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Add x86 support to your android* app using the unity* game engine

(Figure 1).Figure 1. Build settings in the File drop-down menuStep 2Within build Settings, select Android and click Build (Figure 2)Figure 2. build Settings: Make sure android* is selected and click BuildStep 3When you click Build, specify a save location.It's so easy! Your APK now contains native x86 support.The page for Unity x86 developers is now online: www.intel.com/software/zh-cn/articles/unity, clic

How the Unity app opens the store

0x00: Foreword Game all needs edition to update, this article briefly introduced the Unity development game how to instruct the player to download the new version in the App Store. 0X01: Version detection Server to determine whether the client needs to update, when the client received the server sent "version is too low, need to update" reminder, if the player to the store to find a new version of the upgra

AdMob's Android App Add (Unity,eclipse can)

1. Register your AdMob account number and get the ID website. 2. Download Admob sdk https://github.com/unity-plugins/Unity-Admob. 3. Import the Eclipse AdMob jar. 4. I use the 4.3.1 version, which requires SDK3.2 version of the project.properties file of the target =android-13, if not change the configuration in Androidmanifest.xml, it will be tragic. 5.using AdMob. 6.admob.instance (). Initadmob

How to develop the Leap Motion Desktop Edition (NON-VR) APP in Unity

Recently, because of the need, turned out a few years ago LeapMotion sensor, ready to use Unity3d to do an interactive app, so even the last officer network Download SDK.such as download down an installation debugging, instant dumbfounded, incredibly request VR equipment.Our lab is not lack of VR, there are several sets of Vive, but can not guarantee that the party has ah, so we have to solve this matter.First, the new leapmotion has 2 versions of the

Unity output PC-side (Windows) Drag and drop files into the app

Requirements: Write a PC-side (Window) Excel guide to your planners. Originally with OpenFile open Fileexplorerdialog after let them choose to add Excel file on the line, the result has a demand is to drag and drop Excel file directly added, think this is more convenient.Desktop applications with WinForm and WPF to write, this feature should be very good to do, with unity to do is compared to the egg hurt ... Check it out. More is the API that calls W

iOS develops Unity game development app development Cocossharp game development

Shanghai Gentlemen Information Technology Co., Ltd. is committed to first-class innovative software product design customization, customer service throughout the world, the company has a variety of well-designed software products, such as gentlemen work system, catering integration management system, Padorder electronic recipes, CDM document management system, Clean energy parameter optimization system, Bank ipad file Management system and so on.We provide excellent integrated software and game

Unity Android App installs OBB sub-package (basic Apk+obb)

1, first in unity to make a good subcontracting, the method of subcontracting as shownReady to pack and pack the Android installation package (Apk+obb), for example: abc.apk + Abc.obb2. Install the APK to the Android device first, then rename the corresponding Obb file to:Main.and copied to the Android device under the "/android/obb/As in Unity3d editing, you can see the "bundle Version Code" and the package name (i.e. "bundle Identifier") at the loca

Unity UI C # programming app UI interface switching

name. GetcomponentOnclick.addlistener (); Add event (the method name of the event);Formula: this. Getcomponentonclickbut);_homel.onclick.addlistener (onclickbut); _menu.onclick.addlistener (Onclickmut); _jia.onclick.addlistener (onclickads);_jian.onclick.addlistener (Onclickjian);The text initialization assignment under this component._fenshu.text= "0";}public void onclickbut()// method of event{Instantiate (_camera);//Create an ObjectDestroy (_destroy);//Destroy his own}//ui switching over t

[Unity skills] Optimization Technology in Unity and unity skills Optimization Technology

[Unity skills] Optimization Technology in Unity and unity skills Optimization Technology Preface This article is based on a series of tutorials by Digital Tutors and summarizes the extended content ~ Digital Tutors is a great tutorial website. It contains many materials in the multimedia field and is very cool! In addition, we also refer to a tutorial in

HoloLens Development Notes-Unity Development Overview using Unity Development Overview

holographic supports to your app, such as gesture recognition and voice input, through Unity's built-in APIs.The core features for holographic applications are exposed to developers in a way that is consistent with other unity APIs: Camera Cameras Gaze gaze Gestures gestures Voice input speech World Anchor Space Anchor Persistence scene hold Spatial sound Spatial mappin

