:
# Default drivers if test "x $ dri_dirs" = "xyes"; then dri_dirs = "i915 i965 nouveau r200 radeon swrast" fi changed: # default drivers if test "x $ dri_dirs" = "xyes"; then dri_dirs = "nouveau r200 radeon swrast" fi
Remove the Default Driver configuration, because my graphics card is integrated with ATI 3200hd graphics card, so you only need to configure the option with me. Otherwise, configure cannot pass../Config -- Build = mips64el-unknown-linux-gnu -- prefix =/usr/-- enable-gles1 -- the c
This samples shows us how to create anti-aliased font. the WGL font bitmap saved with binaries image, that means only one bit per pixel. this will cause some aliased problem as you zoom in the font. the font edge become very obvious and sharper. to address this issue we cocould use more bits like 8 bits to store one pixel, we cocould have some gray values to make the edge become transparent and more smooth. and GUNFreeTypeLibrary used to create such kind of fonts for
# Include
ThisCodeThe general explanation is as follows:
1. First, add the necessary header file glut. H is included to use the function library provided by OpenGL. 2. display is a callback function written by the Program , used for drawing in a window. After registering it with the help of the main function, each time the image in the window needs to be refreshed, the display function we wrote is called. 3. The gluinitwindowsize function
Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie
Discuss newsgroups and documents
Same paragraphProgramIn SDL with OpenGL, it is correct when glfw is used and Windows API is used to add OpenGL.As follows:Glbegin (gl_quads );Gltexcoord2f (0.0, 0.0); glvertex3f (-1.0,-1.0, 0.0 );Gltexcoord2f (1.0, 0.0); glvertex3f (1.0,-1.0, 0.0 );Gltexcoord2f (1.0, 1.0); glvertex3f (1.0, 1.0, 0.0 );Gltexcoord2f (0.0, 1.0); glvertex3f (-1.0, 1.0, 0.0
Until today, there are nine versions of official OpenGL. (1.0, 1.1, 1.2, 1.2.1, 1.3, 1.4, 1.5, 2.0, 2.1)The launch of each OpenGL release adds some new features that were popular or badly needed at the time. at the same time, OpenGL is backwards compatible , meaning that if a feature is present in a lower version, it will also be present in later versions. This f
OpenGL Road (5) create a rotating airplane model and an opengl airplane model
# Include
Preview
Aircraft Model Creation Method
The methods and tools used to create aircraft models are as follows: Hope you can use the following tools: ruler, knife, plane, saw, file, drill, pliers, scissors, wrench, pen, and soldering iron. All tools should be correctly used to play the role of the tool, so that the accurac
1) there is no difference between using translucent effects in OpenGL rendered windows and normal windows.
Setwindowlong (m_hwnd, gwl_exstyle, ws_ex_layered );Setlayeredwindowattributes (0,240, lwa_alpha); // alpha = 240, range: 0 ~ 255; key colors can also be used. For details, see msdn
2) OpenGL translucent window refers to the overwrite window (ws_overlapped or ws_popup, as long as it is not ws_child
1, OpenGL Introduction
OpenGL is developed in recent years, a performance of the three-dimensional graphics standards, it is in SGI and other world-renowned computer companies under the initiative of the SGI GL three-dimensional graphics library based on a common shared open three-dimensional graphics standards. At present, including Microsoft, SGI, IBM, DEC, SUN, HP and other large companies have adopted
Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as well as yarn translation finishing.Nehe OpenGL
Document directory
2.2.1. client-server model
2.2.2. OpenGL ES depends on the key function libraries of specific platforms
2.2.3. commands can be executed asynchronously.
2.2.4. commands can be executed in sequence
2.2.5. parameters will be copied during the call
2.2.6. Define practical methods for expanding functions in specifications
Chapter 2 OpenGL ES on iOS
(Image Source: www.cnblogs.com)
Source:OpenGL 3 DirectX 11: The war is over
CurrentlyDirectXAndOpenGLIn an age that has been quite popular, we gradually seem to have forgotten the grievances of the two. On the famous hardware websiteTom's HardwareIn this column, the author leads us to review the ups and downs in the "Drawing API war" and the future prospects of OpenGL 3 and DirectX 11. It is a good article worth reading carefully.
「 DirectX is the mo
Recently, due to the need to use OpenGL ES in mobile projects, OpenGL related knowledge is being studied during this time. Since OpenGL ES is the cropping version of OpenGL, it is very easy for me to start with OpenGL and then look at Op
Recently, due to the need to use OpenGL ES in mobile projects, OpenGL related knowledge is being studied during this time. Since OpenGL ES is the cropping version of OpenGL, it is very easy for me to start with OpenGL and then look at
Buffer Object
Many OpenGL operations send a large chunk of data to OpenGL, such as passing the vertex array data that needs to be processed. Transferring this data can be very simple, such as copying data from the system's memory to a graphics card. However, since OpenGL is designed according to the client-server pattern, data must be transferred from client memo
Preface
With the development of computer multimedia, visualization, and graphics technologies, we can use computers to precisely reproduce the colorful 3D objects in the real world and give full play to our creative thinking, it is the most fashionable VR technology to simulate and transform the real world through human-computer interaction. With this technology, construction engineers can directly design beautiful building models. Military commanders can simulate the battlefield for military d
-lglu-lglut-lglew
* Shader debugging tips
Since printing statements cannot be used in the shader, it may be a bit difficult to debug the shader. We can use the glget method to obtain some state variables to judge the shder status, more commonly used is to change the shader code and then debug it using the rendering results. For example:
void main(){ float bug=0.0; vec3 tile=texture2D(colMap, coords.st).xyz; vec4 col=vec4(tile, 1.0); if(something) bug=1.0; col.x+=bug; gl_FragColor=col;}
The following article details the conversion of coordinates in OpenGL, which is clear and unambiguous. But the so-called rendering pipeline includes only Modelview transformations and projection transformations, which I think is not the case. That's just the angle of the coordinates. For example, what vertex coloring, rasterization, sent to the frame cache are not involved.
Original address: http://blog.csdn.net/zhulinpptor/article/details/5897102
1.
This document records the technology of OpenGL video playback. In the previous article, we introduced a simple way to use OpenGL to display video. But that's not the essence of OpenGL's display of video technology. Like Direct3D, OpenGL's better way to display video is through textures (Texture). This article describes the techniques that OpenGL uses to display v
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.