinit () {Glclearcolor (0,0,0,0); Glshademodel (Gl_flat);}voiddisplay () {glclear (gl_color_buffer_bit); glcolor3f (1,1,1); Glpushmatrix (); Glutwiresphere (1, -, -); GLROTATEF (glfloat) year,0,1,0); G

Basic OpenGL concepts 4-color, light, and material 2

3Set Light Source 3.1Type of Light Source Ambient Light Environment light is a ubiquitous light. The light emitted by the ambient light source is considered to come from any direction. Therefore, when you only specify the ambient light for the scenario, all objects, regardless of the normal vector, will show the same degree of light and shade. Point Light Source The light emitted by such a light source comes from the same point and emits radiation in all directions, as shown in 5.3-

[Linux] -- Linux driver learning notes (1) -- two methods of driver Compilation

The driver can be compiled together with the kernel or separately as a module. However, to facilitate driver debugging, the driver is usually compiled in a modular manner. 1. Compile the driver in modular Mode The Linux kernel is 2.6.12 and the fl2440

OpenGL tutorial (5) shader (2) uniform variable

program handle and the uniform variable name. If the function is successfully called, the index value is returned. If the function fails,-1 is returned. It is also important to check the returned value for errors. This ensures that the shader value is correctly updated. In both cases, the function fails to be called. The first one is the misspelling of the variable name or the optimization operation performed by compiler. In this case, the correct in

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