The Broadcast Algorithm on the erlang server of a browser game is inefficient. It should be a bug. The erlang ServerAn error occurred while obtaining the erlang webpage server code.The documentation is very elegant, but I can see that the Broadcast Algorithm in the scenario management is very beautiful, but the efficiency is very low.
Every time a
From http://www.cppblog.com/ziyebuboka/The role of game servers in online games cannot be considered. To what extent can a game become bigger, there is still a lot to rely on. This article Article From the perspective of the function module, let's talk about the implementation of a perfect game server.I. Role of the game
Original article: http://job.17173.com/content/2009-11-24/20091124170050513,1.shtml
Before talking about this topic, let everyone know what a server is. In the game, servers play the role of synchronization, broadcast and server-initiated behaviors, such as weather, npc ai, etc, the reason why many online game ser
What about using the Go language to develop a large MMORPG game server?What are the pros and cons of a C socket server? What's the feasibility?From 2013 onwards, by friends recommended to start using Golang to write game landing server, with C + + to do third-party platform
This article introduces the architecture and evolution of the game server of the next application.The role of the game server is to meet the needs of online players, to verify the account, login, a series of logical operations and verification of players in the game world. O
Monitoring is intended to facilitate maintenance of the game server, when the server is in a timely manner to alert, and can monitor the server related conditions. However, demand is constantly changing. This is all right, especially when writing this tool.Demand iterations, many of the situations that have arisen have
First, prefaceThis game server architecture is a single-service form, that is, all game logic in a project, no distinction between landing server, combat server, the world server and so on. This architecture has been successfully
In the previous article, we introduced how to use pomelo to build a chat server. In this article, we show you how to use the Pomelo framework to build an MMO RPG server, and analyze its design ideas and implementation methods. In order to help you better understand and use the pomelo framework, Understanding pomelo Framework game development of the basic process,
Social game server Development Guide
I read a blog scaling a few days ago.Farmville talked about a concept of server design. Farmville was developed by Zynga, the famous social game operator. This game has created an amazing achievement of 7.5 million monthly active users. A
Game Server Pomelo installation configuration
First, installation environment
Debian 7.0 AMD64
Second, install the required components
1, installation Nodejs
Note: Debian under Nodejs does not have the corresponding apt package, so can not be installed with Apt-get, only through Nodejs source package installation,
Here are all the other ways to install Nodejs in other system environments Https://github.com/
In the game development process, we need to record some logs in order to understand the game in the future, and according to the log to find and deal with the unexpected situation in the game.One, the game log can be divided into the following types:1) System Log2) User operation log3) Exception Log, which is the error logSystem logThe system log generally descri
Original Website: our game went through the first data combination server last week. Simply put, two databases are merged into one database to allow players on two servers to play together. The process is thrilling, and finally the task is completed safely. This article will share the technical details of the next service combination. Requirement Description: -------------------------- two servers must be a
MMORPG
Game server design
MMORPG Unlike other online games on the LAN, it is an online game with over people connected to the entire internet.
End-to-end design is extremely important
Basic server settings
In large online games, it is usually designed as a C/S structure. The client no longer performs logic pr
connection is using bootstrap and using an event loop, and the server typically uses two event loops.The specific code can look at the section content: Build a simplest socket server and client.Iv. What are the advantages of Netty building a game server?1, the game
In the beta test, "Diablo 3" was updated again. After this update, the game's systems were greatly changed, jay Wilson, the game design director of Diablo 3, published a description on the official website. Let's take a look at the changes made in the Diablo 3 test server.
The following information is from Blizzard's official announcement:
System Change-Jay Wilson
In the process of making Diablo III
Most of the network game servers will choose the non-blocking Select this structure, why? Because the network game server needs to deal with a lot of connections, and most will choose to run under Linux/unix, it is actually very uneconomical to open a thread for each user, on the one hand, because the thread under Linux/unix is simulated with the concept of a pro
process to see Figure 3 Player data query processWhen modifying player data, three layers of data need to be synchronized. The data is first modified in memory, then the Modify command is initiated to the data server, and the data server presses the Modify command into the redis database command queue and the mysql command queue, respectively. Two more threads execute asynchronously on the command queue
Current several open source game server IntroductionpomeloPomelo is a high-performance, distributed game server framework based on node. js. It includes a basic development framework and associated extension components (libraries and toolkits) that can help you eliminate the tedious duplication of
First, the preface
"Code God Alliance" is a technology for people to do open source feelings of the game, each programming language is a hero. Both the client and the server use C # development, the client uses the Unity3d engine, and the database uses MySQL. This Moba class game is the author in the study time and the client art plan's small partner to do toget
Time is always inadvertently when the flow away, suddenly recalled that I have done four years of game development, experienced several game projects, the previous project in the game server framework is not my ideal framework, although I do not know is not enough. Here's a simple thought of my
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