The early development of the game must use C + +, it is not to say, 2000-2004, Java has no NIO, other dynamic language is not heavy, only C + + can develop a fully available game server. Until 2005, many Korean games are still pure C + + write service side, Jinshan has also developed a lot of pure C + + game
Before talking about this topic, let everyone know what a server is. In online games, servers play the role of synchronization, broadcast and server-initiated behaviors, such as weather, npc ai, etc, the reason why many online game servers need to carry some game logic operations is to prevent client cheating. With thi
Three Kingdoms (the Wind of the Wind) client source code + Server source + Complete planning document)The blade of the troubled Times source code download "The Blade of the Wind 2" is about to be launched in the near future, in order to let the players feel the most smooth game experience, the game has done all the preparation, November 20 to seal the test. [2]
This article is copyrighted by the game development in the blog Park: The Chairman owns this article. repost it to indicate the original author and source to show respect! Author: Game Development: Chairman of the original article: http://www.cnblogs.com/GameDeveloper/archive/2011/05/24/2055880.html most of the network game s
There have been few blog posts in the last two days .. This example is too long.
The following is a reference to guide this example:
The rules are as follows:
(1) players compete with each other at the same table over the internet. One player chooses the black side and the other selects the white side.
(2) After the game starts, the computer automatically generates black or white pawns at random at a fixed interval within the 15x15 checkerboard.
(3) T
For more information about Internet cafe game Server Linux-Linux Enterprise Application-Linux server application, see the following. Nowadays, a lot of Internet cafes use a series of game update software such as Tencent, Yiyou, yisu, and wangwei. but they all share a common feature. is to use the sharing method to comp
not enough page size, find available segment space allocation in the recycle bin. If not, apply for a new page space.In this way, using a memory pool to manage the memory of the entire game world can effectively reduce memory fragments and improve the stability and efficiency of game operation to a certain extent.
4.2 addressing of objects in the gameThe first question is, why are we addressing? After the
1. server network connection
Most online game servers use a non-blocking select structure. Why? Because the network game servers need to process a large number of connections, and most of them will choose to run in Linux/Unix, it is not cost-effective to open a thread for each user, on the one hand, threads in Linux/Unix are simulated by the concept of processes,
The Design of game servers is quite challenging. The development of game servers has also changed from the previous single-server structure to multi-server architecture, and even the bigworld engine distributed solution has emerged, I recently learned that the Unreal server
Recently, I was not very busy. I wrote a prototype of my own game server framework, which is not perfect in many places, but it is basically enough to run. Let me start with the upper-layer structure, to the Implementation Details, and write anything when I think of it.
Part 1 server LogicThe server is simply divided i
First, prefaceThis game server architecture is a single-service form, that is, all game logic in a project, no distinction between landing server, combat server, the world server and so on. This architecture has been successfully
Six months ago I participated in a hand tour project, the first to be able to dominate the design of the game, this article on the server's architecture, the client will not mention.For the service side, I would like to be changed from the previous end of the server is definitely not going to get through (see:), because the development cycle of the hand tour is much shorter than the end of the tour, the abo
Mobile network game is mainly divided into two types, one is weak networking, one is strong networking.Weak networking games, mainly refers to the game data real-time requirements of the relatively low online games, such as card games, casual games and so on.Strong networking games, mainly refers to the game data real-time requirements of high-net games, such as
memory, first check the size of the memory to be applied. If there is not enough page size, find available segment space allocation in the recycle bin. If not, apply for a new page space.In this way, using a memory pool to manage the memory of the entire game world can effectively reduce memory fragments and improve the stability and efficiency of game operation to a certain extent.4.2 addressing of object
, the first step in software engineering--demand analysis.One, server-side requirements analysis1. Project Introduction(1) Background introduction:This project is a simple frame of 3D PvP network game based on C/s architecture, which is implemented in the background of the different roles played by multiple players.(2) C/S structure Introduction:The C/s structure is a software system architecture, which can
Chapter 1 Introduction
1.1 multiplayer games
You must have a great idea for multiplayer online games. Maybe it is a virtual world, originated from your favorite TV programs, or it is simply an online bowling league owned by you and your friends. In any case, the problem that really needs to be solved is that it is so complicated to really build a large multiplayer online game than the whimsy, as a result, many great ideas that have nothing to worry
1. server network connection
Most online game servers use a non-blocking select structure. Why? Because the network game servers need to process a large number of connections, and most of them will choose to run in Linux/Unix, it is not cost-effective to open a thread for each user, on the one hand, threads in Linux/Unix are simulated by the concept of processes,
It's the kind of web game that can see other players move in real time. What language does the server side generally write? What language or technology will the future trend change into?
Reply content:
It's the kind of web game that can see other players move in real time. What language does the server side genera
Preface:
I have always wanted to write a series about this project. Currently, this game is under dismounting (poor operation, although I still like this game ).
It has been more than a year since development. I have not forgotten it yet, so I will sort it out and share it here.
How much can be written? Don't blame me for throwing away...
The first server archit
The one-click installation version of the service side (including the client), no need to install Java, directly start the server to enter the game!!!New open to add the first GM method:Register your account and log into the game after creating a role name, enter the Gmgrade player role name in the server console 255Th
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