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SDL2 source code analysis 8: video display summary, sdl2 source code

SDL2 source code analysis 8: video display summary, sdl2 source codeThis article briefly summarizes the source code of the SDL video.The structure of the SDL display video involves the following structure: SDL_Window: indicates the window SDL_Renderer: indicates the Renderer. SDL_Texture: represents the texture SDL_Rect: a rectangular box used to determine the position of the texture display. Shows th

SDL2 Development Environment Construction

SDL2 Development Environment ConstructionDevelopment environmentVisual Studio 2012Win8.1 64-bitSDL2 Library and extension library URL and download library addressSDL2 Libraryhttp://www.libsdl.org/download-2.0.phpHttp://www.libsdl.org/release/SDL2-devel-2.0.3-VC.zipMulti-channel Audio mixer Libraryhttp://www.libsdl.org/projects/SDL_mixer/Http://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-devel-2.0.0

Simple RTSP Player Based on FFMPEG + sdl2

in c: \ mingw \ msys \ 1.0 \ Local by default Install FFMPEG cd ffmpeg-2.2.4./configure --enable-shared --disable-static --enable-ffplay --enable-nonfree --enable-memalign-hack --enable-libmp3lame --enable-gpl --enable-libx264 --enable-version3 --extra-cflags=-IC:/MinGW/msys/1.0/local/include --extra-ldflags=-LC:/MinGW/msys/1.0/local/libmakemake installMake install error: C: \ mingw \ bin \ strip.exe: Unable to rename 'C:/mingw/msys/1.0/local/bin/avcodec-55 .

Example 9: sdl2 PCM playback

This document records the Audio Playback Technology of SDL. The version used here is sdl2. In fact, SDL does not provide the video/audio playback function. It only encapsulates the underlying API for video/audio playback. On Windows, SDL encapsulates direct3d APIs for video playback and directsound APIs for audio playback. Because SDL is designed to simplify the development of video and audio playback, it is very easy to Use SDL to play video (YUV/RGB

SDL2 Source Code Analysis 4: Textures (sdl_texture)

===================================================== SDL Source Code Analysis series articles list: SDL2 Source Code Analysis 1: Initialize (Sdl_init ()) SDL2 Source Code Analysis 2: Window (Sdl_window) SDL2 Source Code Analysis 3: Renderer (Sdl_renderer) SDL2 Source Code Analysis 4: Textures (sdl_texture)

SDL2 Source Analysis 8: Video Display summary

=====================================================SDL Source Analysis Series Articles list:SDL2 Source Analysis 1: Initialization (Sdl_init ())SDL2 Source Analysis 2: Form (Sdl_window)SDL2 Source Analysis 3: Renderer (Sdl_renderer)SDL2 Source Analysis 4: Textures (sdl_texture)SDL2 Source Analysis 5: Update textures

SDL2 Source Analysis 5: Update textures (sdl_updatetexture ())

=====================================================SDL Source Analysis Series Articles list:SDL2 Source Analysis 1: Initialization (Sdl_init ())SDL2 Source Analysis 2: Form (Sdl_window)SDL2 Source Analysis 3: Renderer (Sdl_renderer)SDL2 Source Analysis 4: Textures (sdl_texture)SDL2 Source Analysis 5: Update textures

Golang's SDL2 Learning Path (0)--Environmental tools preparation

This is a creation in Article, where the information may have evolved or changed. Learning Golang for a period of time, from no clue to everywhere, and then to the rest of the peace of mind to study SDL2 also have a small six months. Tonight refactoring before the study code, found that if you do not write the article, may later review this time to write the code to spend time, so this article to do a bit of code on the mark, and for Will learn Golang

Ffplay on SDL2 II

This stage completes the ffplay transplant to SDL2, the basic test on the PC: Picture, video OK.API 1.2Sdl_surface *screen;Screen = Sdl_setvideomode (w, h, 0, flags);Sdl_wm_setcaptionSdl_fillrectScreen->format, W, hSdl_updaterectSdl_overlay *bmp;Sdl_createyuvoverlay (screen);Sdl_lockyuvoverlayBmp->pixels[i],pitches[i]//video_thread-->queue_picture; Video_image_display-->blend_subrectVideo_refresh-->video_display-->video_image_displaySdl_displayyuvover

SDL2 Display BMP Pictures

Promotion Ffplay + SDL2 + vs2010 SDL2 modified and added a part of the interface, and increased the support of the opponent's system platform (IOS,ANDRIOD), the display part of the change is larger, and not backward-compatible, specific reference to the official http://wiki.libsdl.org/MigrationGuide# Other_renderer_api_notes Here is a demo using SDL2 to display

