pgm multicast

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C # send and receive multicast messages

Send multicast messages: Static Void Main ( String [] ARGs) {udpclient = New Udpclient (); ipendpoint broadcastip = New Ipendpoint (IPaddress. parse ( " 224.0.0.122 " ), 4533 ); Int I =0 ; While ( True ) {Console. writeline (I ); Byte [] B = encoding. utf8.getbytes ( " I play messages in a group " + I ++ ); Udpclient. Send (B, B. length, broadcastip); system. Threading. thread. Sleep ( 1000 );}} Receive

Command for multicast troubleshooting

Command r1 # sh ip pim ap r1 # sh ip pim rp r1 # sh ip pim rp cannot see RPr1 # sh IP mroute ip Multicast Routing Table Flags: D-Dense, s-Sparse, B-Bidir Group, s-SSM Group, C-Connected, L-Local, P-Pruned, R-RP-bit set, F-Register flag, t-SPT-bit set, J-Join SPT, M-MSDP created entry, X-Proxy Join Timer Running, A-Candidate for MSDP Advertisement, U-URD, i-Received Source Specific Ho St Report, Z-Multicast

Multicast delegates and Events

The creation rule for an event is that the type must be a delegate type, that is, the delegate instantiates the eventThe case code is as follows:Here are the two methods to be delegated later: Public classEventManager {//The first method Public voidADD (intIintj) {intres = i +J; MessageBox.Show (Res. ToString ()); } //a second method Public voidSayHello (intIintj) {MessageBox.Show ("Hello Word"+ (i*j). ToString ()); } }This is the creation of the delegate

Several multicast protocols

PIM-DM intensive mode)The PIM intensive mode is the preferred configuration in the multicast routing protocol. This Protocol is strongly supported by Cisco and provides easy configuration and troubleshooting methods. Similar to DVMRP, the PIM intensive mode does not have the characteristics of flooding or deleting. Therefore, it can still be used as an option for configuring short-term protocols for wide-area multi-point transfer. Meanwhile, the PIM S

Solution to loop problems caused by multicast Static Routing (1)

I. Problems GRE channel is used between r3 and r1. All router interfaces are configured as sparse-mode, and the R4 ip address is 1.1.4.4). However, R1 cannot ping multicast sources.Ii. below Multicast source ----- R5------R3-------R223----R1 -- e0........................................ .... |........................................ .... |........................................ .... R4~~~~~~~~~~~~~~~~~~~~~

Discussion on delegated multicast Delegation

+ = Operator-= OperatorI learned about multicast delegation. Now let's talk about the + = Operator and the-= Operator.In our previous studies, we know that the + = Operator is used for auto-increment operations, but in the delegate, the + = operator has a new meaning.First look at an instance:First define a delegate typePublic delegate void del (int a, int B );Then define a delegate variable:Del delegate;Now, let's assume that we have the following me

Multicast and broadcast

x. y. Z. A can also receive it. The following is an example of using the socket API to implement limited broadcast:Unit UDP; Interface UsesWindows, messages, sysutils, classes, graphics, controls, forms, dialogs, WinSock,Stdctrls; ConstWm_sock = wm_user + 1; // customize Windows messagesUdpport = 6543; // set the UDP port number// Inaddr_allhosts_group = u_long ($ e0000001); // Class D address 224.0.0.1 (** Argument Structure for ip_add_membership and ip_drop_membership.* Ip_mreq is not defined

Install Multicast test tool ssmping on Linux

1. ssmping implements the multicast ping function specified by the rfc6450: https://tools.ietf.org/html/rfc64502. Ssmping's source package can be downloaded from here: https://launchpad.net/ubuntu/trusty/+package/ssmping3. Unzip and then execute the make report on CentOS Linux with the following error:Ssmpingd.c:44:error:dereferencing pointer to incomplete typeThe workaround is to edit the makefile file and add the following line:CFLAGS + =-d_gnu_sour

Wow, the use of multicast software tutorial

  Wow, the multicast is a P4P protocol based, multi-functional, personalized player software. WOW Multicast integrates a new player engine, and is free BT on-demand software, the user only through a maximum of 30 seconds of buffer time can directly watch the rich film and television programs. Wow, it's a wow. Later, a set of online and local video software, speaking of video playback software, compared to a

Implement IP multicast code in UDP protocol in Linux (armlinux)

/*************************************** ************** Function: Linux arm-Linux UPD multicast ** Time: 2006-03-07 ** Writing: Li Yinan ***************************************** *************/# Include # Include # Include # Include # Include # Include # Include # Include Int Port = 6789; // Communication PortInt main (void){Int socket_descriptor;Struct sockaddr_in address;Socket_descriptor = socket (af_inet, sock_dgram, 0 );If (socket_descriptor =-1

