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The simplest AV playback example 5:opengl play RGB/YUV

===================================================== The simplest audio-visual Playback Example series article List: Simplest visual Audio Playback Example 1: general statement The simplest AV playback example 2:gdi play YUV, RGB Simplest AV Playback example 3:direct3d play Yuv,rgb (via surface) Simplest AV Playback example 4:direct3d playback RGB (via texture) The simplest AV playback example 5:opengl play RGB/YUV Simplest AV Playback example 6:

Using BCB to prepare OpenGL applications

First, Introduction OpenGL is an open three-dimensional graphics software package, it is independent of the window system and the operating system, the application based on it can be easily ported between various platforms, and convenient two-dimensional, three-dimensional graphics algorithm, to ensure the correctness and reliability of the algorithm. There are two dynamic link libraries in the Windows\System directory of WIN98 or WIN95: Opengl32.dl

OpenGL Learning Note -2015.3.24--transform Feedback cache & Particle System Sample Analysis

Transform feedback is one of the coolest features in OpenGL that allows client applications to get vertex data on the rendering pipeline. Based on this feature, the Z-pass scene decision rendering technology is realized, which is of course not to understand what is the Z-pass scene decision rendering technology, in short, it can effectively reduce the rendering data delivery. This is just a simple example system to understand how transform feedback ob

1.1 from C++builder 6.0 to OpenGL (1)

Http://book.51cto.com/art/201104/255588.htm1th chapter on the Bridge to OpenGLThis chapter is mainly for the future of OpenGL programming to do some groundwork work. The main content is: OpenGL component package installation, how to extract the useful information from the VC + + 6.0 OpenGL program, glut Library settings.1.1 from C++builder 6.0 to

Scalable video buffers through OpenGL ES blending mode to fit the display dimensions _android

other device of the same screen, we can use software emulation to zoom in, but it can be slow and unbearable. With mixed mode scaling, you need to create an OpenGL ES texture and render the picture (320x240) onto the GL quadrilateral. Textures will be scaled to fit the screen size (1024x768) and your game performance will be significantly improved. From the perspective of implementation, this process can be described as follows: Initialize the

Android OpenGL Es Wizard Learning Notes (Literacy-only)

Android currently supports several versions of the OpenGL ES API: OpenGL ES 1.0 and 1.1:android 1.0 and later versions support this API specification. OpenGL ES 2.0:android 2.2 (API 8) and later versions support this API specification. OpenGL ES 3.0:android 4.3 (API 18) and later versions support this

"OpenGL" Dota2 Shader Analysis (1)

/unity/diffuse_reflection3) Smooth Specular highlights:https://en.wikibooks.org/wiki/cg_programming/unity/smooth_specular_highlights4) Specular Highlights:https://en.wikibooks.org/wiki/cg_programming/unity/specular_highlights5) Silhouette Enhancement:https://en.wikibooks.org/wiki/cg_programming/unity/silhouette_enhancement6) Applying Matrix transformations:https://en.wikibooks.org/wiki/cg_programming/applying_matrix_transformations====== Rim ======7) Rim light:http://in2gpu.com/2014/07/02/rim-li

(My summary) detailed introduction to the OpenGL Development Library

Document directory Composition of OpenGL Development Library To develop OpenGL-based applications, you must first understand the OpenGL library functions. It adopts the C language style and provides a large number of functions for graphic processing and display. The names of OpenGL library functions are quite regu

Android OpenGL ES Development tutorials from getting started to mastering

from:http://blog.csdn.net/mapdigit/article/details/7526556Android OpenGL ES Concise development tutorial Android OpenGL ES Concise Development Tutorial One: overview Android OpenGL ES Concise Development Tutorial Two: constructing OpenGL ES View Android OpenGL

OpenGL driver architecture

OpenGL driver architecture Yang Jian Jyang@cad.zju.edu.cn 1 OpenGL installable client driverThere are three types of OpenGL driver in Windows: client drivers that can be installedProgram(Installable client driver(ICD), Minidriver, and independent drivers. The independent driver is mainly designed for some special graphics systems. These graphics systems have

