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[OpenGL] install the OpenGL 2.0 library (Mesa Library) in the Linux system on the MIPs platform)

: # Default drivers if test "x $ dri_dirs" = "xyes"; then dri_dirs = "i915 i965 nouveau r200 radeon swrast" fi changed: # default drivers if test "x $ dri_dirs" = "xyes"; then dri_dirs = "nouveau r200 radeon swrast" fi Remove the Default Driver configuration, because my graphics card is integrated with ATI 3200hd graphics card, so you only need to configure the option with me. Otherwise, configure cannot pass../Config -- Build = mips64el-unknown-linux-gnu -- prefix =/usr/-- enable-gles1 -- the c

NeHe OpenGL Lesson43-FreeType Fonts in OpenGL

This samples shows us how to create anti-aliased font. the WGL font bitmap saved with binaries image, that means only one bit per pixel. this will cause some aliased problem as you zoom in the font. the font edge become very obvious and sharper. to address this issue we cocould use more bits like 8 bits to store one pixel, we cocould have some gray values to make the edge become transparent and more smooth. and GUNFreeTypeLibrary used to create such kind of fonts for

OpenGL learning notes (2)-a general OpenGL framework

# Include ThisCodeThe general explanation is as follows: 1. First, add the necessary header file glut. H is included to use the function library provided by OpenGL. 2. display is a callback function written by the Program , used for drawing in a window. After registering it with the help of the main function, each time the image in the window needs to be refreshed, the display function we wrote is called. 3. The gluinitwindowsize function

When SDL is used with OpenGL, the UV coordinates of OpenGL textures are reversed up and down.

Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie Discuss newsgroups and documents Same paragraphProgramIn SDL with OpenGL, it is correct when glfw is used and Windows API is used to add OpenGL.As follows:Glbegin (gl_quads );Gltexcoord2f (0.0, 0.0); glvertex3f (-1.0,-1.0, 0.0 );Gltexcoord2f (1.0, 0.0); glvertex3f (1.0,-1.0, 0.0 );Gltexcoord2f (1.0, 1.0); glvertex3f (1.0, 1.0, 0.0 );Gltexcoord2f (0.0, 1.0); glvertex3f (-1.0, 1.0, 0.0

OpenGL------Version History

Until today, there are nine versions of official OpenGL. (1.0, 1.1, 1.2, 1.2.1, 1.3, 1.4, 1.5, 2.0, 2.1)The launch of each OpenGL release adds some new features that were popular or badly needed at the time. at the same time, OpenGL is backwards compatible , meaning that if a feature is present in a lower version, it will also be present in later versions. This f

OpenGL draws a simple clock (first test) and opengl draws

OpenGL draws a simple clock (first test) and opengl draws Editor vs20121 # include Effect

OpenGL Road (5) create a rotating airplane model and an opengl airplane model

OpenGL Road (5) create a rotating airplane model and an opengl airplane model # Include Preview Aircraft Model Creation Method The methods and tools used to create aircraft models are as follows: Hope you can use the following tools: ruler, knife, plane, saw, file, drill, pliers, scissors, wrench, pen, and soldering iron. All tools should be correctly used to play the role of the tool, so that the accurac

OpenGL transparent window (OpenGL translucent window)

1) there is no difference between using translucent effects in OpenGL rendered windows and normal windows. Setwindowlong (m_hwnd, gwl_exstyle, ws_ex_layered );Setlayeredwindowattributes (0,240, lwa_alpha); // alpha = 240, range: 0 ~ 255; key colors can also be used. For details, see msdn 2) OpenGL translucent window refers to the overwrite window (ws_overlapped or ws_popup, as long as it is not ws_child

Introduction to OpenGL

1, OpenGL Introduction OpenGL is developed in recent years, a performance of the three-dimensional graphics standards, it is in SGI and other world-renowned computer companies under the initiative of the SGI GL three-dimensional graphics library based on a common shared open three-dimensional graphics standards. At present, including Microsoft, SGI, IBM, DEC, SUN, HP and other large companies have adopted

Nehe OpenGL Tutorial Lesson 23rd: Spherical Mapping

Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as well as yarn translation finishing.Nehe OpenGL

OpenGL ES programming guide for iOS Chapter 2

Document directory 2.2.1. client-server model 2.2.2. OpenGL ES depends on the key function libraries of specific platforms 2.2.3. commands can be executed asynchronously. 2.2.4. commands can be executed in sequence 2.2.5. parameters will be copied during the call 2.2.6. Define practical methods for expanding functions in specifications Chapter 2 OpenGL ES on iOS

OpenGL 3 & DirectX 11: The war is over: the day when the drawing API is fighting?

