opengl cookbook

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Use MFC to implement OpenGL programming

Use MFC to implement OpenGL programming for mice who love shopping 1. Introduction to OpenGL   As we all know, OpenGL was originally used to develop high-quality image interfaces on their graphics workstation. But in recent years it has become an excellent open 3D graphic interface. In fact, it is an interface of graphics software and hardware. It includes more t

Android graphics --- OpenGL (2)

OpenGL package Once GLSurfaceView and GLSurfaceView. Renderer class are used to create a View container for OpenGL, the following classes can be used to call OpenGL APIs: 1. OpenGL ES 1.0/1.1 API package Android. opengl ------ this package provides a static interface for

Introduction to OpenGL ES in Android

OpenGL ES software hierarchical stack. This chapter introduces the calling hierarchical stack of OpenGL ES in Android systems, and analyzes in detail how to implement API call association between libraries through hooks, let us understand the dependencies between libraries. This section describes OpenGL ES in Android. Introduction to

Buffer Objects in OpenGL

In many OpenGL operations, we send a large chunk of data to OpenGL, such as passing the vertex array data that needs to be processed. Transferring this data can be very simple, such as copying data from the system's memory to a graphics card. However, because OpenGL is designed according to the client-server model, the data must be transferred from client memory

Linux (Ubuntu 14.04) setting up OpenGL

1. Install the C + + compilation package.2. Install OpenGL and Freeglut Librarysudo apt-get install Mesa-common-devsudo apt-get install Freeglut3-dev3. Testing:run This code, comes from OpenGL Red Book, by Save it as a CPP file. Then open the terminal and navigate to the directory containing this CPP file.g++ TEXT.CPP-LGLUT-LGLThen you'll get an a.out. Run it by./a.out4. Done1#include"gl/freeglut.h"2#includ

Java Bindings for OpenGL 1-JOGL Introduction and Installation __java

JOGL is an abbreviation of Java bindings for OpenGL, which allows users to invoke OpenGL functions through the API in Java, thus writing hardware-supported 3D programs in Java. For users who are familiar with OpenGL, JOGL is very easy to get used to, because most statements and OpenGL are exactly the same. Installati

Linux OpenGL Practice Article-1

The environment used in this practice is CentOS 7.Reference: http://www.xuebuyuan.com/1472808.htmlOpenGL Development Environment Setup:1.OPENGL Library InstallationOpenGL Library using the Mesa library, install the command:Yum Intall mesa*Mesa Library is an open-source three-dimensional computer graphics library that implements the OpenGL application interface in the form of open source. Specific descriptio

OpenGL & MFC related connections

Recently, I am working on the MFC OpenGL industry. I have found some materials and sorted out the connection for future use. A collection of OpenGL app with MFCHttp://www.mfcogl.com/ Generating random fractal terrain:Http://www.gameprogrammer.com/fractal.html Starting OpenGL in a dialog:Http://codeguru.earthweb.com/

Win32 OpenGL programming (15) bitmap display

Document directory Display pixel data in simple memory Display of Bitmap files in OpenGL References Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie Discuss newsgroups and documentsTechnorati label: OpenGL , Bitmap I personally think that OpenGL programming guideChapter 1 of the book is the most dizzy one. It tells a lot about the content

The principle of OpenGL Understanding 1---A view needs to support OGL needs to be configured, Glenbalview understanding

The mapping mechanism of OpenGL is OpenGL's drawing style differs from that of windows in general, and the main differences are as follows:(1) Windows uses GDI (Graphy device Interface Graphics Device interface) to draw on the device Description table DC .(2) OpenGL uses OpenGL- related functions (OGL commands) to draw on the render description table RC .(3)

Introduction to OpenGL Basic Library

To develop OpenGL-based applications, you must first understand the library functions of OpenGL. It uses the C language style and provides a number of functions for graphics processing and display. OpenGL library functions are named in a very regular manner. All OpenGL functions take the following format:The library pr

OpenGL Learning Path (i)

it is beginning to know that these 3D images are made by programming interfaces such as Opengl/direct3d. But the code for the company's invocation and drawing of the OpenGL interface is written by another group, and bloggers can't see their code at all. However, some knowledge was learned in the discussions with the relevant colleagues. So the blogger would consider learning

Chapter 1 OpenGL es1.1.12

(Draft only, not sorted) Chapter 1 Introduction This document describes the specific content of OpenGL ES graphics system, such as what kind of system it is and how it operates. We believe that readers already have basic knowledge about computer graphics. This means that readers should be familiar with the Important Algorithms of computer graphics, basic graphics hardware, and related content. 1.1 formatting of optional features) Some features define

OpenGL programming in Linux

OpenGL is an industrial standard 3D computer graphics software interface. It is released by SGI and widely used on UNIX, OS/2, Windows/NT, and other platforms, including Linux. On Windows/NT platforms, general development tools such as Vc, BC, and Fortran PowerStation support the development of direct OpenGL applications. on commercial UNIX platforms, motif also supports

OpenGL (advanced tutorial)-glsl lighting (lighting)

can bring a more realistic rendering effect. Basic2.vert #version 400layout (location = 0) in vec3 VertexPosition; layout (location = 1) in vec3 VertexNormal; out vec4 Position;out vec3 Normal;uniform mat4 ModelViewMatrix;uniform mat3 NormalMatrix;uniform mat4 ProjectionMatrix;uniform mat4 MVP;void getEyeSpace(out vec3 norm, out vec4 position){norm = normalize(NormalMatrix * VertexNormal);position = ModelViewMatrix * vec4(VertexPosition, 1.0);}void main(){getEyeSpace(Normal, Position);gl_Po

/Lgc graphic rendering/OpenGL resource assembly

OpenGL resource assembly Author: Liu Peng Date: 2009-07-21This article collects and summarizes OpenGL documents, tutorials, and online books for learning and developers' reference. Tutorial The OpenGL getting started series is very clear and recommended. One of the first OpenGL tutorials-write the first

[OpenGL] understand some basic problems

Preface For a long time, the more you learn, the more important the basic knowledge is. When learning unity shader, I always think about what the shader is? What is the shader pipeline? How do they work? What are the restrictions? And so on. However, unity is not responsible for telling you these issues. It focuses on how, not what and why. If you want to understand some problems in depth, you still need to learn from Gl or dx. I will learn about the eighth version of GL longshu later ~ Of cour

Qt OpenGL 3D drawing

Label: style blog HTTP color ar use for SP File Introduction OpenGL is a standard application programming interface for 3D plotting. OpenGL only deals with 3D plotting, but seldom or never provides graphical user interface programming support. OpenGL * the user interface of an application must be created by other toolkit, such as motif on the X platform and Mi

Android Development OpenGL ES drawing 3D Graphics examples detailed _android

OpenGL ES is a subset of the OpenGL three-dimensional graphics API designed for embedded devices such as mobile phones, PDAs, and game consoles. OPhone currently supports OpenGL ES 1.0, OpenGL ES 1.0 is based on the OpenGL 1.3 specification and

Ubuntu 14.04.2 LTS DeskTop installation OpenGL

Installing OpenGLsudo apt-get updatesudo apt-get install Libgl1-mesa-devsudo apt-get install Libglu1-mesa-devsudo apt-get install Freeglut3-devThe above 3 common OpenGL development packages are installed in turn, and the relationship of 3 packages can be summarized as follows: The latter package is the previous packagePackaging, progressive, the purpose is to facilitate user development. Verify that the OpenGL

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