If a gameobject uses Hideflags.hideininspector, all its components will be hidden in the Inspector panel, but the components of its child objects can still be displayed in the Inspector panel
If you hide only one component of the Gameobject object, such as transform, it does not affect the display state of other components of gameobject, such as Ren
[Unity] Chapter 2.0 Unity editor and basic operations, Chapter 2nd unity
Classification: Unity, C #, VS2015
Created on:
Key points of this chapter:
1. Master the Unity 5.3.4 editor view and menu items and their meanings. This is the most basic part of getting started a
instance ID is retained, so if any previous reference to the object is dereferenced after object is destroyed, unity will re-locate the GUID and local ID through the instance ID, and then load the object again.3. Objects from Assetbundle is immediately destroyed when the Assetbundle.unload (true) function is called, and the instance id,guid and local IDs become invalid, and any references to that object become "( Missing) ". Any subsequent access to
minimized in the course of the game, as there will be significant depletion of the compute resources. It is easy to create and destroy objects on portable devices for short periods of time, causing instant lag. If the memory is not a problem, try to collect them first and then destroy them in bulk and reclaim the memory at the right time (for example, by pressing the pause key or the level switch). Mono's memory recovery is done automatically in the background, and the system chooses the right
Unity reflection assignment common variable details, unity assignment variable details
1. Create a base class Demo, create different variable types in the subclass, and assign two common variables to the same object. The effect is as follows:,First, write the common attributes of the base class and obtain the attribute values through reflection.
using System;using UnityEngine;using System.Reflection;public
Recently, an extension of the Unity editor has been written for art, mainly to alleviate the tedious and error of the mechanized operation of the fine arts in modifying prefabricated objects. Specific implementation of several functions: 1, delete the specified components; 2, copy, paste the specified components; 3. Re-associate the new attribute; 4. Re-preservation of prefabricated objects; Delete a component of the specified type Public Static voi
pool (Youtube, which requires FQ, upper half, and lower part).If not necessary, the instantiate () and destroy () calls to Gameobject should be minimized in the course of the game, as there will be significant depletion of the compute resources. It is easy to create and destroy objects on portable devices for short periods of time, causing instant lag. If the memory is not a problem, try to collect them first and then destroy them in bulk and reclaim
. Parse ((string) sca[0]["Z"]);Gameobject ob = (gameobject) instantiate (Resources.load (asset), Position, Quaternion.euler (rotation));Ob.transform.localScale = scale;}}}Debug.Log ("Json Restore to Scene");Debug.Log (Time.realtimesincestartup);}}Is it quite simple, just create a new scene, build an empty object to hang the above script on the object, run to get the same scene as the original ~ ~PS: FOR XML
The object class is the base class for all objects in unity Getinstanceid--object Object ID
Each object has a unique ID in the project and runs from the program to the end, unless the object is destroyed, and the corresponding ID for each instance does not change
Each Gameobject object with the same name created or cloned from gameobject.createprimitive () or object.instantiate () has a uniqu
1. What is AssetbundleAssetbundle is a file format used by Unity Pro to store resources that can store any kind of resources that the unity engine can recognize, such as scene, Mesh, Material, Texture, Audio, NOXSS, and so on, while Assetbundle can also contain developer-defined binaries, just to change the customization file's extension to. bytes,unity it can be
Most of the functions in unity can be implemented through drag and drop, but in order to facilitate the introduction, code is used here. There are three main elements for playing music in Unity: 1. audiosource: controls the subject of music playback. 2. audioclip: The music to be played. 3. audiolistener: add this control to hear the effect of playing music. The Code is as follows: Audiosource m_aud
Unity camera focus function, unity camera focus
Abstract: This article is original, reprint please indicate the source of http://www.cnblogs.com/AdvancePikachu/p/6742796.html
Requirements:
When editing a game's task editing scenario, the camera needs to switch back and forth between multiple objects to be edited. If you only use the camera's mobile rotation, for objects with relatively close locations, a fo
Most of the functions in unity can be implemented by dragging and dropping, but in order to facilitate introductions, they are all implemented in code here.There are 3 main elements to play music in Unity:1.AudioSource: Controlling the body of music playback2.AudioClip: Music that needs to be played3.AudioListener: Add this control to hear the effect of music playbackThe code is as follows:Audiosource M_aud
-side information//output received data recvstr=encoding.ascii.getstring (Recvdata,0,recvlen); Print (RECVSTR); }}//Returns the received string, public string Getrecvstr () {string returnstr; Lock prevents the string from being changed to lock (this) {returnstr=recvstr; } return RETURNSTR; }//Connection off public void Socketquit () {//Close thread if (connectthread!=null) {Connectthre Ad. Interrupt (); Connectthread.abort (); }//finally close the socket if
tcptest:monobehaviour{string editstring= "Hello wolrd";//edit box Word gameobject cube; Tcpclienthandler tcpClient; Use the this for initialization void Start () {//Initialize network connection//tcpclient=new Tcpclienthandler ();//Because the class relay for TCP Monobehaviour so you can not use new, or remove the inheritance of Monobehaviour to use the new tcpclient=gameobject.addcomponentTestThe program realizes the service side and the clien
Today, we will continue to learn about Microsoft enterprise database 5.0. Today we will introduce the important module of Microsoft enterprise database-Unity.
This articleArticleWe will mainly introduce:
1. Basic knowledge about the unity module.
2. Why should we use unity?
3. Under what circumstances should u
vertex properties of the OpenGL fixed pipeline are semantically, and the Gl*pointer interface is invoked in the native render to provide vertex data to submit the Draw-call.
On Android, OpenGL ES 2.0 and later versions can use only programmable pipelines, and the semantics of vertex attributes are removed, and all vertex properties become generic. To provide vertex data for the current drawing state, query the current shader name in the native renderer and parse the shader's interface infor
Generate an object based on angle and distance in Unity, and generate an object based on Unity distance.
Using UnityEngine; using System. collections; public class CreateGameObject: MonoBehaviour {private Vector3 centerPos; // The position of the center private float radius = 5; // The radius private float angle = 0; // The angle public GameObject cube; // Use
Similar to Webplayer, use SendMessage in JSFor example, there is a gameobject in the unity scene, called A,There's a C # script on A, there's a waypublic void F(string str){ //do something...}Call this method with JS in the published WebGL project index.htmlNote that gameinstance, first to initialize a gameinstance, such as the code, in the Gameinstance call SendMessage methodOnline Many examples are
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