Statement:This article is reproduced, due to unity version, there are some minor changes in the text, the original address: http://www.jianshu.com/p/6e4b0435e30eThe list of chapters in this article is as follows:First, how to create a new project (project)Second, how to create a new game scenario (scene)Iii. How to add a basic game object (Gameobject)Iv. How to add lights (light)V. How to add a script to a
(2) New Features of Unity5.0 ------ internal unity: memory and performance (and Unity5 upgrade and optimization), unity5In our script code, we often need to access the gameObject reference or reference a component. The best way is to cache all these potentially accessed items during the Awake script.To access an attribute of a temporary gameObject instance or a
C # programmer's Unity 3D notes (9): Unity 3D test analysis,
Classes on components in Unity cannot be new and must be obtained through components. The new class is null.If (amainfo. nameHash = Animator. StringToHash (Base Layer. idle )){M_animator.SetBool (Run, true );}When the Code cannot be executed, click Bake in the navigation panel, as shown in figure Yo
variables or other objects that have references after unloading, the object will be reloaded immediately.
When you call Assetbundle.unload (True), the objects loaded from Assetbundle is unloaded immediately. Any reference to the object will show a loss. Any reference unload object inside the script throws a null reference error.
If Assetbundle.unload (false) is called, the objects loaded from Assetbundle will be destroyed. But unity will be
[Unity 3D] Study Notes forty-five: Game instances-kill the wall, unity Study Notes
Use this game instance to summarize all the previously reviewed knowledge about physical engines. In the game, a ball shell is sent to kill the front wall. A rigid body component is added to both shells and walls, a particle system is bound to shells, and five different colors are added to the shell particle animation to disp
resource stripping, recording, and then packaging, wait for the time to load back.This is the main development work for each project's own packaging process.Now the Unity version (our project is unity5.3.5f) provides a stripping method, and the previous unity version needs to be stripped. I'll talk about it in the next two. (Although you only need one, in order to tell the details of both)Next, we'll talk
class, click Unit Test Runner in the Unity Test Tools menu to perform the units tests, such as: 4. Click on the Unit Test menu, go to the test screen, click the Start Test button, you can see our new test class and the method containing the need to test, when the green check mark, indicating that the test passed, otherwise, the test failed, such as: These are the basic steps of the Unity3d unit test run, and if you are familiar with the VS developm
macro control from one aspect.
In this sense, the Application class and other classes with macro control can be classified into one class.
In this way, the commonly used scripts in Unity can be simply divided into the following four categories:
I. Macro Control
The main function is to implement macro control on one aspect of the Unity program.
Including:
Application -- Application class
Input -- Input cl
tracking to this resource load, the resources were successfully load out, but the load out of something a little strange, Obviously not a gameobject, but a puzzling thing, maybe a middle object generated by unity, perhaps an indexed object, but it's not what I want, how does the packaged gameobject turn into this thing? So in the place where the bundle is loaded
I think Unity's transform and gameobject are like two twin brothers, these two buddies are very good, I can find you directly, you can directly find me. I think a lot of people like to save Gameobject objects in the class. Resolves an issue in which gameobject.find () could not get inborn Activie = False.private Gameobject root;
I think you had better not save
this a gameobject newspaper fault, is this gameobject some of the resources have problems? To this gameobject various analysis, put it to unload eight pieces, handle into a very simple gameobject, still can't! Is it a question of names? Change the name of this gameobject, O
. Callstatic ("Order",New Object[] {activity,"001","Cube","Bakcground"});3. How Android calls Unity to write// [Game Object name, method name, passed parameters] Unityplayer.unitysendmessage (gameobject,runtimescript,arg1+"");Precautions: (Unicom SDK)1. You write a good program released APK, the cause of the direct crash on the phone:1. Unity Bundle Identifier (t
.4. Drag the script file to sort.This will initialize the script in the order in which you ordered it.The reason we want to set the order of execution between scripts is primarily to avoid the following scenariopublic class Script1:monobehaviour {void Awake () {gameobject.createprimitive (Primitivetype.cube);}}public class Script2:monobehaviour {void Awake () {Gameobject go = Gameobject.find ("Cube");D ebug. Log (go.name);} }this will cause an error i
Unity provides developers with many convenient development tools. They are all functions and methods encapsulated by the system. For example, the time class that implements time and the random number random. Range () method.
Time
Time class, mainly used to obtain the current system time.
Using unityengine; using system. collections; public class script_04_13: monobehaviour {void ongui () {guilayout. label ("current game time:" + time. time); guilayo
Unity plugin TextFx and unity plugin TextFx
Sun Guangdong 2015.6.14
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~TextFx Unity Plugin v3.0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~
Use Unity GUI TextFx
TextFx 3.0 comes with support for Unity's excellent new built-in GUI system ("UGUI" is supported ").The plu
Tag: sys dex RING View res not open more eraseWhen you need a co-process in the Unity editorWhen we customize the Unity Editor, we often need to start an additional process or thread. For example, when performing some interface updates, requires a large number of calculations, if the user is constantly correcting a parameter, such as from 1 to 2, this change process to go through countless intermediate step
there may be other objects referencing the assets, Brute force release can cause program errors.It is also important to note that all memory objects are automatically destroyed when the system loads a new scene, including resources.load loaded assets, statically bound assets, Assetbundle.load loaded resources and instantiate instantiated objects. However, Assetbundle.load's own file memory image (used to create various asset) is not automatically destroyed, which must be actively destroyed usin
function will be in the next tutorial detailed introduction, Here we click Gameobject/3d object/3d text to add a 3d text and set the text in the Properties panel to "Hello unity! ", you can see that the scene interface is the result of getting the effect of running, click on the middle of the run button to get the effect as follows: For code editing and debugging in u
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