(Image Source: www.cnblogs.com) Source:OpenGL 3 DirectX 11: The war is over CurrentlyDirectXAndOpenGLIn an age that has been quite popular, we gradually seem to have forgotten the grievances of the two. On the famous hardware websiteTom's HardwareIn this column, the author leads us to review the ups and downs in the "Drawing API war" and the future prospects of OpenGL 3 and DirectX 11. It is a good article worth reading carefully. 「 DirectX is the mo

Introduction to basic OpenGL development knowledge

Recently, due to the need to use OpenGL ES in mobile projects, OpenGL related knowledge is being studied during this time. Since OpenGL ES is the cropping version of OpenGL, it is very easy for me to start with OpenGL and then look at Op

Introduction to basic knowledge of OpenGL Development

  Recently, due to the need to use OpenGL ES in mobile projects, OpenGL related knowledge is being studied during this time. Since OpenGL ES is the cropping version of OpenGL, it is very easy for me to start with OpenGL and then look at

OpenGL Learning Notes (vi)

Buffer Object Many OpenGL operations send a large chunk of data to OpenGL, such as passing the vertex array data that needs to be processed. Transferring this data can be very simple, such as copying data from the system's memory to a graphics card. However, since OpenGL is designed according to the client-server pattern, data must be transferred from client memo

Overview of OpenGL programming lectures based on VC ++

Preface With the development of computer multimedia, visualization, and graphics technologies, we can use computers to precisely reproduce the colorful 3D objects in the real world and give full play to our creative thinking, it is the most fashionable VR technology to simulate and transform the real world through human-computer interaction. With this technology, construction engineers can directly design beautiful building models. Military commanders can simulate the battlefield for military d

OpenGL (11)-data transmission in glsl4.x

-lglu-lglut-lglew * Shader debugging tips Since printing statements cannot be used in the shader, it may be a bit difficult to debug the shader. We can use the glget method to obtain some state variables to judge the shder status, more commonly used is to change the shader code and then debug it using the rendering results. For example: void main(){ float bug=0.0; vec3 tile=texture2D(colMap, coords.st).xyz; vec4 col=vec4(tile, 1.0); if(something) bug=1.0; col.x+=bug; gl_FragColor=col;}

OpenGL coordinate conversion (good text-clear version)

The following article details the conversion of coordinates in OpenGL, which is clear and unambiguous. But the so-called rendering pipeline includes only Modelview transformations and projection transformations, which I think is not the case. That's just the angle of the coordinates. For example, what vertex coloring, rasterization, sent to the frame cache are not involved. Original address: http://blog.csdn.net/zhulinpptor/article/details/5897102 1.

Technology for OpenGL video playback

This document records the technology of OpenGL video playback. In the previous article, we introduced a simple way to use OpenGL to display video. But that's not the essence of OpenGL's display of video technology. Like Direct3D, OpenGL's better way to display video is through textures (Texture). This article describes the techniques that OpenGL uses to display v

OpenGL (12)-Shading)

= phongModel(eyePosition, eyeNorm);backColor = phongModel(eyePosition, -eyeNorm);gl_Position = MVP * vec4( VertexPosition, 1.0);//gl_Position = vec4( VertexPosition, 1.0);} Basic. Frag #version 400//in vec3 LightIntensity;in vec3 frontColor;in vec3 backColor;out vec4 gl_FragColor;void main(void){if(gl_FrontFacing) gl_FragColor = vec4(frontColor, 1.0);else gl_FragColor = vec4(backColor, 1.0);} Calculate the color of the internal and external segments in basic. Vert, then judge whether the surfa

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