[Entlib] Microsoft enterprise database 5.0 learning path-Step 10: Use unity to decouple your system-Part2-learn how to use Unity (1)

(); // gets the configuration section unityconfigurationsection = (unityconfigurationsection) configurationmanager for the specified name. getsection ("Unity"); // default method. By default, the container configuration information under the "Unity" configuration section is obtained. loadconfiguration (); // obtain the configuration information container under the named configuration section To configur

[EntLib] Microsoft enterprise database 5.0 learning path-Step 10: Use Unity to decouple your system-PART2-learn how to use Unity (1)

information through the configuration file, follow these steps: 1. Register unity in the 2. Add Unity configuration information in the 3. Read the configuration information in the Code and load the configuration into the UnityContainer. The configuration file can be used to configure object information. Although the dependency between objects can be changed during deployment, if the system is too co

[Unity] Chapter 1 Unity Script Development basics, Chapter 2 unity Script Development

[Unity] Chapter 1 Unity Script Development basics, Chapter 2 unity Script Development Classification: Unity, C #, VS2015 Date created: 1. Introduction The attraction of a game lies in its interactivity. If the game has no interaction, the scenario will be more beautiful and exquisite, and it is difficult to call it a g

Unity automatic packaging tool and Unity packaging Tool

Unity automatic packaging tool and Unity packaging Tool At first, I came up with the idea of writing packaging tools because I saw a picture shared by Wang Weifeng of the Three Kingdoms. They had a dedicated "tool programmer" to develop various tools. (Ps: Speaking of Wang Weifeng and his founding team members, I used to be in the same company as me. The company name will not be disclosed, but I only knew e

Use Unity (2): Configure Unity, read configuration information, and obtain objects

Like other application blocks in the Enterprise Library, you can specify the actions of Unity through configuration. The Unity application block can read configuration information from the XML configuration file. The configuration file can be App. config of the Windows Forms Application or Web. config of the ASP. NET application. Of course, you can also load conf

[Unity] Chapter 2.0 Unity editor and basic operations, Chapter 2nd unity

[Unity] Chapter 2.0 Unity editor and basic operations, Chapter 2nd unity Classification: Unity, C #, VS2015 Created on: Key points of this chapter: 1. Master the Unity 5.3.4 editor view and menu items and their meanings. This is the most basic part of getting started a

Unity Shader Getting Started Essentials learning notes-3rd Unity Shader Foundation

SOURCE Candycat http://blog.csdn.net/candycat1992/article/OverviewIn general, we need to work with the materials and unity shader in unity to achieve the desired results. One of the most common processes is.1) Create a material2) Create a Unity Shader and assign it to the material created in the previous step3) Assign the material to the object to be rendered4) A

Unity for Windows:ii–publishing Unity games to Windows Store

Original address: http://digitalerr0r.wordpress.com/2013/08/27/unity-for-windows-ii-publishing-to-windows-8/Windows 8 is a new OS with a Windows Store where can distribute your apps to millions of the users world wide, for both PC , laptops and tablets.You can sell your apps, use In-app purchases Or/and with ads to monetize!(Publishing to Windows Phone 8 'll be covered in part III)Today we are going to expo

"Komatsu teaches you to develop" "Unity Practical Skills" Unity iOS Quick Pack

iOS packaging is more troublesome, with a process need to take a note after a variety of plug-ins to reconfigure each time the package, as a programmer certainly can not accept such a stupid thing, write a script to let the code to achieve these.First, introduce a tag[PostProcessBuild]Write this tag before the function, and unity will call this function after the package is finished.So we'll also use this tag to make

Unity is related to mobile phones. It is related to unity mobile phones.

Unity is related to mobile phones. It is related to unity mobile phones.Reprinted please indicate the source: http://blog.csdn.net/u010019717 More comprehensive content please see my game pretty cool address: http://www.unitymanual.com/space-uid-18602.html Windows Phone Application and Store Image, Icon Sizes Application Image Sizes FlipCycleTileLarge-> 691 × 336FlipCycleTileMedium-> 336 × 336FlipCycleT

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