1.openGL Exploration

Glew, GLFW and GLM introductionNow that you have the project, let's start by introducing the Open Source library for the project and why it's needed.The OpenGL Extension Wrangler (Glew) is used to access OpenGL 3.2 API functions. Unfortunately, you can't simply use # include to access the OpenGL interface unless you want to use an older version of

OpenCV2 Learning Notes (17): OpenCV project in VS2013 to support OpenGL __opengl

have been using QT+OPENCV development projects, while in VS directly lazy use precompiled OPENCV for development, resulting in the use of OpenGL prompts "No OpenGL support": On the Internet, the reason is obvious because the precompiled library does not support OpenGL, so it is necessary to use CMake to rebuild the project. My development environment is: Win 8.1

Example 4: OpenGL RGB/YUV

This article records the OpenGL Video Playback Technology. OpenGL is a technology at the same level as direct3d. Compared with direct3d, OpenGL has the cross-platform advantage. Although in the gaming field, DirectX's influence has gradually surpassed OpenGL and is adopted by most PC game developers, in the field of pr

Simon iPhone-OpenGL ES tutorial-05

OpenGL ES 05-texture ing our rectangle I have decided to introduce texture ing in advance because it may be easier to map a texture to an object instead of facing a multi-faceted (or 3D object ). In addition, it seems that this is the most desired knowledge for iPhone OpenGL ES programmers, so I will insist on Texture ing until now. I know that I have skipped many details supported by

OpenGL Vertex Cache Object

Vertex cache Objects (Vertex buffer object, referred to as VBO), allow developers to place vertex data in memory as appropriate. If you do not need to VBO, use Glvertexpointer/glnormalpointer to specify the vertex data, the vertex data is placed in the system memory, each time you render, you need to copy the data from the system memory to video memory, consumes a lot of time. In fact, many copies are unnecessary, such as the static object vertex data is constant, if you can put them into the vi

OpenGL programming principles in Windows 95/NT

Cai Mao, mailbox 9693, Xi'an Jiao Tong University ---- Scientific computing visualization, computer animation and virtual reality are currently three hot spots in computer graphics. The core of these three hot spots is 3D Realistic Graphics. Since OpenGL (opengraphicslibrary) is cross-platform, simple, efficient, and fully functional, it has become a de facto industrial standard in 3D graphics production methods. Since windowsnt3.51 supports

OpenGL features article from opengl.org

Since its birth in 1992, OpenGL has become the most widely used and supported 2D and 3D graphics applications in the industry. Program Interfaces, which can be used to develop thousands of applications on different computer platforms. OpenGL is widely used in military, television broadcasting, CAD/CAM/CAE, entertainment, art styling, medical imaging, and virtual reality.

The OpenGL ES Foundation of Android Development

OpenGL ES (OpenGL for Embedded Systems) is a subset of the OpenGL three-dimensional graphics API designed for embedded devices such as mobile phones, PDAs, and game consoles. The API is defined by the Khronos Group, Khronos is a graphic hardware and software industry association that focuses on open standards for graphics and multimedia. Build a basic framework

OpenGL Basic Elements

Any complex 3D model consists of basic geometric elements: points, line segments, and polygon. With these elements, you can create a complex model. Therefore, this part is the basis for learning OpenGL programming.   1. Description and definition of basic elements OpenGL elements are abstract geometric concepts rather than objects in the real world. Therefore, they must be described using mathematical mode

[Reprinted] composition of OpenGL Development Library

[From] http://blog.csdn.net/yqxx/archive/2005/05/27/382519.aspx Composition of OpenGL Development Library Develop OpenGL-based applicationsProgramFirst, you must understand the library functions of OpenGL. It adopts the C language style and provides a large number of functions for graphic processing and display. The names of

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