ps1 rpg

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Single-host RPG online games

After the test, my roommate went home to enjoy online games. On the official website, I learned about the game model, which is not much different from the previous RPG online games. Compared with the previous "legend", I developed only the task system and emphasized it in the team spirit. Alas, it's not as good as single-host RPG. Each game fan has his own standalone complex. This is not about competitive g

Zero-basic development open-source RPG games lecture (IV)-game scripted & map jump-

For more information about the three articles, click "Listen 5cn. orgar ...,. To learn more about the three articles, click: Html5 [color = rgb (68, 68, 68 )! Important] Game Development-Zero-infrastructure development RPG games-Open Source lecture (1) Http://www.html5cn.org/article-1737-1.html Html5 game development-Zero-basic development RPG games-open-source lecture (2)-start a hero Http://www.html5c

Preview of personal work 2D RPG Effect

Alas... I wanted to make it an RPG maker. Although I know it is a bit unrealistic, I still need to implement basic functions... I wanted to preview the effect after it was completed, but the code was too messy. The level editor didn't know how to use a dialog box at the beginning, and did not know how to use GDI + for drawing, d3d is used as the map editor, and various message controls directly make the bloggers dizzy... The client is also, the code

Simulated RPG combat

= true;}Int hurt = P. Defense (this );P. Val = P. Val-hurt;If (P. Val System. Out. println (this. getclass (). getsimplename () + "wins! ");System. Exit (0 );}System. Out. println (this. getclass (). getsimplename () + "attack"+ P. getclass (). getsimplename () + ","+ This. getclass (). getsimplename ()+ (This. hitflag? "Launching attack skills": "not launching attack skills ")+ P. getclass (). getsimplename ()+ (This. defenseflag? "Launching defense skills": "not launching defense skills ")+ T

MVP-12294 RPG battles

Description RPG battles In your typical RPG games, you battle with bad guys, creatures, monsters or ghosts etc. all the time. after each battle, you may get magic potions that power you up, so you'll get stronger and stronger, and finally defeat the big boss. in this problem, we only consider two kinds of potion: stronger and double power. if you drink a bottle of stronger potion, y

Team RPG growth notes

I wanted to finish the course according to my thoughts, but I didn't expect that the course was over at this time. I also asked us to form a team, complete a work, and finally form a team of 4 people ,, it may be because I have a thick face or I have made this type of game before (although I was the final eunuch). I became the team leader and I don't know what the final result will be, but I believe our team will succeed in the end. Here, I will record my experiences of growing up in this team.

Study Notes for Ile RPG programmer Manual 2

1. Input Source statement ① Premise: the Library (crtlib) and the source physical file (crtsrcpf) already exist (Recommended file record length: 112 characters) 12 characters, 80 characters, 20 characters Comments of Serial Number Codes Minimum Length: 92; recommended length: 112 ② Use Seu for entry: strseu ③ If the source file is named qrpglesrc, SEU automatically sets the source type to rpgle. ④ You can embed SQL into the Ile RPG/400 Program (/ex

Design and Development of game scripts-(RPG part) 3.7 automatic combat of combat systems (I)

, and some friends are eager to have a combat system, I will simply implement this battle here, and I will spend a lot of time explaining the traditional RPG turn-based combat method. Of course, it will take some time to complete even a fully automated battle. What I want to explain below is far from enough. So the title of this article is "automatic combat of the combat system (I) ", when other functions in the game are relatively complete, I will co

DirectX 9.0c Game Development Journal of RPG Programming self-learning log nine--drawing with DirectX graphics (drawing with DirectX graphic) (4th) (B)

This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected]This time we continue to talk about Jim Adams old brother's RPG Programming Book Second Edition, chapter 4th, section Two: Getting down to Drawing. This super-long section last talked about the vertex section, which we'll talk about in the transition section.Again, the headings of the sections in this section a

DirectX 9.0c Game Development notes of RPG programming self-learning log eight--drawing with DirectX graphics (drawing with DirectX graphic) (4th) (A)