Ubuntu14.04 C ++ to develop SDL2 applications, ubuntu14.04sdl2

Ubuntu14.04 C ++ to develop SDL2 applications, ubuntu14.04sdl2 1. Download and install Go to http://www.libsdl.org/download http://www.libsdl.org/release/sdl2-2.0.3.zipsource code Decompress the package ./Configure Make Sudo make install Check Header file:/usr/local/include/SDL2 Library location:/usr/local/lib 2. Create a test program: # Include 3. Compile the

C + + Development SDL2 application under Ubuntu14.04

1 Download and installTo http://www.libsdl.org/download Http://www.libsdl.org/release/SDL2-2.0.3.zip source codeAfter decompression./configureMakesudo make installCheckHeader file:/USR/LOCAL/INCLUDE/SDL2Library Location:/usr/local/lib2 Establishing the test procedure:#include 3 Write the compiled command build file, as follows:g++ Sdl_app1.cpp-i/usr/local/include/sdl2-l/usr/local/lib-lsdl2-lpthreadTo set ex

Tile the background with SDL2 and display the foreground

Environment: SDL2 + vc++2015The following code will open Background.bmp and image.bmp, tile the background background, and render the image as a foreground1#include 2#include"SDL.h"3 4 //Screen Width5 Const intScreen_width =640;6 Const intScreen_height =480;7 8 //Global window and renderer9Sdl_window *window =nullptr;TenSdl_renderer *renderer =nullptr; One A //Loading Pictures -sdl_texture* LoadImage (std::stringfile) - { theSdl_surface *loadedimage

SDL2-based event-driven programming

In fact, there is no need to say too complicated ... is to read user input.Follow the previous code to join the event polling.Environment: SDL2 + vc++2015The following code will open Background.png and event.png and will background tile the background and render the event as a foreground.1#include 2#include string>3#include 4#include"SDL.h"5#include"sdl_image.h"6 7 //Screen Width8 Const intScreen_width = the;9 Const intScreen_height = the;Ten One //G

[5] FFMPEG+SDL2 implementation of the audio player V2.0 (no noise)

Date: 2016.10.4Author: issheGithub:github.com/issheE-mail: i.sshe@outlook.comPlatform: ubuntu16.04 64bit 1. Preface So far, we have learned and recorded the contents of the FFMPEG+SDL2 display video and events (event).This record FFMPEG+SDL2 play audio, did not join the event processing.Next add the event processing and continue to learn the audio and video synchronization, and then added a pause or the lik

Sdl2 source code analysis 4: texture (sdl_texture)

Label: SDL direct3d OpenGL texture The previous article analyzed the sdl_createrenderer () function used to create a Renderer in SDL (). This article continues to analyze the source code of SDL. This document analyzes the SDL texture (sdl_texture ). The code process for playing a video by using SDL is as follows. Initialization: Sdl_init (): Initialize SDL. Sdl_createwindow (): create a window ). Sdl_createrenderer (): Creates a Renderer (render) based on the window ). Sdl

SDL2 source code analysis 4: texture (SDL_Texture), sdl2sdl_texture

SDL2 source code analysis 4: texture (SDL_Texture), sdl2sdl_textureThe previous article analyzed the SDL_CreateRenderer () function used to create a Renderer in SDL (). This article continues to analyze the source code of SDL. This document analyzes the SDL texture (SDL_Texture ).The code process for playing a video by using SDL is as follows.Initialization: SDL_Init (): Initialize SDL. SDL_CreateWindow (): create a Window ). SDL_CreateRenderer (

Print text on the screen with SDL2

After printing the picture, it's time to print the text. This refers to the SDL Font extension library, sdl2_ttf.lib, which needs to include the corresponding header file.Environment: SDL2 + vc++2015The following code prints a paragraph of text in the window and responds to the corresponding action.This time, the error has been streamlined and the code looks fresher.1#include 2#include"SDL.h"3#include"sdl_ttf.h"4 5 intMainintargcChar**argv)6 {7 //

Possible error logging when using SDL2 to appear "error LNK2019: unresolved external symbol _sdl_main, which is referenced in function _main"

These days in the use of SDL2, has not been wrong, until the morning to move the project a place. The result always appears "error LNK2019: unresolved external symbol _sdl_main, which is referenced in function _main."Look at the online method is said to have not correctly defined the main function, which is the SDL2main.lib to specify the required function. As a result, I defined him in a header file like "Xx.h".I never understood the important differ

Android under SDL2 implementation Gobang game _android

This article introduces an example of Android with SDL2 to achieve a simple gobang game, to share with you for your reference, the specific contents are as follows 1. five.c FIVE.C//SDL2 Gobang//gcc-mwindows-o Five five.c fivedata.c Fivedata.h-lsdl2-lsdl2main-lsdl2_image-lsdl2_ttf #define _DEBUG_ #include 2.fivedata.c FIVEDATA.C//Gobang: Data processing module #include "FiveData.h"//pu

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