Implementation of multicast code sending and receiving end in Jrtplib

); Rtpclose (Rtcpsock); Mainmutex_unlock return err_rtp_udpv4trans_cantbindrtpsocket; } memset (addr,0, sizeof (struct sockaddr_in)); addr.sin_family = af_inet; Addr.sin_port = htons (Params->getportbase () +1); ADDR.SIN_ADDR.S_ADDR = htonl (BINDIP); if (bind (rtcpsock, struct sockaddr *) addr,sizeof (struct sockaddr_in))! = 0) {

Common Code--UDP Multicast

#include #include#include#include#pragmaComment (lib, "Ws2_32.lib")#defineClose Closesocket#undefIp_add_membership#defineIp_add_membership 12intMainvoid) {wsadata WSA={0}; WSAStartup (Makeword (2,2),WSA); SOCKET FD; Sockaddr_in Localif; FD=sockets (Af_inet, SOCK_DGRAM, IPPROTO_UDP); if(FD = =-1) {perror ("Socket"); return-1; } localif.sin_family=af_inet; Localif.sin_port= Htons (1234); Localif.sin_addr.s_addr=htonl (Inaddr_any); if(Bind (FD, (SOCKADDR *) localif,sizeof(Localif)) == -1)

Linux Multicast implementation

Server#include Client: #include   Linux Multicast implementation

Implement multicast events and attribute settings/readers in JavaScript

(value) { _ Age = value; }); } Person. prototype = { Get Sex () { Return _ sex; }, Set Sex (value) { _ Sex = value; } }; Var person = new Person (); Person. NameChanged = function () { Alert (Event 1 ); } Person. NameChanged = function () { Alert (Event 2 ); } Person. Name = Treenew; Person. Age = 22; Person. Sex = Man Alert (The + person. Name + Age is + person. Age +. The Sex Value is + person. Sex ); Alert (person. _ sex); // undefined Therefore, it is elegant to use javascript to implemen

C # Delegation removes a delegate from a delegate chain (multicast delegate)

Use the '-' operator to remove a delegate from a delegate chain1 classHelloWorld2 {3 //Defining delegate Types4 Delegate voidDelegationchain ();5 Static voidMain (string[] args)6 {7 //using a static method to delegate an instance8Delegationchain mydelegateone=NewDelegationchain (helloworld.fun2);9 //Instance delegate with instance methodTenDelegationchain mydelegatetwo=NewDelegationchain (NewHelloWorld (). FUN1); One //To define a delegate o

C # Fundamentals [16] delegation (III) "Multicast delegation"

Public Delegate voiddeltest (); classProgram {Static voidMain (string[] args) {Deltest del=T1; Del+=T2; Del+=T3; Del+=T4; Del-=T3; Del-=T1; Del (); Console.readkey (); } Public Static voidT1 () {Console.WriteLine ("I'm T1 ."); } Public Static voidT2 () {Console.WriteLine ("I'm T2 ."); } Public Static voidT3 () {Console.WriteLine ("I'm T3 ."); } Public Static voidT4 () {Console.WriteLine ("I'm T4 ."); } }C # Fundamentals [16] delegation (III) "

Implement multicast delegation using boost. signal

Use boost. signal Boost. signal provides a multicast delegation mechanism through which the observer mode can be easily implemented: Void print_sum (float x, float y){Std: cout } Void print_product (floatX, floatY){Std: cout } Void print_difference (floatX, floatY){Std: cout }Int main (){Boost: signal Sig. connect (print_sum );Sig. connect (print_product );Sig. connect (print_difference ); Sig (5, 3 );} The usage of the signal object is very simple.

Use log4net multicast to track multi-server system logs

If you are using. Net to develop a background system and want to view logs of multiple servers at the same time, you can use the UdpAppender of log4net to multicast log information, and then accept and view the log information on a desktop program.Therefore, an iTrace log is written to accept the viewer, source code The service program requires iTrace. layout. dll, which is used to format the log information. A Bug in log4net. Util. Transform causes

Broadcast unicast Multicast

Unicast is the process in which frames with specific target addresses arrive at the target address from the source. For example, if you say "Xiaoyue" to Xiaoyue ", So only Xiaoyue promised you Multicast: the address that the frame is sent to a defined group. For example, you say, "All men are here. One hundred yuan ". A male will be here, and a female will not be here, because she will not care about you if she has no money. Broadcast: Send frames

Basic configuration of H3C s5500 Multicast

H3C S5500-EI basic configuration and multicast Configuration[H3C] IGMP-snooping enabled globally[H3C] Enable VLAN 1 under vlan1[H3c-vlan1] IGMP-snooping enable[H3c-vlan1] IGMP-snooping drop-Unknown[H3c-vlan1] IGMP-snooping querier[H3C] SaveTelnet Server Enable Telnet ServiceIp http server enable HTTP serviceSSH server enable account opening SSH serviceThis article is from "Chen shenggang's blog", please be sure to keep this source http://chenshengang.

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