This article by Harry _ Spider-Man original, reproduced please indicate the source! If you have any questions, please contact [email protected] This time we continue to talk about Jim Adams old brother's RPG Programming Book Second Edition, chapter 4th, section Two: Getting down to Drawing. This section can be said to be super long, so we will be divided into 3 times!As the content of this section is so much, the headings of the sections in this secti

cocos2dx3.2 development RPG "flighting" (15) Final summary of the description, as well as source sharing

can detect how many monsters are present in the Flightlayer, if less than the specified number (I am here 4), come out avoid Flightlayer::updatemonster () {int count = 0;for (auto It=m_rolesarray.begin (); It!=m_rolesarray.end (); ++it) {if (* *it)->getroletype () = = Role::role_type_monster) {++count;}} if (Count 2. Source code sharingSource: Click to open linkI was running successfully under the vs2012+cocos2dx3.2 platform before uploading.3. Already packaged APKThe last time we wiped out the

How to make a HTML5 RPG engine--first, the implementation of the Map class

One, saying the world is bigShortly before seeing Lufy 's blog, a friend wanted an RPG engine, ready to do it for interest. Since I have been studying lufylegend for some time and have a certain dependence on it, I am prepared to base this engine on lufylegend. Temporarily named LUFYLEGENDRPG. After all, based on Lufylegend, if the name does not add lufylegend these words, a little bit of a word ... Recently released 0.1.0 version, but not ideal, even

COCOS2D-OBJC: Mixing Swift code in RPG games

I've previously written a RPG game The compiler is using Spritebuilder, very good and powerful! All the code is done by OBJC, and now you want to try to mix the swift code in it.My purpose is simple, write a GCMan9 class with Swift, derive from the Gamecharacter class in OBJC, and finally use the GCMan9 class in OBJC.The Gamecharacter class is the base class of the game characters, and I derive more than 10 sub-classes which represent the main charact

Fantasy RPG (role skills and Strategy Mode)

Document directory Implementation problems in the base class Override the problem of Basic Methods PDF download: http://www.tracefact.net/Document/Strategy.pdf Introduction to fantasy RPG (role skills and Strategy Mode) I have read some books and articles on design patterns. Although they are formal and authoritative (and I think there are some stereotypes), they always feel that people are not so close. As a result, I think about writing my own u

One of the system architectures (RPG game common architecture)

RPG Game Classic system Architecture design: Bigword game engine is the use of this architecture, I know many of the RPG game company's colleagues have generally adopted this architectural approach. Loginapp: Landing server, mainly responsible for the player's Landing request, verify the validity of the player, for the legitimate player allocation session, and cilent using a short connection, you can ha

Handling RPG maps in a different way---two layers.

Do RPG map can use TBW technology to do mosaic map. But it seems to be too much of a rule. and designing maps is a rather troublesome thing to do. And now the 2D RPG game generally no longer use the pattern of Mosaic map block. Use picture layer mode instead. This is much better than the previous mosaic map block in the visual effect. If you also think that the puzzle is too much trouble, and do not know wh

RPG game engine Production--map: Oblique 45 degrees

The map occupies an important part of the RPG game. It is the platform for the game to unfold. So I am very simple to use the interface of the map, it must be too complex to bring the inconvenience of use. Map interface: Sets the map size, sets the size of the map block, maps the scene to the specified ID, and generates a map based on the size of the specified picture and map block. RPG maps are generally m

Hangzhou Electric---2068 RPG's Wrong row

Problem Description this summer holiday training team The first composition girls team, including a team called RPG, but as one of the training team members of the wild camel unexpectedly do not know RPG three person specifically who. RPG gave him the chance to let him guess, the first guess: R is the princess, p is the grass, G is the Moon hare; the second guess

Not easy series of (3)--lele RPG puzzles

Not easy series of (3)--lele RPG puzzlesTime limit:2000/1000 MS (java/others) Memory limit:65536/32768 K (java/others)Total submission (s): 31681 Accepted Submission (s): 12671problem Descriptioncalled "AC female killer" Super Idol Lele recently suddenly played a deep, this can be nasty many "Cole" (Lele fans, that is, "Cola"), after a lot of snooping, a veteran Cole finally know the reason, originally, Lele recently studied the famous

HDU 4800 Joseph Phina and RPG

Joseph Phina and RPG Time Limit: 4000/2000 MS (Java/others) memory limit: 32768/32768 K (Java/Others)Total submission (s): 605 accepted submission (s): 165Special JudgeProblem descriptiona role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. players take responsibility for acting out these roles within a narrative, either th

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